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Life N Dinos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #17 | 3.815 | 3.815 |
| Use of the Limitation | #22 | 3.296 | 3.296 |
| Overall | #24 | 3.398 | 3.398 |
| Concept | #25 | 3.481 | 3.481 |
| Enjoyment | #50 | 3.000 | 3.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
OnlyGhost — Game Design, Code, Music & Sound https://ionlyghost.itch.io
Software used
Godot Engine 4.6
Use of the limitation
In Life n Dinos, you have a limited supply of raw meat lures to guide dinosaurs into the Green Valley. Every piece of meat counts — place them too carelessly and you'll run out before all the dinos are safe. The entire game is built around this constraint: you must plan an efficient trail, prioritize which dinosaurs to attract first, and decide when to use your secret last resort. Budget management is not just a mechanic, it IS the game.
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Comments
LOOVED the font you used. Very pretty overall! I tried 2 times but got too frustrated to get all of the dinos into the green zone.
You're right, sometimes the meat count is insufficient due to limitations. I'm planning to further develop my game and release a full version update within a week. If you're interested, you can follow me.
Good use of tileset, good level random re-generation, and everything visually is in the same style.
Just when I played it first time, most of the dinos happen to spawn on the separate shore of the river, with no possibility to cross the river.
The second time RNG was better and I managed to win the game, good job overall.
I noticed this bug yesterday. I'm constantly reviewing my game for bug fixes and carefully reading your comments. I need to rewrite the world generation script better. If I had made the map size a bit larger, this problem probably wouldn't have occurred. Thank you for ur review.
Fun and beautiful game. I tried it on Android and just had a little problem when zooming in and out as it expends a meat where you place your fingers. That aside, the game is beautiful and well made!
I will try to fix these bugs for the full version.
Beautiful isometric style, and the concept is very solid too! Very impressive for the jam's time constraints
Very solid artstyle and atmosphere, nice strategic game, it feels really good, i wish you will keep improving it by adding a lot of content!!!
Thakn you for our review
excellent job on this game! you've done a great job explaining gameplay, i think in terms of vision and overall presentation you've done amazing. Thank you for making the game!
Thanks for your feedback. Since so many people liked my game, I'm now 100% determined to develop this project and release the full version.
The game is enjoyable, with an isometric style that I really like. The only criticism I could make is that it can sometimes be a bit difficult to tell which circle belongs to which dinosaur. But that’s a fairly minor issue. Overall, I had a good time! :)
I'll fix this in the full version I'll release in a week. Thanks for the idea. I think the circle color should be determined according to the color of each dinosaur; I think it would be easier to understand. If you want to see the full version of the game, you can follow me.
Very fun concept! The art-style is cute, and I like luring the dinos to safety. It took me a bit to figure it out because the tutorial only plays once and that’s it at least for me lol, but I beat it.
I forgot to mention that you needed to press 'T' to see the tutorial again. Thanks for your comment.
Really cool concept! I liked it!
I had a weird "double click" bug (Might be my mouse config tho) where I placed 2 meats at once, besided that it is really entretaining and cute!
I'm planning to release the full version of the game in a week; you can follow me to stay updated if you're interested.
Really cute game the concept is original and fun love e aesthetic, good job
Your game's story was just as fun and short as this game, but it was also good. Thanks for your review.
Really fun aesthetic and look to the game, when you run out of meat and don't save them all there is kind of nothing to do besides go back to the menu. and resetting the seed does not reset the meat amount. I was also getting a bug where some tiles I was clicking were not placing the meat but still taking the value away. Very cool overall and the seeding system itself is really efficient for mixing stuff up visually!
It's good you noticed this bug; I didn't have time to fix it. I'll release the full version of the game in a week. You can follow me to get notifications. Thanks for your comment.
I really like the 2D voxel aesthetic! Would have been nice to be able to zoom out. I also didn't really feel the budget element of it, I had no shortage of meats, but maybe that's just luck. Either way, well done!
Thanks for your comment. It's have a bug; on mobile it puts 2 meat instead of 1. I don't know if it's the same on PC, so sometimes it can be harder. I considered making the game harder, but I think 20 meat was reasonable. I was going to make the map a bit bigger, but I changed my mind. I'll fix this in the full version.
very fun game. it was a bit trick for me to get the hang of things. Visuals and sound is great. Good luck with your submission!
Thanks, I played your game and I'm 100% sure it's the most creative idea in Jam.
Great game! I can tell you worked very hard on this!
Thank you. I wish I could have found enough time to deal with the bugs; there were more bugs than I thought.
Such a cute and polished game! I'm really struggling to find something to comment on, but a small suggestion would be that it would be nice if the game started with the camera over the Green Valley (but again, it's totally fine as is!) Great work!
There are actually a few bugs to criticize, especially regarding the camera. I was thinking of starting the Green Valley on the camera, but if I made the map even bigger, I thought the player should find the Green Valley themselves first and then guide the dinosaurs there. Thanks for your comment, it really motivated me.
I didn't mind the camera; it reminded me of Rollercoaster Tycoon! It's a really good game. You've inspired me to try to make an isometric game for the next jam!
This is great news, I'm already looking forward to the next game!
looks nice, feels nice, don't know if it's beatable with the double click bug though. Good submission anyway!
Thank you. I understand that it's a major bug affecting gameplay. If you want, you can try the hidden combination Ctrl+Shift+V. Try this combination when the game starts.
Nice idea about luring them with tactically placing meat. Sounds easier than done though. At least for me =)
After a while, I noticed a bug that makes it even harder: When I click to drop down a meat, it will always count down 2 pieces for every click (Web version, Firefox, MacOSX).
What about making the scent radius a different color for each dino? Or meat type? Would make it a bit easier to figure out the relevant circle when several dinosaurs are near each other.
Other than that, I had quite some fun with your game. And my wife finds the hungry creatures cute too!
Congratulations on your submission.
How did I not notice that bug? It's great that you noticed it, thank you. Hearing that you enjoyed the game. As you said, adjusting the circle colors is really important, in my opinion, because it saves us from eye-straining complexity. I'm planning to develop the game for another week. Right now it's a demo, and I'm planning to release the full version in a week. If you want, I can reply to your comment again in a week and let you know.
I like this game. It has many things I like(Strategic thinking and planning. it even has procedural genration, which is insane from my perspective. Hard to belive it was developed in 3 days. It is very polished. The only problem I noticed that. Music stop playing after some time even though I think it is supposed to be in a loop.
Overall, it is very good quality project.
You know? I finished this game on the last day with 8-12 hours of development. It's the first time I've progressed so fast. I don't know how I did it, but it's the first jam game I've ever finished. I didn't even notice the music bug; I could have fixed it, but I didn't because I was so sleepy.