Brilliant puzzle game to test your reflexes.
Starts off manageable then gets pretty hectic.
Best entry I’ve seen in terms of 2D art.
I wish the colors were a bit more distinct tho. I’d occasionally mix up the orange and red colored coffers.
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #4 | 4.500 | 4.500 |
| Overall | #17 | 4.152 | 4.152 |
| Music | #34 | 3.826 | 3.826 |
| Sound | #42 | 3.739 | 3.739 |
| Mechanics | #45 | 3.913 | 3.913 |
| Fun | #74 | 3.761 | 3.761 |
| Theme | #77 | 4.261 | 4.261 |
| Story | #151 | 2.891 | 2.891 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Yes, I can't link them all here, I've linked them in the Linceses section of the game description. Music and SFX, all sourced from Freesound.org or Pixabay
Brilliant puzzle game to test your reflexes.
Starts off manageable then gets pretty hectic.
Best entry I’ve seen in terms of 2D art.
I wish the colors were a bit more distinct tho. I’d occasionally mix up the orange and red colored coffers.
It's a great game that is absolutely not for me (get stressed so easily from separating the bagages XD). I love it still, the visuals (expecially the spritework are exceptional), the music and sounds are really good too. If you love challenging games and are into games that demand focus during high pressure, do give this game a shot!
I agree that stress level increases more and more. I think it would be better to make game become harder with a time, not putting a player instantly into the chaos of 5 different roads. Also while I was writing this review the idea of giving the player possibility to create paths/conveyors himself came into my mind - that's would be awesome. Yes, I understand that with such big addition it would take much more development time so keep my idea for a future development (if there will be such). Nice entry!
Very stressful and good game. I tried but could not make it to the end of my shift. Great work very solid game.
I thought the idea was really fun. The art is beautiful, and the music and sound effects are very engaging, it all came together to create a really enjoyable experience while playing. I'm even having a competition with my friends to see who can get the highest score. Great work, congratulations!!
The aesthetics for this is so good. The colors for the bags are really nice but I can't tell them apart that well. Cool concept though!
This was a fantastic submission!
The first thing that stood out to me was the presentation. The game page looks great, and the overall visual style of the game is beautiful. The pixel art is full of personality, and everything feels polished and cohesive.
The gameplay itself is also really smooth and engaging. I loved the feeling of managing the baggage routes while trying to keep up with the increasing chaos. It creates that perfect balance where things become stressful in a fun way, and every successful connection feels rewarding.
The audio, visuals, and mechanics all work together incredibly well, and it's easy to see the amount of care that went into every part of the project.
You can tell the whole team brought something special to this game. It was fun, challenging, and very memorable.
Great work to all three of you, and congratulations on an excellent submission!
That was really well done, I learnt I won't get employed in the space port!
Gorgeously crafted game, but very frustrating. I really wanted to like it, but it was overwhelming very quickly. The orange and red were really close in color. It would have been nice to maybe have colors added as the level went on so that you could know where things were going. As it was, it was just chaos, but it felt inevitable and frustrating rather than fun.
Really, really nice graphics and sound. A little game balance would make this a truly excellent game.
Gorgeously crafted game, but very frustrating. I really wanted to like it, but it was overwhelming very quickly. The orange and red were really close in color. It would have been nice to maybe have colors added as the level went on so that you could know where things were going. As it was, it was just chaos, but it felt inevitable and frustrating rather than fun.
Really, really nice graphics and sound. A little game balance would make this a truly excellent game.
Wow that was stressful. I almost felt sympathy for all the baggage handlers who have messed up my own connections. Amazing work, crisp pixel art, appropriate soundtrack, nice juice and feel effects. The portals give a nice desperate last chance if you can figure out the conveyor flow. The rules were well explained on the help panel, and the chaos was easy enough overall to read. One hangup was that I wasn't sure if color banding other than yellow made any difference at first. Since you establish the color of the bands is important, maybe only gold or gray would add a touch of UX clarity. A Leaderboard would have been cool, I'm curious how the other baggage handlers managed their shift. Overall, super solid entry, I had fun with it!

Wow, your game is awesome! The pixel art, music, sound effects, and gameplay mechanics all come together perfectly. I also love the presentation of the rules as an employee handbook, great idea!
It is challenging without being discouraging, and there is a nice learning curve. After a few tries, I doubled my score, and I am usually not very good at this kind of game. You can tell the level was carefully designed to be as enjoyable as possible.
Fun game. I don't really have anything to critique about it, the visuals were good, the music was good, and the puzzle was very challenging.
Awesome game. It is fun and also hard. I like the art you can tell is not just slop. Good job
Really nice puzzle game. I like the design and the difficulty builds at a nice rate.
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