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(+1)

I like the setting of the game, I like it visually because it feels cozy and I really appreciate that you only need the mouse to play, sometimes in jams it can be tiring to play games for how much I need to use the keyboard

About the gameplay, I like it’s easy to repeat the game, I can get Game Over and start again fast with the new knowledge I got from the last run. I like the concept of how fusion is implemented here but I found myself playing better if I ignore most part of the store and the fusion of beans or only interact with it when I need to make more beans when I about to run out, it can be a little difficult to make interesting beans because for some reason I ended up doing similar beans each run despite trying a few things differently each run

Once I accepted that I won’t deliver the perfect coffee each serving and just serve the closest from the 5 options I have, I started to get a lot of money, which is good because you can beat the game but it’s a little sad that in some way I felt it’s punishing trying new things for how much beans you end up having if you seed them all the time. Which made me think it would be great to be able to sell the beans that you don’t need or I think I won’t use anymore

About the endings, I only got 2, the good one and the bad where you lose your coffee store, I don’t know if there are more and I found a softlock, if you sell all your beans and get a new client, the game can’t proceed


I liked the store because it offers interesting beans and I really like the 5 points graphs with the little hover on the info. It’s great to see the result of the fusion on the same graph once you start to fusion the beans. Also the concept of matching the coffee with the person is nice, it makes you feel you really try to sell customized drinks. The song is good and never felt repetitive for me, also the tutorial is nice and it feels like the whole 1st run is the tutorial, once you complete that 1st run, the game feels nice but due the problem I say above, it can turn into a kind of empty experience once you play more than 1 time after the good ending...

It’s amazing to see this made in 40 hours, thanks for sharing! :)


(+1)

Thank you for the extremely detailed comment ☺️

I appreciate that you explicitly pointed out the mouse-only control because these days I'm slowly going more into the camp of the belief that the keyboard is fundamentally a bad game controller hahaha. So lately I keep making UI-focused game even though I wouldn't say I'm an expert or even like making UIs that much 🤣

Thanks for playing the game for a few runs. I agree that with the current mixing system, although it has some randomization in it, it's not dramatic or impactful enough to make it feel distinctive each run. That alongside the static offerings of starting beans and shop can make it feel samey each time. There's one more super good ending if you ended up with a tons of money but I appreciate that you played a few times.

Another comment also found the soft lock so I'll think of some solution to fit that bug, thanks for letting me know. If I revisit the game at some point, I would change a few designs so the gameplay would reward the player's decisions more, like bean mixing feels more important and not just a randomized slot machine to get more beans.

Thanks again for playing and commenting!