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A jam submission

Rain of FeathersView game page

Will the truth really be what we want?
Submitted by Kemonito Kusuri (@arkripher) — 5 hours, 11 minutes before the deadline
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Rain of Feathers's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation of Theme#183.5183.633
Creativity#332.9693.067
Story#342.9053.000
Presentation#352.8722.967
Writing#382.6792.767

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What is the name of your wolf/wolfess/wolves?
Jacob, Prince Juan

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Comments

Submitted(+1)

Rain of fathers looks to be a very promising start to a much larger story, that was prematurely cut short due to the Jam's time limit. Even then, I think that what's here is still very impressive; despite the somewhat simple premise of two people from different walks of lives coming together to make a perfect whole, the story was able to keep me focused on the adorable relationship between Roberto and Jacob. I also think that the art is a major highlight. The sprites and CGs, despite the limited number of them, were very evocative. I was especially a fan of Jacob in front of the pale moon, that was a very cute CG. I also thought that it was really cool to see how both of their designs evolved with their age, and it gave it the feeling of watching my RPG Party Members changing classes lol.

The relationship between Jacob and Roberto is really fun; I love that it's almost like a 'destined lovers' thing due to the titular Rain of Feathers festival, but you genuinely feel a sense of familiarity that the two share with each other from nearly every piece of dialogue. They're cute and you can tell they're already friends, it's a great start. The overall writing, however, I think needs a bit more flair. What's here right now serves as a great base to work off of, but there were a couple moments where both the dialogue and descriptions felt a bit dry. I also think that both of the main characters feel a bit "standard" when on their own- a beefy warrior wolf and the smart mage crow- and I think they need a unique character trait or two that'll separate them from the endless sea of mages and warriors in fiction.

The folklore choice was excellent as well, I haven't seen many stories tackle The Rainbow Crow, so this was a nice change of pace to make the story feel more unique. I like that the in-universe myth is essentially what kicks off the entire story between Roberto and Jacob, and I'm sure that there's probably a hidden truth about the myth, which will cause some ramifications in the narrative.

I'm curious to see how this one ends, I'm sure it's gonna be great!

Submitted(+1)

I think this one’s interesting, but I can’t help but feel as though, in spite of being surprisingly long (at 7k words), there just isn’t much here for me to talk about.

This feels to me like a matter of scope, really - we start with a detailed explanation of a specific piece of the world’s folklore, before running through what feels like the whole life story of both of our MCs - we meet them at three different stages in their growth, but I’m honestly left questioning if that much was even necessary.

I think that, in storytelling, what you choose not to say is just as important as what you do choose to say - and while I certainly understand the desire to write everything that you have in mind to make sure the readers understand it as best as possible (and it’s something I’m quite guilty of as well), learning to pare things down to make the story more engaging for the readers is an incredibly important skill.

As is, I feel as though the sections of the characters in their youths just aren’t all that necessary - the titular Rain of Feathers was interesting, but I think it could have been showcased while the characters were older as well. There isn’t all that much new information that’s told in these sections - it feels as though we’re learning the same things over and over again, rather than getting to the meat of the story.

What makes this most relevant though is the matter of artwork. As is, we have very limited sprites for the characters - and most of them are of their younger versions, leaving the older sprites quite static, and without varied expressions and poses.

The reason I’m mentioning this is because, by your own admission, you ran out of time while working on the art - which certainly makes sense! Game jams are incredibly hard, and it’s easy to run out of time while working on them (especially when you’re doing everything solo), but that’s why the most important skill for working on a project is figuring out how to make things easier for yourself in the planning phase.

When you’re a solo dev, it’s easy to fall into the trap of underestimating just how much work you’ll have to do - which is why you have to plan from the getgo to figure out what is or isn’t necessary. While this might change with the latter half of the story, I’m ultimately given the impression that the ‘childhood’ parts of the story, and to a lesser extent (though I still enjoyed them quite a bit) the many illustrations of the folklore reading, didn’t really add to the main story you’re trying to tell, and left those sections of the VN somewhat lacking.

I do want to commend the art though, because it is quite nice - while limited, the sprites are cute - and I’ve already mentioned my enjoyment of the folklore scene. That said, it’s a shame that I don’t have much else to say about this game due to the little that happens in the story. As is, we leave off just as things start to get more interesting, which is a bummer, especially when it felt to me like we could have had a version of this story that got to the point much quicker without losing much in the process.

Submitted(+1)

This was a short, cute, fun story. I was actually pretty interested in the folklore specifically here - the idea behind the festival and the lore surrounding it was really interesting. The story itself, however, leaves a bit to be desired, glossing over and handwaving some events as if fulfilling a checklist and not telling a story. That, however, is something I can attribute to the fact that this is a jam and time constraints. I'd love to see this part of the tale returned to when the rest is added and fleshed out some more, finishing up the sketchy backgrounds and polishing up the story. I think you'd have a real gem if you did c:

Submitted (1 edit) (+2)

I'm glad there's no gameplay, sorry 😭

I know it's kind of the Kemonito signature to shoot for the stars and come up a little short in the span of the month. As a fellow student, i get it, I'm not a solo dev, i would die. It would kill me dead. I love birds! and I love the inspiration taken from the filipino folklore, I think this is a fun way to adapt the story to fit the wolf requirements. Really it's hard to say much more than "I like what's there... but it's very barebones." the sprites are nice, but there's only one for each age. The CGs are great... when they're finished. The writing... its suffering a lot. Lots of tense errors and ESL-isms that make it a bit of a challenge to read. 

I'm looking forward to the finished version, but it needs not only the back half of the story, but lots of polish as well. Still, going off your previous work, I believe in you!

Submitted(+1)

⭐⭐

When it comes to visual novel game jams, I always have a preference for one-shot, finished works over prologues and first builds. The way I see it, one of the skills being tested by a jam is a dev's (or team's) ability to scope and develop something cohesive within its bounds. Which is not to say the aforementioned, intentionally unfinished projects cannot be so, but rather that I think an intentionality must be brought to the table. 

his preamble is to say I do not think Rain of Feathers really comes together. The project works most of the time, but mostly because it has a really thin and basic plot that could have been restructured to make a more interesting first look at this story.

The way things are, its abrupt end is only one of its pacing problems. Important character developments are compressed into one or two lines, while conversations feel like they start too soon or end too late. Furthermore, the writing is chockfull of small mistakes that a second pass could deal with, most notably, a pervasive use of the present tense.

Visuals themselves are fine, the issue in that area being more on the planning side. The story as is now requires more than what the artist(s) were capable of delivering within a jam, leading to an unevenness all over the VN.

The best thing Rain of Feathers did for me was allowing me to understand what about unfinished jam entries I like or not, but not much more than that. It can certainly be salvaged into something more unique and engaging ,but as a jam entry, I think trying to bite more than it can chew was its undoing.

(+1)

This was a sweet prologue. I'm quite a big fan of romance mixed in with mystery, and this hits the spot for me quite nicely. The introduction had a nice story-tale-like quality to it, reminiscent of Wind Waker's intro. I also like seeing the two main characters grow up near the beginning, it really sells that they're childhood friends. Both the romance and the mystery parts were developed nicely. The chemistry between the two is quite cute. I like the art, although it's unfortunate that there are no alternative expressions for the sprites. Roberto's feet also don't appear when he flies, which is a little awkward. Not much to say, I enjoyed reading this one, and I'm looking forward to the continuation.

Submitted(+1)

A pretty nice start. The VN isn’t finished, but we’ve got a nice intro, some intrigue and cool characters. The way it’s going, it’s hard to imagine this could have fit in a month, to be honest.^^ The relations between the wolf and the bird kingdoms makes for interesting worldbuilding (I’m a sucker for special relations between exactly two species, although the relations are not quite special enough yet…^^) The general universe seems a bit of basic fantasy but I don’t mind that. On the writing front, there are a number of weird sentences, but it doesn’t distract much. The way Roberto and Jacob talk speak to their closeness and friendship, which is really nice (“Hey buddy!”)

The intro cutscene has lots of sketches accompanying it, which solidifies the modd of the folklore, really nice. The sprites look good, and it’s nice to have child, teen and adult variations. Too bad about the lack of different emotions or such. The way you move the sprites sometimes look a bit goofy, like running by moving left and right quickly or Roberto flying up without his feet. The music and sound work fine, the backgrounds too. The few full CGs we have look really good, but it’s a bit of a shame that there is no illustrations on the title screen.

The folklore exists in the intro, plus some wolf history that might be not completely real(?). It doesn’t affect the story itself much yet, so hard to judge.

Overall, a nice first part, and I am quite curious of what Jacob thinks of Roberto. Good job!

Submitted(+1)

'Rain of Feathers' is the saga of a friends-to-lovers story set in magical medieval furry times. From a tradition that started between he friendship between two kingdoms, the birds and the wolves, a new friendship blossoms into something more. This has got a crazy emotional resonance that's really good about pacing this romance story as a slow-burn, who's only fault is that it's too slow-burn for it's own good and it ends up not being finished!

The story starts with innocent beginnings as two children meet and become friends at the yearly festival that brings the bird people and the wolf people together for a festival called the rain of feathers. Really cute tradition about how birds drop feathers, wolves pick on up, and then the bird see who picked one up and then they spend the festival together forging a friendship. Time skip to when the two are teenagers, and they're still deepening their friendship, and honing their magical and physical skills to become adventurers when they're of age. Crow boy, Roberto, is suddenly hit with the hormones and is like "Oh no, I'm attracted to my best wolf friend, Jacob." Course, as he doesn't want to compromise his friendship, he keeps it hidden. Time skip to when they're adults and just about adventuring age, they spend time together exploring the wilderness, finding hidden ruins, and getting unusually close as Roberto pervs on his friend and becomes a voyeur (so hot). Those ruins they found though, something is related to that legend that they might've uncovered, wonder what it is, since it just finished! It's a really good slow-burn of a friends-to-lovers story, I love the dynamic of the fighter-outgoing-jock wolf and the wizard-reserved-nerd crow, and their innocent and pure friendship that then slowly morphs into something more lustful and perverse. Love the tension of the yearning of wanting to become more but not to risk their friendship.

The presentation is also really nice. I love the emphasis on the cg of teen Jacob with the moon smiling, such a great shot. And there's a lot of feeling and concept work put into this to really try to convey the story you want to tell. Like, yes a lot of the backgrounds are sketches and rough around the edges, but there's also a lot of surprisingly polished pieces here. You've got the introduction of the folklore story being striking, the sprite work of these boys as they grew up, into very handsome men, and then of course the eye candy of Jacob in the waterfall. I will say there's always improvement for adding polish, like title screens, but I think time limit got you ya, considering the ambition of BGs you wanted to put in this. Audio work was also quite well done, with lots of fun sound effects to emphasis on magic spells or weapon hits. It's cute whenever a sprite flies upward to show the birds flying away. The writing could definitely use a pass or two with some edits. The bones are there, it just needs refinement. Making sure that certain sentences read well, maybe fleshing out some more details in certain areas while cutting down on excessive details in other areas.

The folklore theme is also really strong in this one, coming up with a custom one for this world. Sure, it's a bit more historical in context, especially since magic is real, but I think it works for setting up the theme of this story, which is that love can bridge even across races. There were a few moments where the text and dialog gets a little bit anachronistic, using surprisingly modern vocabulary for a fantasy setting, which can bring the reader out. I appreciate the gay-positivity talk Roberto had with his mom, though I think that could use a bit of tweaking, either to better re-enforce Roberto's reluctance to reveal his feeling for Jacob, or to better re-enforce how the world setting views such an unusual relationship pairing. Mom is okay with it, but is this normal society wise? Is there more at stake if Roberto reveals his sexuality than just losing his friend? I thought the concept of the tale was really creative, even if it then seemed to lead into a very standard love/adventure story setting.

I'm really glad to see Kemonito Kusuri use this jam to hone in on their writing and storytelling skills. Something that I notice is that there's always good bones to the stories, but either due to feature creep, too big a scope, or time management issues the visual novels end up with neat concepts and engaging moments, only to be cut short or feel too cumbersome to get to those good bits. I know in previous entries there were attempts at a game-elements, I'm glad the story didn't feel the need to add something in for game-play's sake. Where I feel that you should focus in on for your projects is to leave time to edit, figuring out the heart of your story and making sure the bits that you want to keep in are supporting that. I want to backseat so bad telling you what I think it is, but I also know that this is your story and you have a specific vision to what you wanted this story to be. I'm a sucker for young and first time love, keeping it chaste but also real vulnerability, and I thought that you nailed that feeling on the head.

Developer

Omg what a review thank you T^T I guess I didn't mention that I was doing this in the middle of thesis revisions and other academic things so I didn't have much time to do work, but I would really hope post-jam I could get the story I wish to put out.

Submitted(+1)

Then that makes it all the more impressive that you got so much done in such an even more limited time span!

(+1)

Alright, so this is pretty clearly taking a step back from your normal jam fare (at least judging by last year's May Wolf and Novembuck) of gameplay-heavy concepts and deciding to focus your efforts on a more in-depth story in the form of a "traditional" VN. I think this is totally fine - while I always found your ideas wildly creative, it seemed like you also never really had the time to pull them off in time for the jam, so doing something a bit technically simpler isn't a bad idea.

With that said, what you had in mind was still apparently a bit too ambitious for the jam since this is only the prologue of the story, with the demo ending as soon as we get our first traces of what is presumably the primary conflict. The thing is, I think you could've actually gotten a lot further along in the story in this timeframe than you did if you just focused the script more. To that end, I'm going to skip around a bit here and first dive into:

Story:

So let's start by taking a look at our leads and recapping what we actually learn about them in each of the opening scenes.

1) When they meet as children, Jacob is brash, impulsive, and outgoing, while Roberto is cautious, reserved, and methodical. Despite their differences, they become fast friends.

2) When they're teenagers, we see that Jacob is brash and impulsive, while Roberto is cautious and reserved. Despite their differences, they're still friends. Also Roberto might be gay. (side note here, but the way Roberto reports on his feelings to his mom felt... weird? Like they're supposed to be teenagers here, and kids are familiar with crushes and "like liking" someone way earlier than that. This exchange probably would have been more effective if Roberto understood what that feeling was and directly brought it up to his mom in the context of "I think I might have feelings for another guy" - she can still be supportive there and it would feel more natural)

3) When they're on their first adventure, we see that Jacob is brash and impulsive and Roberto is cautious and reserved. Also Roberto is definitely gay and very horny.

Right now, the leads' personalities aren't very deep, and because they're not very deep, we're learning the same information about them every time we see them. Their personalities still being a bit nebulous is fine for an intro, but I really wonder here if we needed all the flashbacks to them as kids and teens. Instead, we could just jump into the story while they're already on their first adventure and convey their backstory and relationship through conversation. You could still have the "mom I think I'm gay" scene, but just do it after their excursion to the mausoleum. By being more efficient with your storytelling, you get to the central conflict (presumably figuring out what the notes are about and avoiding people who don't want the protagonists to do that) much faster and the story in turn can feel more engaging and less disjointed. 

I think the backstory scenes are reflective of a broader tendency to overexplain details. There was a particular line that really stood out to me when Jacob states verbatim: "We have done some of the basics of adventuring." Like, this just made me stop, pause, and really consider that we were essentially watching a tutorial mission. Having the initial excursion start low stakes is totally fine - but the focus of the sequence should be finding the mausoleum and its contents. We don't really need a lot of detail on chopping wood, pitching the tent, or cooking food. Even though the boar scene had some kineticism and intense music, I never actually felt any tension since (despite how super dangerous real life boars are) I didn't think for a second that anything bad was actually going to happen to the characters. Maybe this wouldn't have stood out as much if the story leading up to that point was paced better, and even could be useful for establishing how well the leads work together if we start at this general point in the timeline, but as is I don't think it adds much to the narrative.

Implementation of Theme:

Yeah, there's definitely something here, and we waste no time getting the folklore you've established out through the intro story. That folklore will presumably have an integral part in the narrative going forward (like through Adarna and Juan being gay for each other and showing the current protagonists that you can have a gay interracial relationship after all) so I think we're covered here. There are some things that didn't make total sense about the legend itself, but I'll hold those questions for now since they could be explained as part of the story going forward (skimming the script I did see there was an alternate version of the legend from the wolves' perspective, for example).

Presentation/Writing:

Starting with the good, I think the art looks really solid here. Ideally there would be more expressions for the sprites, but I understand that's difficult to pull of in a jam, especially when you're a one-wolf army. The CGs are well done though, and I think the sketchy style of the BGs/CGs used for the intro recounting of the legend suit the oral tradition vibe really well. There's also some creative sprite manipulation to convey movement - it's not the most ostentatious example, but I really like the detail of the birds lowering before they take off.

Writing here was mostly decent, though there were still some proofreading errors and awkward phrasing. Just to provide one example, Jacob "exhales complainingly" - maybe "sighs dramatically"? "groans and wipes his brow"? There are these moments here and there, but I think you've still dramatically improved in your clarity, at least since Afterparty. Your writing definitely continues to improve, but an editor would do wonders for you if you can snag one.

As a final note on the writing, I feel like this story might have been better served by switching the perspective to first person, from Roberto's point of view. For most of the story, we're only getting his internal thoughts anyway, so having him also be the narrator might make it easier to immediately recognize what's just a thought and what's actual dialogue without relying solely on the presence or absence of quotation marks. For the only current scene that's not from Roberto's perspective, you could just shift things around so Roberto and Jacob go see Tony together or something. 

Creativity:

There's definitely some creativity in the worldbuilding you've created for this universe, including its politics and legends, though unfortunately we only get a few glimpses into this in the current build. In the prologue, this mostly takes a backseat to the relationship tension between Roberto and Jacob, but I have to echo Gatr's sentiment below that the way this is currently handled isn't super interesting on its own. "Uh oh I like my friend but I don't know if he likes me back" just feels very basic for a May Wolf plot, and I spent much of this VN really hoping that there was going to be an A plot to provide more of a hook. We did get there, or at least somewhere close, but then the demo ended. 

So, ultimately, I think we have a good start, but I would definitely like to see where this goes with a little tuning up outside the jam pressure.

I'll rate this 4 conveniently placed waterfalls out of 15 rainbow feathers that were actually gay all along.

Developer(+1)

I'm having a hard time thinking of a response that isn't just a complaint that the beginning was made on a whim because the reader needed a yapping of context, backstory, and a reason to care about the characters. But thanks for giving it the chance regardless! Every jam I've done so far has made me focus too much on a specific part of development, and I tried switching it up with writing and art, but then it became a lot of writing, which was a first. Not much else to say, but yeah, it would be a great help to have an editor, but I feel a bit shy to ask, especially for volunteering, because I don't really have funds to do so, nor do I know proper rates.

Submitted(+1)

There's a groundwork for a pretty good story here, but unfortunately since it's only the prologue that's out, there isn't much of a plot yet. I liked the beginning with Adarna's tale and the wolf prince, and I can kinda see where the story is going. It's just that I would have liked to see a bit more of a metaphorical representation of the folklore told through the characters. But the only similarities as far as I can tell is that the wolf and crow are gay for each other. And that's... pretty much what the whole story is. It's nonstop gay panic, with some snippets of an interesting historic subplot. Basically, every single interaction between the crow and the wolf can be boiled down to "we're friends but omg he's so hot but he doesn't know and i can never tell him". Maybe it's a tad unfair but at this point I'm getting tired of the gay panic trope, and I was looking for something else to happen, some more character depth, more of a narrative hook I guess? To be fair, this is only the prologue so there's plenty of time for the story to develop in a more interesting direction, but for now, meh. At least I can appreciate the handmade visuals, especially in the beginning. The sprites are also cute enough, though they could use more expressions (and actual feet, since the sprites fly up quite often and it's weird seeing their footless sprites jump around).

Developer

That exhaustion over the nervous MC because the love interest is just "too hot/cute" is very much valid, and I still blame not thinking at the start on how they would develop, rather, I focused on the other half of the story after the prolouge which sucks because the one that would be seen by everyone is the prolouge and if I were to show the other half then it wouldn't make sense and not make the end impactful, still I thank you for taking the time to check out my work!

(+1)

You did all you could for the short time you had! The story is chill, it’s cute, like the characters~

(1 edit) (+1)

I liked this game a lot! I just wished there was more of it

I don't want to repeat a lot of the same things as passiv_boi did, but I had a lot of the same feelings about the game. I liked the premise, and I thought the game started to pick up after the adventure started, but I agree that the game's pacing was a little shaky in the first few scenes. The amount of art and writing put into this game is incredible for only one month of development time, but the amount of WIP visuals is a little staggering.

Implementation of Theme: 

The folklore exposition at the beginning of the game is a bit much, but it does a good job at setting up the story. Even though the game is not finished, I can clearly see how the folklore in the introduction draws parallels to the characters in the story's present day. I think this is what you did best, although it may have been better to stagger some details of the story, in my opinion. It was a lot of information to immediately receive, all at once.

Story: 

The reason the rating for this is low, even though I liked the story, is simply because it isn't done. The scene where Jacob presents the writings he found and is told to keep it a secret is my favorite part of the story so far, but it is also right before the game is cut off for the jam version.

Presentation: 

Like I said earlier, there are a LOT of WIP CGs and BGs. Obviously, it's impossible to draw everything in a month, and the amount of art you were able to get out is amazing. But it does take you out of the game somewhat when the main two drawn BGs are in-progress sketches.

Writing:

I don't have very much to say here, except that the writing had some minor grammar issues and syntax errors. Nothing a proof reader or two couldn't fix. I also personally felt like it was hard to determine who the perspective of the game was meant to follow at times, and what was an internal thought compared to what was said out loud. On top of that, I think there were a few instances where dialogue was attributed to the wrong person (If I recall correctly, there was a line from Mama tagged as from Jacob).

Creativity:

The creativity was showed off very well in the beginning and the end of the game (the folklore section and the ruins scene). It makes me want to know more about the world's history, so I would say you did a good job at this as well! There were parts of the worldbuilding that went completely unexplained (like the magic system and the academies) but I don't think they need to be exposited on endlessly if they aren't super important to the plot.

Overall, I liked this game! Keep up the good work, and I hope to see what comes of this story if it is some day completed! :)

Edit: I tried doing the drop-down menu that the other person did but it did NOT work so I removed it LMFAO

Developer

Thanks for reading! The sentiments so far really come down to the lack of polish, so I won't repeat myself. But I'm glad there are some positives as well!

(2 edits) (+1)
You got my hopes up for that bath CG I hope you know that >:(

I feel like this entry has a bit of everything, but doesn’t execute it enough to the level where you could confidently say anything is a highlight of the entry. I like the sprites tho, they’re hot hot :v. Oh right and also the 30 pages of folklore at the start, the effort gains you an extra star in presentation <3

Implementation of Theme: The VN starts with a retelling of the folklore between birds and wolves, and that led to the meeting between the main characters here, furthermore it also somewhat influences the thought of Roberto regarding Jacob (but then that was just kinda a one-off thing). Afterward they also discover something related to the folklore, and future plot looks like it will also follow that route. Basically, I’d give 5 stars because the folklore in question shapes culture so much that without it there would be no story, but what was given has the potential to be way more interesting then what it could be right now, especially since that folklore (and by extension, culture) was clearly shown to affect a character’s thought process, but no relevant character conflicts stemmed from it at all (one line about will wolf love bird even works doesn’t count). In this way, the story explores the externality of folklore, but somewhat neglects the equally important character conflicts.

Story: I get the vision, but the plot feels like you’re just jumping from scene to scene. It’s like saying I needed a scene where Roberto starts developing feelings and you added the scene with the first CG solely for that purpose; And when that’s done just threw in a few years timeskip or something. I wanted to point this out because within each scene, the pacing felt like it wanted to rush to its purpose at the expense of everything else. (ie: in the second scene Roberto flew up, and then landed down next sentence and there was no description of what he’s feeling or thinking like why isn’t Jacob moving or whatever; jumping straight to asking via dialogue and I was like, I thought Jacob’s going?? Like they both said goodbye and everything). It’s especially egregious in the first two scenes as the way it was told was blazingly fast (ie: in the first scene there was a mini timeskip from morning to night and then a long time skip right after). Arranging in the story in this way pulls the reader out of the story, as what the story wanted to convey and what was felt was different. In this case, we wanted to see the bond from childhood friends developing into a crush, but personally there wasn’t enough development for me to really get invested into their relationship. Regarding worldbuilding, magic felt like it’s stapled on for the sake of it, especially since we have no idea how that works, what Roberto is even capable of (at one point I just kinda gave up, thinking “well I guess we’re doing that now”). This is prime opportunity to expand on what was not given during the academy timeskip (what Roberto learned, what he felt when they were meeting less and less, etc); but instead a whole potential character arc got skipped in favor of an adventure. Speaking of which, the pacing of the adventure scene felt much better than the rest so I have nothing to say on that except good job (totally not biased by that CG or anything). It does feel like the adventure is what you like to write, so it’s better than the other parts (maybe it’s just me tho).

Presentation: Similarly, it has everything, but doesn’t do anything particularly well. Audio sometimes stayed past its welcome (walking to the tent) and sometimes only happened once in a scene where the audio should’ve been played on repeat (most other sound effects). One thing I would say is that the sprite movement is very charming, but sprite variation is also a big problem. I also wanted to point out that the outfit of the characters does not change a whole lot (and also from that point, that the outfits of different kingdoms are somehow basically the same), I felt like this is an effect of mainstream fantasy, but yeah, even with the same colors there should be a bit of outfit differences imo. Also, why is it birds/wolves and not birds/canines (because there are more species of bird than wolf i think). There were no changes to the main menus, no main menu bgs, and also the credits page is really messy with the un-embedded links. On the topic of backgrounds, some backgrounds (tents, camp) reflects the wrong time of day they are described in; some backgrounds (camp) appeared abruptly. Other than that, the 30 CGs of the folklore is crazy work, so bonus points just for that.

Writing: It’s alright, aside from a few minor stuff like the folklore has a section in present tense for some reason and a few missing periods (I think there was only 1 or 2 tho). There should be a bit more care put into how the characters feel and descriptions of scenes, as sometimes it leaves too much to the imagination (well that’s what backgrounds are for but I digress). Oh and sometimes I’m not sure which line is thoughts and which line is dialogue, especially in the later lines for Roberto.

Creativity: It reads like a standard adventure fantasy, so that’s nothing new, but I do like what the folklore got going for it. It also gives a hint of potential kingdom conflicts, so I’d give points for that. Still, there’s not a lot to say. It’s not anything new or unique, but you don’t need new and unique to write a good story; Besides, you combined the ideas together well enough to be coherent, so good job!

Rating: 5-3-3-3-4

Edit: I forgot the witty P.S line

P.S Jacob can grapple me all he wants cuz I’d fold on sight i’m ngl

Developer (1 edit) (+1)

Thank you for reading! For most of these points I can agree it's a lot of rushing, a "no beta, we die like men" situation, for the outline I didn't actually have them developing their relationship written down, only the part after the chapter 1 or prolouge, I don't really know what to call it, but yeah, the initial plan did not have it in mind, so you're right in thinking that I wanted to get to the later parts yes.

I do agree with the culture influencing their thoughts and actions, that was the idea, there could also have been more side characters that talked about the story or the other kingdom but all I mostly did was dialouge that said "birds and wolves have never been together" I don't even think it came from culture, it was just something that hasn't happened before, like maybe I could've written down that there's a stigma to doing so. As for the magic system, there IS a system. I just did not explain it, and the academy could have made it good for worldbuilding exposition.

For presentation, in short, I had no time. I did as much art as I could in a day or 2 so that I could program it while I was on a trip. Which I didn't even have a lot of time to do on the trip either, which explains the messy audio. The lack of outfit variety can be because of mainstream fantasy, or I'm just not a good fashion designer. Like sure I could say there were limited clothing options back then, but clothing is also part of culture: from the design, to the textiles used, and where the materials come from. It actually should be birds/canines, but I keep switching in my head from canine to wolf, because one could say a dog came from wolves, but a dog isn't really a wolf, and I had no indication that there could even be dogs as well; heck, it should have been avians and not just birds. And thanks for the compliment on the story CGs, but it could be better, lots better.

I still have a track record of having trouble between past and present tense smh. Also, my method of telling that is thoughts and not is by use of quotes, quoting is speaking, no quotes is thought or narration, but then I just remembered that narration can be confused with thoughts fkkkkkk

In short, haven't written so many words before for a story, so I'm not used to it, and I had no time to do polishing, so I just have to accept that this is as much as I could do. BUT, I really want to make this good, so compared to my other projects I want to finish and polish this one, especially when I really like this story and might connect to future ones.

Also for that, I want to change that cg you're talking about a lot more. And thank you again! Also how did you do that drop down?

(+1)

It’s already really surprising the amount of art assets that are in the VN itself, and as always, being able to get a submission it is by itself the biggest achievement <3

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Developer(+1)

Surprised me myself, it was like 7 more or less hours of drawing, also thank you!