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Rocky rocket's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.646 | 4.646 |
| Overall | #36 | 4.242 | 4.242 |
| Creativity & Theme | #60 | 4.417 | 4.417 |
| Audio | #98 | 4.021 | 4.021 |
| Seriousness | #300 | 3.979 | 3.979 |
| Visuals | #318 | 4.146 | 4.146 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I'm my name in this game is Fih. I got #1 on level 15.
Congrats ! It's hard to get on the leaderboard these days :D ! Thanks for playing
I just spent my entire morning getting #1 in all the levels :D well, all except for level 5 which felt like luck and I didn't wanna bother with that beyond getting #4 and level 6 which just required you to hold a single button and no matter what I did I couldn't get more than #3, those two are the only levels I didn't like since they don't give the same freedom to mess up or perfect your movement as the other levels
can't wait for more levels, and congrats on #1 in enjoyment, you've earned it!
Damn ! I'm gonna need to sweat a bit more to come back :D Thank you for your time and feedback. Yeah some levels are there for luck run, and other for tutorial, but I get your point. Crazy you got all the records. I definitely need to put a 'all levels leaderboard'. Good job ! I'm working on some more levels. I just don't really know yet, if I push them little by little a wait for a big update. We'll see !
oh wait, were you "amt"?? if so then you and "TEZ" felt very familiar a few levels in, almost always up there in the leaderboards, I guess that's what I'd expect from the dev xD take your time with the levels, there's already a lot of variety in the existing ones and I'd love to see what else you can make! I could really dig this as a full release
congrats on #1 in enjoyment!
Thank you so much !
The feel is amazing, controls feels responsive not rigid so that was a big plus. I'd personally like to see longer levels, where you can drop and do them in a nice long flow.
Love the unique mechanics and a great utilization of the theme. Graphics and audio were simple and tasteful and got the job done. My only gripe would be that the levels are a bit too easy, since I'm not personally interested in speedrunning. But hope you update the game with some tough levels.
Really polished for a jam game, i love it!~
so much potential -and- so much polish already!
Love the concept. It felt very unique and has a lot of potential for gameplay with the gliding and sticky side of the character! Great visuals and sound design too.
Rocky Rocket rocks. What an entry!
Very very unique controls and physics that I haven't really seen anywhere before. The execution is slick with a solid pumping theme, and a bunch of extra bits of juice (such as a leaderboard). Would really like to see more of this
I also enjoy your solution to the inherent problem that leaderboards can bring in public games, which is just to limit the number of characters to 3 ;)
Thanks ! Your game was awesome, even if I already comment, it's always nice to say it again :D
Thanks for your feedback, glad you appreciate the game. For the leaderboard, it's heavily inspired by trackmania where you can see the top 5, and the person just above you. I love this system. I still register up to 50 scores for now, just so you can see your place climbing :D
If there was any game that I personally would like to have TAS support... Very fun speedgame. The movement feels fluid and smooth, and it kinda reminds me of the Red Ball games, in a way
Oh yes, TAS would be fun to try ! And thanks for the red ball games memories. I know where my inspiration came from now :) I tried again and it still a very nice game, with smart mechanics, I might still some for un update !
5 stars for everything but why is it saving images on my device
Thanks !
I implement a way of downloading your run if you want to share it. As in game it's hard to have the fullscreen view of what you did. It displays your score, name, and the run. I used it with my rivals to talk about ways to handle a level. To avoid it you don't click on the button at the end of the run and just press space. But it's really a last minute change and the UI isn't really clear about that sorry
Eg :
One of the best games I've played so far. A lot of fun and I really like the style!
Great polish on your game! I ran into you on reddit and popped over and checked it out. I played the whole thing. Good job! I am not particularly good at these types of games so it took me a while. Your physics set up is great. Excellent work, while enraging, the physics worked really well and left me as the player blaming myself for not being able to juggle the direction and thrust and gravity. This in my eyes is the mark of a well thought out system of mechanics. Excellent work friend :)
I thought my post has sunk into oblivion but at least one person saw it ahah. Thanks a lot for your feedback as it is exactly what I'm looking for, for the experience. I love the take on your game ! I'll play more when I have a moment. Thanks again for the feedback
Woah I really had a skill issue with this. Really cool polished game, good job!
cool cool cool.
I love the physics, and the music is good!
Very fun mechanics, the game looks and feels very polished! Amazing work :)
A very very fun game with lots of incremental mechanics that stack together to create a puzzle platformer that dictates as much thought as it does rapid combinations in order to manipulate your character. There were some sections I felt were a bit too tricky to get past but managing to solve the puzzles was very rewarding.
This game is so addicting! I even got first on level 6 (MCW) :>
It's a amazing game, the gameplay is smooth and the leaderboard is a great addition :>
Damn the leaderboards are starting to get very hard :D
Very well put together and the mechanics are fun. It was satisfying using the heavy part at the right times
Super duper fun! I kinda wish it was more focused on the sticky-smooth mechanic. Don't get me wrong, the jetpack is fun, but I feel like the sticky-smooth had more room to explore.
I agree :D It started with the jetpack always on, and for tutorial purpose I did a level without, just to realise how fun it was without it ahah. Thanks for your feedback !