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Point & Pivot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #149 | 4.256 | 4.256 |
| Enjoyment | #375 | 3.769 | 3.769 |
| Overall | #565 | 3.631 | 3.631 |
| Audio | #657 | 3.385 | 3.385 |
| Seriousness | #1138 | 3.410 | 3.410 |
| Visuals | #1215 | 3.333 | 3.333 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I had a lot of fun playing! It might have been my browser settings, but the box didn't fully fit on my screen, so my mouse controls were awkward. I still played the game for a while though, and that's a win!
super well made game, it felt very polished and it was so fun!!! i only wish you could click and drag to move the box, as i found my mouse often getting stuck off to the side of the screen, which felt like more of an annoyance rather than challenging. overall this is a really cool one, great job !!
Great game! My only annoyance is that you can get the same option repeated in a single roll
Great game, it just got challenging really fast
Best Rouge-Like Game i've ever played.
this was really fun hen i got the hang of it, but please add something like full screen or lock the mouse, it can get annoying sometimes because of that, but i liked the movement and the game play was engaging it might be nice if there was also something you could collect like coins that have a limited of time to spawn
No characters, no unnecessary lore just a well-executed concept. I like the simple art style and your gameplay is certainly nothing to sneeze at.
Really fun and clever concept! Great job!
Very nifty interpretation of the theme. I like the 'roguelike' nature of picking what gets added next into the level.
Smart and fun mechanics, nice find and execution ! It messed a bit with my brain at first but It was really okay in the end.
I think we should have less HP maybe. Also a way to play fullscreen, I kept loosing to my mouse going out of the game for some reason.
But good game, bravo !
A very interessting Game Idea. I actually like, that you choose your next obstacle and it's not just: for level 1 you have this, and for level 2 you get that. Makes the whole thing a lot more fun.
Game is quite fun once you get hang of it.. Controls can be made more smooth to enhance the gameplay, overall greatjob!
This is really, really, great. I really like the pick your poison of choosing what obstacles you will face. Rotating the level is a bit mind bending at first but really fun when it clicks. You can almost bounce off the wall to land back on it if you were viewing the level in a non-rotating reference frame which is really cool.
I think adding a choice between 3 power ups every now and then (instead of obstacles every time) would be a huge boon the game play loop, creating a difficulty curve that ramps up then relaxes to give you time to breath.
Really great entry, my best score was 243.
While I was developing there was definitely a couple of moments where my point of view shifted to that of the player so I get what you mean! Power ups were on my list of features but unfortunately not enough time :( Thanks for the feedback, really appreciate it!
Very simple style, goal and mechanic and it was fun!
I'm not sure if you should've waited like 2 seconds into the game before introducing the many death options the player must choose from, but either way it was pretty funny to choose one with no context.
Nice submission!
NO FEAR NO HESITATION CHOOSE
YES, this is the quickest I have been offered an upgrade. I restarted until I saw the laser upgrade in my starting 3 I love lasers 🔴. Then I realized they are more like downgrades, hazard you gotta avoid lol.

Great design so that you immediately can have a different playthrough from the get-go.
I did a laser-only build until force to choose bombs, this what my screen looked and not to brag but I did get 216, which I assume is better than 99-100% of players and if it isn't don't let me know so I can live in ignorant bliss.
Great job and thank you for the lasers 🔴🔴!
You asked and I delivered :)
In all seriousness thanks for the compliment! I'm still a bit new to Godot so I don't know how to implement a global stats system unfortunately. Would've been nice to see how people performed on average.
Simple, and very funny game. I like it. Good job!
Really liked the game. The spin was the core mechanic and was very simple but clever. Loved the audio and the simple but nice and well put art was very fitting. Well done!
Nice game! This was a fun "spin" on the theme. The concept was very quick to understand which is great. I wish I could adjust my sensitivity but other than that I had fun!
Nice work! It was a little tough to get the hang of at first, so it was a really good idea to give the player a lot of lives so they can get used to the controls without forcing a restart if they make a mistake.