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A jam submission

SpinTheHangmanView game page

Classical Hangman but you must Spin the Wheel
Submitted by CreativoGames (@CreativoGames96) — 7 hours, 50 minutes before the deadline
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SpinTheHangman's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14392.8722.872
Creativity & Theme#15363.2133.213
Enjoyment#17522.7452.745
Overall#18242.8472.847
Seriousness#21122.8512.851
Visuals#22302.5532.553

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

Cool, game! It was really tricky though! With a bit more polish, this could be even better. Good luck!

Submitted(+1)

The idea was really well thought out and fit the theme perfectly. I had some really bad RNG during the red segment, but it was still a lot of fun. Great job!

Developer(+1)

Thank you so much for playing and reviewing the game.

The red segment at the start was not the best idea as I see now. I guess I could have lower the chance of that.

I am working on expanding the game to a full game with more twists and bonuses.

Thanks again!

Submitted(+1)

I love the idea and had fun playing it! There was one time I lost because I kept getting that red segment, but I found that hilarious! 

Developer

Thank you for playing and reviewing the game.

I see how the red segment makes life harder from the very start. I am working on expanding the game and will definitely make the start easier for players.

Submitted(+1)

if you were to expand on this, 

you could maybe solve the red slice being annoying by making it optional in the shop and having tiles that get a red slice adjacency buff

cool game! 

Developer

Thank you for the review! 

Yeah I am thinking of changing at least starting rounds to make easier to proceed. 

Thanks for playing!

Submitted(+1)

I liked the idea, luckily i got through the first level :D

There are segments that give you a letter for free, but doesn't give you all of it's appearances, so it tricked me in one of the rounds. Maybe that should be improved, and some polishing

Developer(+1)

Yeah I designed specifically not to reveal all the existing letters to add a little twist there as well, but now by looking back maybe I should've opened all same letters at once.

Thank you for playing and reviewing though! I will definitely work on improving the game.

Submitted(+1)

I am sure the other levels are just as fun as the first one, because I don't think I will ever get to them haha! Loved the concept and the  way it was implemented. I always sucked at hangman, but the red quadrant messed me up real good. Great job though, I wish I would've done better so I could explore more levels!

Developer (1 edit) (+1)

SO sorry about that first level. Honestly I myself pass it once in 5 6 attempts because of that red segment.

I should've made the first rounds easier but in this case, the more you proceed the easier it gets because you get a shop with various segments to add to the wheel like "Open a vowel" or open a letter in range from A-J, or open the first letter and so on.

Thank you for playing and reviewing!

Submitted (1 edit) (+1)

Nice twist to hangman! A little difficult with the red segment, I'm thinking maybe just buff up the blue segment to even it out? Or even adding a green segment that narrows down the choice of words to pick from? Unless it's already part of the shop which i couldn't get to maybe cause i failed to guess any words lol. Overall the game is nicely packaged with the UI (it's nice and clean) and well implemented!

Submitted(+1)

Holy Moly.. I am very unlucky.. I got the red part like 4 times in a row for one of my runs.. Keep making games I had fun :)

Developer

Thank you so much for playing and reviewing! 

I guess I made the start of the game unfairly hard with the red segment. I will work on this game. to expand and fix issues and add bunch of features for the future. 

Submitted(+1)

I also just have really bad luck 🤣 All of these gambling games have thought be that

Submitted(+1)

Hangman is really close to my heart. It was the first minigame I tried recreating in Python (that you would play in the terminal, so print only). Love your idea of putting a spin into it (lol).  But the wheel holder not being centered is driving me nuts. Whenever you have the time, please fix it. 

On the 'other hand', I for one agree with the red slice, but only if maybe if you gave more tries from the start, rather than 5 or 6. There are for sure things you could add to the drawing that would slow down the 'hanging'.
Great game and good job!

Developer

Thank you so much for playing rating and reviewing the game!

I was struggling with the wheel center myself. It is just that they are not sprites or images, it is dynamically being drawn inside Godot engine through its _draw() function. I have to think through of math to calculate the correct center.

I also agree with making more lives for the hangman as I myself barely pass level 1 lol

Thank you so much for the review! I would definitely keep working on this one to make this a full game.

Submitted(+1)

Adding randomization to hangman is a good idea, nice simple game loop i like the roguelike elements! 1 thing i dont like is the red slice, i think it is anti fun. and brings nothing but negativity, i feel like it should maybe give a debuff or penalty rather than just -1 attempt you know? 

Developer

Good catch.

Although I though that without a negative segment it would not be that fun but maybe I should consider adding just more lives before hangman dies or make the chance of red segment less.

Thank you for the review and pakying!

Submitted(+1)

Interesting take, but that red really hated me one run, I got one guess then straight reds. Maybe a little more  slices to make it a little easier? Still, it's a nice simple game, I can appreciate that. Looked nice and seemed well put together.

Developer

Thank you for playing and reviewing the game. 

When I was finishing up I didn't realize how the first round hard would be with that red segment. Definitely should have balanced the first rounds. Although once you get pass first round it becomes ironically easier with shop boost segments. 

Submitted(+1)

I think it's a great idea to incorporate a wheel and upgrades in hangman! But I do feel like its a little evil to just remove a guess to the player, since it makes you feel out of control and you can just lose randomly because you spun bad! Maybe the wheel could be used to earn some bonus gold or something at the end of the round? And the wheel would be better/worse depending on how many guesses you used? either way, fun idea!

Developer

Thanks for playing and reviewing!

I was just running out of time, I wanted to implement much more like characters with different boosts for the start and passive perks but decided just to finish one polished mechanic rather than 3 unfinished ones. 

Will definitely work to expand this game for a full game. 

Submitted(+1)

Hangman is a classic, and even though this version is really hard, it adds difficulty in a nice on-theme fashion. Well-polished and fun. Good work!

Developer(+1)

Thank you for the review. 

Indeed now I realize I made the starting levels hard. Would consider to make some changes and maybe even make this a roguelike in the future. 

Thank you for playing! 

Deleted 57 days ago
Submitted(+1)

Well polished take on a classic! Found it a bit difficult to get past the first round, with how there's no way to influence the wheel spin. Still had a good time with it though!

Submitted(+1)

Very cool, I was playing hangman at my school,this made me so nostalgic..

Developer(+1)

Used to have the game on my very old PC where you had to guess the US states lol Thanks for playing!

Submitted(+1)

Really good idea, something that could easily turn into a rouguelike or sometime similar lol. It was very difficult to get through the first word because it kept giving me the red segement :(

Developer

I am indeed thinking of making this a roguelike for the future.

Add characters that can give different starting bonuses, add passive perks and definitely make the first level easier lol I msyelf was not abel to pass it many times.

Thanks for playing!

Submitted(+1)

Its a fun idea and I liked the game. A little work on the game and visuals could help.

Developer(+1)

Thank you for the feedback!

I plan expanding the game by adding characters that can boost the start differently and adjusting the difficulty as well as working on some more upgrades.

Not an artist of myself so did my best with Godot's draw function here.

Submitted (1 edit) (+1)

This was very fun and a good twist on Hangman! I think it would be cool if maybe at the start of each run, you can add one segment before you start which could help a bit with the odds and also add some variance to the first round of playthroughs. The spinning is also very satisfying, great work!

Developer

Thank you so much for the feedback and playing the game.

I initially thought of adding some passive items at the beginning and after each round before the shop, but ran out of time and it would have been a big part on the coding so decided to provide a clean version rather than a half working one.

Thank you for the review again! I plan to work on this game to add a story and make it a full game maybe even for steam if I can have that much time.

Submitted(+1)

As said by others, the 1/4 chance to lose each round at the start is unfair. I've hit it 3 times in a row. Also, I lost the ability to exit the shop when I got to the shop after the 3rd round and got my first random bad segment, ending my run.

Developer

Thank you for the feedback.

Sorry for the issue after 3rd round, on my testing that was working normal. Seems an issue on the dimensions of the game.

Submitted(+1)

This is a pretty neat twist on hangman. But having a chance to just lose a turn and add a piece to the hangman feels really unfair, especially when it's a 1/4 chance right out of the gate. I managed to get to round two and add a segment to my wheel so it was reduced to a 1/5 chance, but I managed to roll it twice in a row. I think having a negative ability on the wheel is a good idea, but it shouldn't be something that severe that early - let that be something that can appear in later rounds.
I also think it'd be helpful to have a visual indicator for how many body parts are left for drawing the hangman. You could also consider adding each arm and leg individually instead of at the same time to add more body parts to the hangman counter and therefore give the player more chances to guess the word.
Adding some additional options on the wheel could be fun - maybe each segment on the wheel has a different selection of consonants with one or two segments to get a vowel (including Y). But yeah, I'm interested to see if you choose to do more with this!

Viewing comments 27 to 8 of 27 · Next page · Last page