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A jam submission

Severance SickoView game page

Spin through the office, trash the place, and make your final day everyone else’s problem.
Submitted by namchop — 58 minutes, 46 seconds before the deadline
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Severance Sicko's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#2064.1854.185
Visuals#2574.2224.222
Overall#3163.8373.837
Seriousness#3833.8893.889
Audio#6263.4073.407
Enjoyment#7313.4813.481

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 40 to 21 of 42 · Next page · Previous page · First page · Last page
Submitted(+1)

The polish of the whole game is wonderful, but particularly the introduction. Really sells the depressing, corpo feel! Glad I could bring some color to a drab office :)

Developer(+1)

Thanks!

Submitted(+1)

B r o w h a t i s t h i s 💀 Simple, intuitive controls, satisfying stress relief from smashing things, and great artwork. All in all, it was fun. (Though the puke was a bit too graphic bro)

Developer(+1)

Thank you :)

Submitted(+1)

Game was so fun it made me puke. Great game all around. Fun mechanic and great polish.

Developer

😂 glad you had fun!

Submitted(+1)

The intro is priceless, great story and art work. Well done!

Developer

Thank you :)

Submitted(+1)

The idea is so cool! I had a lot of fun playing it! Always dreamed about doing that at my work, when i was still employed :))

Developer(+1)

Thanks!

Submitted(+1)

well i got stuck at one of the tables at the bottom and couldn't escape

Anyways, a great idea, tho a bit disgusting, not suitable while eating lol. I like that there aren't any enemies, but your own stomach (sells the heartless office vibes much more), although it made the game a bit empty of life, and thus a bit boring. The different colors looked very good, and some objects changing in color was a great touch. Powerups did not make a noticable difference

I really liked the intro, and great tutorial! :)

Developer

Thanks for playing! Yeah a few people have had some issues getting stuck.

Submitted(+1)

Really creative! I have no idea how you came up with such a strange (but still incredibly funny) concept lol. The gameplay is fun and INCREDIBLY serious, also really like the addition of the powerups!

Btw that vomit sound effect is disgustang xd (but very fitting)

Developer

Thanks :) my brain is strange

Submitted(+1)

Nice game.

I like the introduction and the way you presented it to put the player in context. Also the art style.

(I hope the poke wasn't in the real history 😅)

Developer

Thank you for playing!

Submitted(+1)

This is extremely fun. Its challenging to build up the spin but really rewarding when you start painting the office on your way out haha.

Retirement day goals, great game!

Developer

Thanks! Haha burn all the bridges on the way out.

Submitted(+1)

The black and white visuals were a good idea, it brings out the player's puke nicely ... and that skid marks it left when the chair rolled over lol. The tutorial at the first level was clear and nicely put. Overall a great game!

Also i like the details in the crediting, and thanks to you for introducing those godot extensions!

Developer(+1)

Thanks for playing!

I actually kind of suck with colour palettes, I find them unruly and time consuming to get right a lot of the time. So I just defaulted to black and white and then added small pops of colour.

Your welcome, the Godot extensions saved me a lot of time which I spent on art!

Sprouty dialog was particularly heplful for the opening intro :)

Submitted (2 edits) (+1)

This has so much polish, it's amazing how many little details you got in. Even just the animations / tweens and transitions in the intro. You must have over 100 sprites, the painting tech for the puke; there's just so much going on and it's really really neatly tied together.

I enjoyed the game a lot, and it ended just at the right time as the mechanics were juuuust starting to feel samey. This is my run:


The power-up mechanics were nice in idea and I enjoyed choosing, but I didn't notice them personally. Perhaps would have liked their effects to be much stronger and dramatically change the gameplay. I, like many others I think, ran over as much of the office furniture first before puking to finish off the score, with the health reduction, it felt like I was punished more for using the main mechanic of the game over just running into stuff. But as you've mentioned in another comment, it's just a tuning thing, which is totally expected and frankly we've all struggled with it I think!

I did have a small issue on the tutorial; as I was wheeling about and getting used to the controls, I was running everything over. Just as I started to puke, I noticed there was some text about the fire extinguisher which I missed as it transitioned out of the tutorial, so I had to reload. It's a very small thing, but it was accidentality skippable at perhaps less predictable time.

I couldn't quite work out how you've done the 'painting' with the puke. I presume it's layered sprites and then modulating the furniture sprites affected? I really felt that the lean on Jimmy's sprite is really nice, it's tiny, but made the movement controller feel great.

This is highly enjoyable and doesn't outstay its welcome, and I think it's probably the entry with the highest quality polish on it that I've played so far. Thank you.

Developer(+1)

Wow thank you so much for taking the time to write such a detailed review, I really appreciate it!

I didn’t keep count but I just checked there’s about 160+ sprites. The puke sprites just cycle between 4 shapes. Yeah you pretty much guessed it, the puke is just stamped sprites and the prop puke is actually controlled via a custom shader, which allows for a bit more control with the colour over time.

Thank you for highlighting the tutorial issue, I’ll look at improving it after the jam is over. Yeah there’s a lot that can be done tuning wise.

Submitted(+1)

I like the simplicity and the color scheme. Really noce concept 10/10

Developer

Cheers :)

Submitted(+1)

Great visuals and fees fun to play with interesting controls.

Submitted(+1)

love puking on everything lol great game

Developer

Thank you!

Submitted(+1)

Feels very polished, and overall handles pretty well. Nice job!

Developer

Thanks for playing :)

Submitted(+1)

Wow beautifully done, the game feels and looks really pollished. The artstyle is very clean and consistent. And I love the puke trails lol

Developer

Thank you! The puke trails is one of my favorite details :)

Submitted (1 edit) (+1)

This is hands down one of the best and most creative entries in the entire jam! The intro is absolutely top-notch, and the whole art style is incredibly charming. Rolling around on that office chair and destroying everything gives such a satisfying, nostalgic vibe (major "Beat Your Boss" nostalgia here!).

Reading the comments, it's mind-blowing that you managed to pull off all these levels on the very last day right before the deadline. For a 7-day project, the execution and all those tiny details are impressive. Incredible work, easily 5 stars across the board! 

Developer

Thank you so much! Ngl I was pretty stressed in the last 5 hours...

You're the second person to reference "Beat Your Boss", I haven't personally played it though, I could only find searches about "Whack Your Boss" online?

Submitted(+1)

Beautiful way to exit a company. I Sometimes got stuck between tables and the wall, but was able to puke myself free

Developer

Haha nice I haven't tried that technique! 

Submitted

love the intro , and love throw up on IA companies 

Developer(+1)

Thanks!

Submitted

My opinion is u should spin first then move. I can't seem to do it correctly even in tutorial

Developer

It can be tricky, you gotta move the player in a circular motion rather than just spin the player to look around

Viewing comments 40 to 21 of 42 · Next page · Previous page · First page · Last page