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A jam submission

Clowning AroundView game page

12 mini-games, cutscenes, and an overworld boss fight 🌀 All inside an office that could use some color.
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Clowning Around's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#344.2454.245
Visuals#574.5944.594
Seriousness#584.3204.320
Audio#894.0474.047
Creativity & Theme#994.3444.344
Enjoyment#2473.9223.922

Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 80 to 61 of 89 · Next page · Previous page · First page · Last page
Submitted(+2)

It was genuinely fun game! The story was solid, and I enjoyed all the mini-games. It was a clever touch to make “having fun” the main task and incorporate spinning elements. I liked how the boss also spun in their chairs during the battles too! It’s fantastic, kudos to the whole team!

Developer(+1)

We love hearing this!

We've never directly told players the fun tasks include spinning but everyone seems to have made that connection
Big warming of the heart to see that design choice for the theme paid off

Submitted(+3)

This is actually incredible. The amount of love put into this project must be insane, everything is so high quality and satisfying to experience. I did struggle to figure out some minigames, but after that it was all good. And the boss fight was really fun haha. A big Thank you to the team for this game!

Submitted(+3)

The presentation of the game is incredibly good. Both the visuals and audio have great quality and stay consistent, which is impressive considering the amount of people who worked on this.  However some of the minigames felt unintuitive or just unenjoyable.  The coffee machine took me a good few attempts because I was struggling to read the instructions due to the font, and the controls felt weird on the record spin.  Though I did enjoy the concepts of all of them, I especially liked that all of the fun tasks involved spinning to some capacity.

Submitted(+2)

the amount of work done is incredible. i love the art, sounds, and mini games. everything is just soooo good

Submitted(+2)

What ? So much work in a week. Art is so cool, especially those pixelart sketches in the intro. Mechanics is fun and unique. Love the solo among us style, it works well. A lot of content, mini games are fun (while sometimes a bit obscur at first). A boss battle ? Which I won ! But I'm not sure to be honest :D

Such a cool entry for the jam, good job !

Submitted(+2)

Wow! What can I say, I can tell you had a lot of fun doing this game. There are A LOT of different minigames, all very fun and well designed. The visuals and sound design are great. Really nice job!!

Submitted(+5)

im super impressed with how cohesive the vision of the game is! i can't imagine the amount of diligence and discipline it would take to have this large of a development work on a singular idea within a short amount of time and absolutely nailing it! i love the wario-ware inspirations here, in both the gameplay and the presentation! the game really takes advantage of the amount artists through the many similar but different rendering styles found in each of the sections in the game with none of it feeling out of place, phenomenal art direction! the sound design and the voice acting were also so fun to hear as well, its super playful! the story and narrative bits had me chuckling constantly, presenting the messages that the game wants to express in a very fun way! the gameplay was super cool, all the minigames had their own special charm to them and each of the levels were fun to navigate through! again, really impressed how tightly designed and well-made this game given the team size and the deadline, kudos to the project managers and all the team members that made this possible! congrats on the submission!


Submitted(+3)

Very cool concept and I loved playing it and loved the mini games aspect of it, very funny too, it was frustrating sometimes for me to get through tight corners, but it might be a skill issue :D, amazing work ♥

Submitted(+2)

This game is really cool and I love the environmental details like colored lines to each of the floor's minigames that I didn't realize until the 4th floor but helped me when I got stuck. The cinematics are especially great and I appreciate the voice acting in this too. Well done everyone!!

Submitted(+2)

so creative !! great job !!

Submitted(+3)

This has everything. A great idea, presentation, polish. If anything - it's too good :)

Submitted(+2)

Love the art and narration and voice active. Im shocked at how many minigames it has

Submitted(+2)

I loved the art in this a lot - there are some great artists on the team! The chair mechanic felt so fluid and fun to use that I was kind of sad each time I ran into a minigame. I know thats the point of this game but I could have really done with an entire game just about the clown and his chair.

Either way there is so much effort put into this and its a really great submission :)

Submitted(+2)

Really cool art style! I liked the narrative of the game and the voice acting is on point! The mechanic is fun too, though difficult

Submitted(+4)

This is absolutely amazing! I really like the effect in the typing task. Great job guys, please adopt me :))

Developer(+1)

Feel free to join our Discord! We are considering doing the GMTK jam as well!

https://discord.gg/VU9R8VRkPW 

Submitted(+3)

Goated game so much polish and detail and fun minigames

Submitted (1 edit) (+4)

team ASS for the win, LFG!!

I was honestly really surprised at how coherent this all was considering the team size and small time frame to manage it all, ya'll ABSOLUTELY pulled through and killed it, if this doesn't win then something is very wrong lol

I loved all the different tasks, even the "boring" ones, and I'm glad those were kept as something optional to give you the choice of what to do to appease corporate, and a lot of them also fit with the theme so that's a huge plus. the pictures on the desktop were great picks and I had a laugh looking at those, the music was amazing, and the voice acting was pretty darn good and really fit. OH AND THE OPENING CUTSCENE!! that was absolutely amazing and I loved the style, I also liked the fact that Roy was balding even as a baby lmaoo

but by far, the thing I liked the most was the gorgeous art, it's actually wild how many styles you manged to fit in while still keeping it very on theme, and there were so many details too, I think I spent 2 minutes on the prologue desktop image sorting game just admiring the tiny details from the animations of the paper and folder to the sound of moving the image being linked to how fast you were moving it, who knows how many similar details ya'll managed to fit in

the only thing that confused me was the lack of feedback when hitting enemies in the final battle, the movement is pretty fast so I didn't notice their health going down so I didn't know I was actually doing any damage to them. oh, and the task where you spin the bottle also felt a little long compared to the other ones, I had to bail twice before I got it cause the boss was getting angry, though that's probably just a skill issue lol I did figure out how to make it spin where I want it to but I guess that would defeat the purpose of spin the bottle haha

I also managed to snap a selfie with the serious cat


Developer(+1)

the cat used to have 6 unique dialogue but we never managed to get the dialogue system working :(

Submitted(+1)

the people demand justice for maxwell!!

Submitted(+2)

crazy to think that +50 people worked on this and were able to coordinate over 1 week.

Amazing work.

Submitted(+2)

Its a nice game but idk not really something for me. 

Submitted(+3)

loved the game and the theme you went for, the initial lore section is very cool and really sets the tone, all the minigames are pretty neat, if i were to be nitpicky, i found the font to be very small as i have bad vision, and the wall bounces did some very strong camera bumps, but those dont affect my rating!

Developer(+1)

Yeah! You are super valid for both of those! I already have "Make a screen shake slider" on my to do for a final round of polish for this game. As for the font, you are the first to mention that. Do you play on a particularly small screen? (Genuinely curious) and is it all fonts, or just the main one?

Submitted(+1)

i would say i play on an average laptop screen, as for which one in specific, its the ones that are on paper strips (like the menu)

Viewing comments 80 to 61 of 89 · Next page · Previous page · First page · Last page