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(+1)

I ran into a couple issues while playing:

1. The robot kept getting stuck in doorways facing the wall, which completely neutralised any threat it might have posed. Made it very easy to take pictures of it though. 
2. At one point the tooltip that appears when you look at something to perform an action (e.g. pick up fuse) was stuck on the screen even after performing the action.


I'm also a little unclear what evidence the player is supposed to be collecting. "Autonomous behaviour" - yes, but what does that mean? Just take pictures of the robots going about their mundane tasks? Or like, evidence of them exhibiting unusual behaviour? I think that could be made more clear to the player.


Anyway, that's my feedback. Overall, interesting concept worth expanding upon.

(+2)

Since this is an early prototype, you might see some unpolished behavior - specially with the enemy AI, but thanks for pointing these issues out!

You're supposed to take a picture when the robot is aggroing towards you. Right now, that's the only evidence you can collect.


Thanks for the input!

I noticed that I cannot pickup healthy fuses (gree), taking broken (red) out works.

(+1)

Green fuses require free space in your inventory. So check is there any free slots available by pressing I.

A thank you, I will try that.

Okay, that works. Just 2 slots (one for a green key and one for a red key already are needed) is very less to play with? Or how is it intended?

(+1)

Maybe there could be more space, but since this is a demo/pre-alpha version, I think the current inventory is enough to give the idea of the gameplay. Thanks for the input though!

Yes, my intention was to give some ideas for the next release. Sure it is enough to understand the basic functionality of the game.

Idea: Maybe add a key ring and when an already existing key is being added, refuse it.