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A jam submission

All HailView project page

SoloDev77
Submitted by evan-essence — 7 hours, 57 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Aesthetic#224.0004.000
Scope#223.7143.714
Audience#313.4293.429
Impact#353.2863.286
Overall#373.4083.408
Theme#413.2863.286
Concept#443.2863.286
Production Plan#492.8572.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's a very explicit GDD to convey your ideas. Consider it's currently a solo project, this scope is managable and expandable. I think for the next step you can focus on specifying your gameplay and level design. Also, if you want to emphasize on how detrimental data centers are, building a narrative will be really helpful for you and the game.

Submitted

I'm interested in whether the metroidvania aspect of the game will interact with the narrative regarding the environmental impact of data centers in a way that will feel cohesive. I think the premise does a good job of inspiring intrigue and curiosity, but I also feel like I'm not sure what to expect due to the openness of said premise, such as some core gameplay mechanic that would further my interests, or even larger motivations for the player character's desire for the data center's destruction, if the narrative was to be a bigger part of player appeal. That being said, the framework is well set up for an interesting project, and the scope feels like it is appropriate for the given context.

Submitted

I would be interested in learning more about what the player actually does beyond collecting water and copper wire. For example, what kinds of enemies, traversal abilities, upgrades, or obstacles will make exploring each area feel distinct? It may also help to make the “Plant a Seed” connection more visible through the player’s motivation or the ending—maybe restoring a water source, protecting a growing plant, or helping a damaged ecosystem recover after the data center is shut down. Overall, it is a funny and relevant concept with a manageable scope, and I’m curious to see how the gameplay develops.

Submitted

I like the satirical premise! it has a lot of potential, and the contrast between nature and the data center is a fun idea. The pixel art direction and 8-bit soundtrack also seem like a great fit for the tone you’re going for.

My only suggestion would be to expand a bit on the gameplay loop beyond collecting items. Adding a few details about enemies, abilities, or progression would make it easier to see what makes the metroidvania experience unique. Overall, it’s a solid concept with a clear theme.

Submitted

I think there could've been more emphasis on how data centers negatively impact the environment, as well as how your metroidvania game will play like. But I do think that this is a very manageable scope for the size of your team currently (depending on how expansive you'd like the levels to be). I also am unsure of how the objective/game loop of the game relates to the "plant a seed" theme, unless it's a call to action against data centers.

Submitted

I think this is a very manageable scope, which is wise for a potential solo dev project. It also did immediately get a chuckle out of me, which is a good sign for a satirical game! As someone else mentioned in the comments, I am left with some questions about the relation to the theme — “plant a seed” evokes in me notions of cultivating something and allowing it to grow, so maybe there are ways to incorporate that narratively in the game through establishing the player character’s motivation to destroy the data center (and what they want to replace it). In any case, I wish you luck in the group search and regardless am looking forward to seeing what direction you take this idea.

Submitted

Scope sounds reasonable for a solo-dev game. I'd be curious to know more about how the game is played. How  does player interact with the game other than collecting water/wire(which are more of a goal for this game). What's the feeling and experience of the game, which may lead to leaving an impact or impression on its player?

Submitted

Even though this is a solo-developing game, the idea still shows some potential that can be done. I do enjoy some games with pixel-art styles, similar to the old metroid games. If it turns out to be quite similar, I can admit that this will be very enjoyable. The message that is being implied does indicate that futuristic technology can be harmful in the environment, preventing the growth of plants and nurturing of seeds, even if it is created in a satirical way. Hopefully, you will find some team members to help you out with the game idea.

Submitted

I like the reference art and satirical commentary, but I worry about scope. I know this is a one-man job, but maybe there could be a third final boss level or a series of side levels or objectives to take down big AI. Especially if you find some group members (as stated in the doc), this could blossom into a fun, goofy game with plenty of gameplay and commentary to go around. 

Submitted(+1)

I think metroidvanias could have a lot of potential to communicate through environmental storytelling. Like for example the later levels being in a data center and showing how and why they are wasting so much water. Something that I don’t quite understand though is what does the player do with the copper wire they collect? Is that just a win condition?

I hope you find a team soon!

Submitted(+1)

Setting the Game Jam theme aside for a moment, I think the core concept—"Large databases consume an enormous amount of water"—is very interesting. It's a topic that many people may not be aware of, and I think your game has great potential to raise awareness about this aspect of climate change.

Your game reminds me of Awaria (https://store.steampowered.com/app/3274300/Awaria/), which might serve as a useful source of inspiration. Incorporating a combat system or leaning more into challenging gameplay could help players better experience the struggle of "battling" climate change and the environmental costs of large data centers. This approach could make players feel the frustration and tension surrounding these issues while reinforcing the conflict between the growing demand for large-scale computing and our planet's sustainability. 

Moreover, you could consider adding a simple narrative about protecting or restoring a seed's water source(stolen by the database). That might help tie the game more closely to the "Plant a Seed" theme while naturally supporting the environmental message. (I haven't thought it through in detail. I already like your original concept, and it's especially impressive that you're participating in the game jam even without having formed a team yet. Best of luck with the project!)

Submitted

I think this game offers an interesting new perspective by satirizing how data centers consume enormous amounts of water for cooling while also using a significant amount of energy. However, I'm still a bit unsure about how this connects to our "Plant a Seed" theme.

That said, I think the direction of the game is already quite clear, and I really like the pixel art inspiration you've chosen. Since you're working on this as a solo project, I think you'll have much more control over the development process, and I'm confident you'll be able to manage everything at your own pace.

I'm really looking forward to seeing how this project develops!

Submitted

although the core gameplay is a little vague i think it's a great idea, although it doesn't seem to involve the jam theme of "plant a seed" much more than in a metaphorical seed of change if that makes sense. the scope and production plan are also  kind of vague but it's definitely less of a worry for a solo project if you have full control over the results then you kind of know what you're capable of.  the audience for a game about the destruction of data centers is definitely there too.

by the way, not feedback but if you need a team i'm in a team of 4 right now in a semi-metroidvania project if  you would like to join.