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DroneRunner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Wild Card Award | #21 | 2.944 | 2.944 |
| Best Gameplay | #22 | 3.222 | 3.222 |
| Overall | #24 | 3.074 | 3.074 |
| Best Theme | #32 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
Interface Scifi Menus
Interface Scifi Soldier HUD
Polygon CyberCity
Polygon Icons
Polygon Particle FX
Polygon ScifiCity
Polygon Scifi Worlds
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Comments
Good music and great visuals. I was pretty confused at first, trying to get a grasp on the how to play the game. Your explanation on the drones is useful, but the powerups aren't explained anywhere I saw, nor are the controls for how to activate them - I mostly figured these out by trial and error.
The procedural aspect seems to work very well and the game overall is polished and has a complete feel to it! Great job!
On a more technical note, I noticed that your game was running with an uncapped framerate and was pushing well over 500 fps on my machine. That tends to cause GPU/CPU usage, fan noise and coil whine to spike in my machine. It didn't affect the gameplay at all, but adding an optional frame cap or vsync toggle would make it friendlier on players' machines. It's really not a big deal, but I just wanted to mention it in case it's something you weren't aware of.
Hey, thanks! Good to know about the frame rates. I had started working on fine tuning graphics presets other than resolution but didn't get it done in time. Thanks for the feedback!
Nice sci-fi atmosphere, i love the music and the colors of the game. I liked it a lot!
Thanks!
The visuals were great, loved the opening menu, great job on the animations and set dressing! The game was fun, though I mostly tried to avoid the other drones rather than using my camo as I found it difficult to remember which one could see through it and which couldn't, haha.
The proc gen is great! The city feels really great, and all the little detailed sections fit in quite well. Great job!
Thank you! I wanted to do more with the enemy telegraphs for sure. I actually had a 3rd type roughed in as well but not enough time.
Very colourful and visually interesting. Something very cool about being in an elevated viewpoint. Cool sci-fi atmosphere. Great music track. Fun, smooth gameplay. Thanks for the game!
Thanks, appreciate your comments!
Great atmosphere and really fun gameplay! Not that easy, which makes it even better.
Appreciate your feedback!
nice game, great visuals and audio!
Thank you!
The menu feels surprisingly polished! I got a little lost once the gameplay started, but I enjoyed the visuals and soundtrack. Good job!
Thanks!
Very polished presentation, the gameplay was interesting and the music was a great addition. I only got like 78 crypto, so like...should I send you my wallet address orrrrr?
Checks in the mail! XD
Fantastic! I can't believe the amount of work that went into this! Looks, sounds and feels great! Took me a minute to figure out the controls, but once I did it was awesome. The fact that it's procedural is even more impressive. Great job!
Thank you, I've always been interested in procedural generation. Tried it a few times with terrain and perlin noise. It was a lot more interesting with object placement!
Cool game man, didn't expected it to be kinda of addicting, music slaps too!
Thanks so much! Addicting is high praise when it comes to games!
Really cool looking game - I loved the style, and the music fit very well!
Thanks!
I like the look, but the game itself was weird. I figure I could choose path as it moved up, then got stuck at a dead end, looked up controls to turn around, and was caught by the chaser that appears to be way faster.
Yeah, I think I would have liked to rework the keyboard controls to be more intuitive. I mostly played and tested with a controller. I appreciate you giving it a try and your feedback!
Well done! I like the vibe.
Thanks!
I like the look of the game but I am not sure I get the gameplay, every time I lose I have no idea why.
Yeah I wanted to have some more death screen stats but ran out of time. Appreciate the feedback!
Addictive and a great take on the theme! The amount of times I went "AHHH!" when getting caught and the "please don't be around this corner" feeling was a lot of fun. Well done.
Thank you!!