Play story
Detritus Deck: The Medieval Garden's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audience | #2 | 4.500 | 4.500 |
| Concept | #4 | 4.667 | 4.667 |
| Theme | #6 | 4.500 | 4.500 |
| Aesthetic | #7 | 4.500 | 4.500 |
| Synergy | #9 | 4.000 | 4.000 |
| Overall | #11 | 4.019 | 4.019 |
| Impact | #14 | 3.833 | 3.833 |
| Scope | #17 | 3.833 | 3.833 |
| Gameplay | #19 | 3.333 | 3.333 |
| Production Plan | #25 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Mycelial Games
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Comments
I mostly agree with the other responses. I think the concept is really good and teaches its audience a valuable lesson, but I think that the developers should monitor the scope. I also wish there existed some gameplay so that we could test it.
I love the artwork and the vibe!! I know card games can get complicated very quickly, so I'm excited to see the final product, but great work for now!!
I really love the medieval approach to the art style, it goes together really well when incorporating both animal and plant beings in your game. I'm a huge fan of card games, so I can't wait to see where this goes!
The idea of a deck builder/card game was a really unique approach! I am excited to see how it goes forth into production and cleanup. I do agree with some other comments that there needs to be a little more extensive production in terms of scope. I am curious to see how things will pan out! Best of luck!!
I really like the overall art direction and the cozy atmosphere you're going for. The visual style seems like it fits the message of the game really well, and I think the concept of rebuilding the world is interesting.
One thing I would like to see in the next build is a little more player feedback so it's easier to understand how each action affects the world. Overall, I think this project has a lot of potential, and I'm looking forward to seeing more.
I love the idea of a deckbuilder! Have you not finished your production plan yet? I wish I could see what your plans are going forward, but having your risks defined is a good step in scope. Overall, wish I could see more!
I think the artwork gives the project a good visual appeal. The idea of building relationships through different cards sounds interesting as well. I would have liked to see at least some gameplay demonstrations to better understand how everything works in practice, but the plan looks solid.
The artwork is very nice. Making a card game is a nice approach to this topic. I wish there were a demo of the gameplay but the production plan looks quite promising, I look forward to see the final product!
I think making a card game is very interesting and the illustrations are very nice! I would like to see more of the prototype elements if it is available, though, to get a better sense of the gameplay.
A god-sim card game sounds super interesting to me! I think it would be really fun to design how the different cards play off of each other just like irl ecological relationships that happen out in the world! I saw that there was also mention of data-centers and oil rigs in one of the descriptions. How are you guys plan to implement that in a medieval style world? Would the player need to worry about both natural and man-made climate issues? Really curious to see how this game turns out!
I can't find prototype here, felt more like sprint 1, and u let everyone to edit ur figma file