really good, great animation and gameplay ^^ and of course it fits the main theme perfectly
Play game
Retro Remix's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #7 | 4.324 | 4.324 |
| Overall | #45 | 3.556 | 3.556 |
| Graphics | #48 | 3.919 | 3.919 |
| Fun | #48 | 3.514 | 3.514 |
| Originality | #66 | 3.595 | 3.595 |
| Accessibility | #68 | 2.973 | 2.973 |
| Audio | #70 | 3.270 | 3.270 |
| Controls | #71 | 3.297 | 3.297 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
Had fun with a lot of different retro game elements.
Wildcards Used
Include something disproportionately large
Discord Username(s)
EmberTheSunbro, limpkayla, jackvanderkolk, luxonv, mumble5909
GWJ Participation Level
3
Team Size
5
Generative AI Disclosure
Comments
Really impressive game, The references to the games are so cool,like some one said the tetris section was challenging tho but iverall amazing game.
If you have time,heres my game: /jam/godot-wild-jam-95/rate/4796157
Super creative way to reference other retro games! I felt like the tetris section was a bit challenging - I kept having to die and reset my blocks. Really liked the pac man section being turned into a wall jumping level with unique lighting. And the platforming felt satisfying overall. Nice work!
Very cool!
The graphics are very nice, but I think the mario style bricks kinda clash visually with everytnig else. Maybe if they were also hand drawn and more soft looking?
You can sometimes make a doulbe or a triple jump? It involves spamming space quickly and never gets you any higher than a one long jump so it's not a big problem, but still a little weird.
I had some problems with getting into sideways in the pac man maze while wall jumping, I think you should be alble to change direction sooner after wall jumping to make this easier or maybe not be able to change direction at all to encourage players to find other solutions.
I really liked the creative use of mario pipes and the whole world orientation changing was cool, but having through that again got a little tedious. Maybe You could make another pipe that that just moves the player back to the "hub(?)"
The space invaders minigame had to be my favourite, but the pac man maze was also pretty fun and amost turned into a horror game haha.
Pretty fun little game. Overall good job!
Ack yea the pipe section level was originally designed with koopas in mind (same with the path to tetris) to make it more interesting but ran outa time to add them (will put them in after jam though). And thanks for the Interesting notes on the character controller. I'll think about that when messing around with the wall jump variables, I haven't made a character controller in godot yet so I was using the is_on_floor() I'll have to dig into how it works more to see why you can double sometimes I noticed that too. I was doing my own check in Unity that always worked so I will probably need to setup a godot one too
I added this to my favorite's list for this jam and am excited to return to it to check it out further. While I didn't enjoy the overworld and the wonky wall-sliding toooo much I really really loved the interpretation of classic games as separate levels. Pacman was super intense. thank you so much for the upload!
What an unusual take on NES games—I love it!
I'm usually not into parody games or games that rely heavily on references, but the Tetris blocks used for climbing and the pipes that rotate the world were really clever ideas. The Pac-Man section was a bit tough at first, but then I remembered I could wall jump, and everything clicked. Great job!
I think the core concept has a lot of potential on its own if you move far enough away from the direct references and let it become its own unique world.
I liked the artstyle and the tetris mini game, although no way to rotate the pieces and never could complete a row given the pieces shown.
I really loved this, good work incorporating the jam theme. I think the Tetris section was my favorite.
The Pac-Man section was cool, but I found that the loss of visibility made it kind of difficult to tell if a jump/fall was safe or if there was a ghost nearby. Additionally, it would be good if the mushroom reset back to its initial position if you die with it during the second part when looking for the portal.
I also really liked the general artwork, music, and movement, and the platforming felt pretty good to control in general; good work.
the animations and art are top notch and the tetris stage was super cool
Really really fun and creative game, and a great homage to all of the classics (the pac-man section in particular was brilliant). The only feedback I had was that the game softlocked once when I got caught by a ghost while holding onto the mushroom in the room itself!
Great game that fits the theme perfectly! Really like the Tetris section!
One of the retro games of all time. Loved the theme and vibe. My pea brain almost gave out on the tetris section but pulled through.
Really great game, good work you all!! Really fluid character movement, great art and great concept! =)
Got softlocked on the final section I think, portal appeared after killing all the baddies with the bouncy green mushroom but I couldnt enter, other than that 10/10
I spent so long just jumping to see if my eyes were tricking me and there was a bit of squash also tetris mechanic was really really fun







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