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A jam submission

Count the refView game page

Boxing referee droped inside a bullet hell game.
Submitted by solobob01 — 1 day, 4 hours before the deadline
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Count the ref's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#29713.5963.909
Audio#54232.5922.818
Enjoyment#62142.5922.818
Narrative#65762.0912.273
Artwork#69622.5092.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a boxing referee that needs to keep the crowds likeness up and count the bell when a boxer is down.

(Optional) Please credit all assets you've used
Font:
krolesz94
https://fontstruct.com/fontstructions/show/2060820

(Optional) What would you like to be called if GMTK features your game?
Solobob

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Comments

Creative idea, both in terms of fitting the game jam theme but also I like being the referee instead of the fighter. That perspective change is a fun mixup.

The fighters take awhile to go down since they are tiny in the big stage and space out so far from each other and attack randomly. That also means I can only shadow one of the two fighters at a time, so I kinda just follow the same guy the whole time which is a bit odd perhaps as a ref.

The countdown clock is very quick and not as fun a mechanic as the rest of the gameplay. It isn't forgiving either since you have one chance for each number instead of having a few lives or a time limit to finish the countdown by or something. Or maybe failing the countdown doesn't end the game but doing it well would reward you more audience approval points.  First time I got the countdown clock I lost since at first I didn't know what it meant by "count the bell when a fighter is down".

Nice SFX. I do wish there was a sound or visual effect when a fighter is about to go down, or maybe some grace time before the audience approval meter drops. It's a bit much to be dodging a constant string of attacks while having to watch the tiny health bar of the dude you aren't shadowing on the other side of the screen.

Submitted

Really liked the idea. I found it to be very difficult and it sometimes would take a REALLY long time for a fighter to go down. But I did end up beating it in the end. I was initially drawn in by the thumbnail thinking it might be a wrestling game which I think could've worked too. But overall there is a good idea here. 

Submitted

A bullet hell where you're forced to stay near the thing attacking you is a super interesting concept!
I wish there was some warning the boxers were about to go down, because the moment they drop the timer plummets, even if you're with the other one. Cool idea though, very clever!

Submitted

quite fun :)

Submitted

Masterpiece

Submitted

Nice take on the theme!! 

Submitted

Really liked the creativity with the theme. But the bullet hell was too much for me to move through.

Submitted

It reminded me of wrestling matches I used to watch on TV where the referee would get punched and would feigned fall over the "defeated" fighter trying to countdown! Funny visual also, nice job!

(1 edit)

I really like the soundtrack, it is simple yet very enjoyable and keeps the game active, and the Game Over music fits the theme very well. The crowd noises are cool and keep the gameplay entertaining, and the punch noises are fun. The gameplay itself is enjoyable and quick fun. The art is very cool, original and yet it makes all objects easily distinguishable to not result in visual clutter, making it a good design for bullet-hell type games.
The concept is fun and the countdown rhythm pressing is cool.
The two improvements I would propose:
1. The tutorial font is too stretched, making it hard to read. You could adjust the font.
2. Bullet hell games usually have characters with smaller hitboxes, making the gameplay more dynamic. This game could be even better with a smaller character hitbox for the ref, making dodging more skill-based.

Submitted

Cool idea, I actually though about the same thing in the brainstorming phase. The biggest con is that there is no audio, audio clues would be really helpful during the countdown.

Developer

Yes, i didn`t forget about the audio. I wanted to get some feedback on the mechanics of the game. Right now I am working on it. Thank you!