Play game
No Crumbs to Spare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1557 | 3.227 | 3.227 |
| Artwork | #1945 | 3.722 | 3.722 |
| Audio | #3810 | 2.928 | 2.928 |
| Enjoyment | #4995 | 2.845 | 2.845 |
| Creativity | #5021 | 3.165 | 3.165 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game turns time into your most valuable currency. Every action you take costs precious seconds. You must constantly balance risk and reward: do you spend time to upgrade your arsenal, or do you rush into battle under-equipped to beat the clock? It is a frantic, tactical race to reach the Captain's cabin and claim the legendary treasure before it vanishes forever. Conquer all five treacherous levels, and an unexpected surprise awaits you at the very end!
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
FireStudio
Leave a comment
Log in with itch.io to leave a comment.








Comments
The ending screen is the best reward I could have dreamt of, MJ would be proud!
Argh, a thousand parrots!
Interesting twist to tactical combat, I especially liked how time is a resource for both upgrades and actual actions!
Really cool pirate themed turn-based tactics game. I can see this being expanded upon in the future.
Cool concept, fun story and great art - nice one!
There’s definitely something here. I played the game all the way through, experimenting with various upgrade paths. I eventually settled on upgrading damage until I dealt 50 damage per hit the very first time the upgrade menu appeared, after which I never bought any upgrades or used any abilities for the remainder of that run. Dodge chance is kind of annoying because you can really get cooked by the time thieves if you roll poorly, but honestly the game is short enough that restarting a few times isn’t too punishing. I liked it.
spoiler
Also, the Fish is overpowered.
BAhahahahaha very funny review i laughed out loud, thanks for the feedback !
I liked the idea of pirates and the fact the ship was under bombardment, so you had to finish the game in a certain amount of turns. Having said that, maybe I didn’t progress too much into the game to unlock it, but there were no interesting abilities which would make the turn based, strategy oriented combat interesting. All I had was a hit all around me, a normal hit and a retaliation. Would’ve loved to see some more varied abilities, so it would warrant the turn based strategy format. Still, a very nice submission, thank you!
Art was nice and the game was good
loved the art in this game!
I really liked the artwork! beautiful!
The time-as-currency combat is a really cool idea, and the pirate art looks great!
Really impressive work—the combat and level-up systems felt surprisingly complete for a jam game, and I liked how spending time shaped each turn. The art and music were great too, though the cannon sounds became a little distracting after a while.
Impressive amount of mechanics for such a short jam! The art is fantastic too. The gameplay was a bit repetitive for me and I found the leveling up confusing about whether I should spend all of my time reserve or if that would make it harder for me to complete things in time later. But otherwise really solid game.
Incredible game. I felt like it was quite hard, but it was a lot of fun. Well done!
This is really impressive. The art and music are great. The gameplay even better. The loud cannons did get a little distracting at times, but that was my only gripe xD
So nice !!!
Wow! You basically created a full 3D RPG fighting system with level-ups in such little time, I really enjoyed playing this. It reminds me a lot of games like Baldurs Gate, but basically with the re-interpretation that you can do actions that would take more than the usual 6 seconds in one turn by spending your available time in the fight.
Coucou bravo pour le jeu j'adore ! Les animations / décors / dialogues sont fous vous êtes grave bouillant !
fire emblem/rogue trader inspired gameplay is cool, the persistent countdown between rounds means you gotta be mindful and precise about your turn, optimize it so you don't run out, so it's pretty cool as a resource
What a clever and polished turn-based game! Having every move cost precious time creates a surprisingly tense and strategic experience. The pirate theme, visuals, and presentation are all fantastic. I had a great time playing!