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Mammer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2347 | 3.600 | 3.600 |
| Audio | #2936 | 3.100 | 3.100 |
| Narrative | #4807 | 2.400 | 2.400 |
| Creativity | #5318 | 3.100 | 3.100 |
| Enjoyment | #6386 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By changing between an alternate version of the level, all depending on a countdown, making your way to get the currency and key.
(Optional) What would you like to be called if GMTK features your game?
Sayshi And SheoM.
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Comments
the art is cool
Really unique art style. The game reminded me of Donkey Kong on the Game Boy but with an original twist with the two realities mechanic. Great work.
Very cool artstyle! I also really liked the voice acting! One problem that I had is that the spikes were very hard to tell sometimes. On one level (I think the second), the spikes are a bit hidden with the background so I kept dying without understanding
Seriously unique and interesting idea for a game. The game oozes style, the music is nice and I enjoyed the game. One thing that I think really hurts the game tho is how big the player is in comparasion to everything else, as it makes things like platforming really difficult sometimes, spikes and enemies really hard to see, and can lead to getting stuck in between blocks (tho the changing scene alleviates this last issue). Also the HUD is really cool, but really hard to see, specially the timer. Still, the game is fun and again, and it's style really makes it stand out from the rest
Pretty cool idea, but the keybindings felt really awkward for me. I kept pressing space to jump and dying because of it. I like the art-style!
Pretty fun game once I got the hang of it! I was quite confused at the start, but after a few attempts I got the hang of it and started to really enjoy the levels. I would love to see a quick tutorial along with more levels!
Cool game, the artwork is really nice and the music is a banger but I feel like the gameplay could've been spiced up a little more with the theme, I didn't really feel that the swapping through an alternate version was that impactful of a concept, maybe you could've counted down how many enemies you have to kill or how many jumps the player had, otherwise gj! Also I feel like the control scheme of z,x,space is a little unintuitive and could use some more thought
Yeah, I had the same thoughts, but I didnt have much tine to polish that lol! Thanks for the feedback, glad you played the game!
The artwork and vibe are great, but the gameplay is completely confusing. Are there more levels or is just the first 2 screens?
you have to use the hammer and attack the key then enter to the door as other platformer games in the past did (upkey)
I really like how it looks like a flipnote animation if you know what that is and the 1 frame anims look really cool!
cool project. im not sure i understand how it works. i gathered that the level auto changes every 10 seconds, but i couldnt progress pass 3 screens or understood what my goal was other than killing the small creatures that i dont think even hit me. and theres a shop?
For what we have right now for this game, the only mision tbh was to go through all the levels, so yeah I understand what you mean, thanks for playing tho!!
I like the concept, the voice acting was cool and it was fun getting through the game. But at first I didnt realize that the money you get in the level is shown on the bottom right screen and I thought the money you get was supposed to be shown during the shop. Also the final room and final song is peak.
Thanks!! And yeah I forgot to add a currency amount in the shop... my bad
I love the distinct look of the game, and I like concept too! It took me a bit of time to understand how to unlock the door of each level, but past that I managed to complete the game without issues, well done!
Thank you so much!!!
I love the art style! It reminds me of games on the Nintendo 3DS. However I have a QWERTZ keyboard so the controls were a bit difficult to use.
For the next time ill add it so it also works for the qwertz!
Congrats on your game! The art style is simplistic and childlike, but it communicated well and worked nicely with the soundtrack and the platformer style. There is more depth to this game than meets the eye. Besides platforming, it's also a memory game, as you have to remember the layout and move to a safe place before the switch so you don't land on the spikes. Nicely done. Cheers!
Thank you very much! :>
slay...
VOICE ACTING??? IN THIS ECONOMY?????
That was such a chaotic experience. Although I wasn't sure what was going on, it was fun. I really like the art, it's so deranged (in a good way!!)