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Running Out of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5905 | 2.495 | 2.495 |
| Enjoyment | #8187 | 2.171 | 2.171 |
| Creativity | #9525 | 2.027 | 2.027 |
| Narrative | #9629 | 1.468 | 1.468 |
| Artwork | #9770 | 1.730 | 1.730 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a Countdown and you can add more time by collecting TimeUps
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Comments
Using the unity physics to stick to the wall was actually a great idea, really made it nice to assess the current situation. For this type of games I think that some easy to implement game design tricks could do a lot, like non linear speed, coyote time or jump buffering. What I'd recommend is that you place a circular shadow under your character so that jumps are fairer to gauge. Other than that congratulations on publishing a game for this jam and implementing everything.
The mechanics that I can slide on the wall was good, but the level is too hard to get through. I hope you can make a good parkour game!
Might be on my end only but the sensitivity seems to be too high.
Other than that a nice and simple take for the lovers of the parkour genre. Great job!
Thank you! You actually can change the sensitivity, but I hid the settings button a little bit. If you play in the browser, you have to press Escape to leave fullscreen, then press Escape one more time to hit 'Settings'. There you'll find a slider for volume and sensitivity!
Oh then great, my bad for not finding it, I'll give it another spin!
Thank you, have fun!
Interesting premise I think I just have a skill issue
Haha, thank you for playing
Not enough skill for this game, i think, found it really hard to play, nice art work though
Thanks
I got a little whiplash jumping from the nostalgic, soft piano intro to the energetic music of the main game lol. I had a great time playing this! It's always fun just running around doing parkour! Great work with your game!
Haha, sorry for that, but thank you for playing!
all my years of CS Surf maps could not prepare me for how trash I was at this
Haha, maybe try to jump first and run then, but thanks for playing
Solid premise for a challenging platformer!
I did manage to beat it, but it took some time before I got a "feel" of how the controls worked. Usually in platformers you give the player some "coyote time" or buffer their input so that you have some leeway when timing a jump. But in this game, I found that it was much easier to jump first and then input movement, so it took a bit to get used to it.
If you adjusted the movement a bit, I think this game would be much more enjoyable to play.
Great work :)
Thank you, I'll fix that!
Good challenge level, but a little coyote time would let the gameplay feel more fair
Little hard, camera was a tad too sensitive, but I dig the music. Nice work!
Thanks for playing! You actually CAN change the sensitivity in the settings menu, but I definitely need to make that Menu more visible in a post-jam update! Appreciate the feedback!
Nice job! I think it could benefit from some velocity handling (you know how mario slides a bit before stopping?) and coyote time. Good job!
Yeah, I know exactly what you mean! Coyote time is already on my list. Thank you for playing
I do not have the skill for this but I know ball when I see it! Nice one
Thank you :)
I'm sorry, I'm waaaay too bad to play your game haha. I tried a couple of times but couldn't get very far! But good job on your game, and congratulations on finishing and submitting it for the game jam!
Haha yeah, it's sometimes a bit hard to play, but thank you for playing!
Very challenging to play, add recomend making a rigidbody based movement sistem and a setting for players to tweak the sensivity, Afterall, great entry !
Was a bit of a challenge for me (but I also have skill issues). Definitely would mess around with some settings, specifically sensitivity, to make it a bit easier but otherwise not bad!
I liked the game, but I think that the game would be better with lower sensitivity, coyote time, and variable jump height! I also think that you should add checkpoints, or at least make the player respawn faster. I also didn't notice the wall sticking feature and thought it was a bug at first, and whatever the case, I think you should add wall jumps! My main complaint is the sensitivity is much too high!
Thank you for playing! :) Coyote time, variable jump height, and a tutorial for the settings menu location are noted. Checkpoints are actually already in the game, and I'll make the respawn time shorter! But first, I'm gonna play your game!
Thank you!
Nice entry. I liked the mechanic where you can stick to the walls, but it is pity you can't recover from walls when you barely missed the platform. Like having the possibility to jump from walls would be great I think.
The only thing that is truly missing was the coyote time. I spent too many tries at the beginning trying to jump off the tiny ledges and I was punished for jumping too late.
Music was cool too!
Thank you so much! I've noted all the feedback and will add it as soon as possible.
The start of the game is very professional and you use sounds really well in the game. This is genuinely a complete game. Great work! What was a bit frustrating is that I kept on sticking on to corners and edges. And the mouse sensitiviy was way too high. But I had a blast playing it! Keep it up!
Thank you so much, man! I'm gonna fix those bugs and polish the game up ASAP. Really appreciate it!
Mouse controls were really sensitive but enjoyed the overall concept of the game. Congrats on completing the game jam!
Thank you mate
The idea is nice but the movement feels a bit floaty and weird, it is very hard tho :D nice game!