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Bullet Muncher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3654 | 3.283 | 3.417 |
| Narrative | #3935 | 2.562 | 2.667 |
| Enjoyment | #4070 | 3.042 | 3.167 |
| Audio | #4809 | 2.722 | 2.833 |
| Creativity | #5611 | 3.042 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a limited number of bullets that are also your HP and time remaining.
(Optional) Please credit all assets you've used
See desc for credits.
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Comments
Ahh so sad there is no kill count at the end, I thought I did quite nice :D Quite op to get on that higher part of the level to limit enemies coming from only two directions and just jump over them so you are safe 90 of the time. Would be great to maybe have something to keep you in danger in the air as well, maybe some flying enemies? Either way, cool game, had fun :D
Yeah more enemies is our priority right now. There is a kill and wave counter displayed over the vessel.
Nice job, damn I'm bad at boomer shootering
After a couple of attempts, I made it up to wave 5. It's an interesting concept to combine the health and ammo into a single unit, although I'm not sure if it affected the gameplay that much, since the goal was still to defeat all the enemies, and taking damage affected ammo far more than shooting did. Regardless, it was a fun challenge.
I like the concept, but it's a bit confusing.
I'm missing an option to modify the mouse sensitivity, it was too high.
Also there is a bug that after do a wall jump (I discovered it by chance), then you can spam the jump and you can flying :D
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The map design and character controls feel nice, makes it possible to do cool moves in-air. More feedback on halth/damage taken/new waves would be useful to track your progress/status ! Maybe in a future version?
Will 100% make a new version after the jam is over.
Loved the game! even if i'm way too bad at FPS, if i'm allowed to be a little nitpicky a thing that i noticed is that there isn't some sort of feedback telling the player that a new wave spawned and so a lot of times I ended up losing life since i didn't knew that an enemy was right behind me (maybe i'm just bad at it lol).
Also was it intentional that when you jump the enemies stop moving, they still track the player but they don't move.
Anyways great game and great job!
Yeah soooo.... There where a lot of content and changes left out due to time restrains (we started a day late). If people like this game we will surely update it (more enemies was one of the main ideas). The enemies stooping when you jump happens because they try to path to the closest point to you and when you jump really high the ceiling is closer than the floor so they try to path there but can't (oops).
A bit clunky but it works. I surprisingly love the fact that there is no crosshair.
Also in any first person game I need a sens setting. Otherwise I canβt enjoy it :(
I wonder how far did you (the dev) manage to get in the game
Around 300, there are many ways the game can be cheesed but I intentionally don't use them to gaslight myself into forgetting them.
I like the style
nice game!
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