the hitboxes and lack of feedback is a bit frustrating, but the overall idea having clones of your past self is really clever and cool ! And the main menu background is gorgeous !
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The Shadows's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3793 | 3.423 | 3.423 |
| Audio | #3834 | 2.923 | 2.923 |
| Enjoyment | #3864 | 3.077 | 3.077 |
| Artwork | #6312 | 2.654 | 2.654 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each round has a 10 seconds countdown. and the final boss fight is also limited to 10 seconds
(Optional) Please credit all assets you've used
see description for full credits
Comments
Cool game, the title art is very good its hard to tell where you're going with the dash however as there's no visual keep up the good work
I didnt read the description before playing the game and thought it was a generic survive the hoard type game... then i saw the shadow mechanic! very well thought! the bossfight was very fun too. probs to the team to make this game.... in 36 hours wow!
really interesting idea! took me a bit to figure it out, but found it fun to plan ahead with my shadows once i did. a really short and sweet experience, but i can see promising avenues for it to be expanded as well!
Lotta fun! At first I was mistaken that my shadows could hurt me, but when I found out they didn't it made the game a lot easier. Good music and art!
Nice idea! I would like to play more levels to experiment a little bit more with the mechanics, but all fits perfect.
Congrats!
Loved this! I've seen this idea in other games too but this is the best execution i've seen so far great job!
Really cool idea to have the previous runs alongside you! It would get chaotic with longer rounds, but the time limit really makes it work
amazing game! for me it was a little too easy, but I had fun! great concept!
First of all, the idea is brilliant. I suppose the core concept is borrowed from Braid, but I haven't seen it applied to combat before (as opposed to puzzle-solving). This leads to really interesting tactics, like choreographing fighting moves that don't seem to have any immediate purpose (but whose echoes may be useful in subsequent rounds).
Like many jam games, this is very very difficult. I tried maybe 10 times, could not beat the final boss.
Also, more variety of enemies would have been great. The environment is also extremely sparse.
the concept is really nice but i dont know if its really that possible to defeat the boss in time without dying and the swing is not that good. The music is also a bit too loud
The menu art is really really good! I wish the rest of the game had the same quality of art as that. Nice music, and really fun concept. It felt like a puzzle! Also I wish there was a way to go to the menu from the win/lose screens so I can see the nice art again lol
Nice idea!And nice execution overall! The feedback on the swing is not great, I cannot seem to intuitively grasp the range I always end up being hit before I can hit the little minions.


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