The idea is pretty cool. It’s like one of those platformers where the lava rises but instead you have to descend quickly. The movement could use a little more polish to feel better, but the concept is solid. Great work! I got a score of 343.
Play down4count
Down for the Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3961 | 3.214 | 3.214 |
| Narrative | #4663 | 2.420 | 2.420 |
| Creativity | #5026 | 3.161 | 3.161 |
| Audio | #5286 | 2.625 | 2.625 |
| Enjoyment | #5516 | 2.732 | 2.732 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are COUNT Dracula and you must run DOWN into your castle to hide from the rising sun
(Optional) Please credit all assets you've used
See credits section in-game and description
(Optional) What would you like to be called if GMTK features your game?
Team Three-Choose-One
Comments
Really cool!! One of my favorite uses of the game jam theme so far. Great job!
Nice little gameplay loop of dodging things and platforming. The theme is very well represented: The count goes down while the time runs out. My main suggestion would be to improve the contrast between some of the foreground and background pieces. That helps navigating through the space.
cool game. The palette of the assets are a bit same-y leading to hard to differentiate between things. also only starting the sun after the player moves would be a nice touch.
I like that you've managed to both work the "Count down" pun and the actual sun as a sort of "countdown" into the game premise!
Great work :)
Why is he not a disco ball while in the sun, I though Twilight movies were documentaries...
Cool Game! :D
always fun to have a pun on the theme! the controls felt pretty good while traversing down the castle
cool game. but well it just felt that the sun was too fast for me I just panicked and ran into the windows or fire or spikes for no reason
cool idea. i like how sunlight doesn't kill you immediately, giving you a chance to keep going
Cool idea, although I got overwhelmed by finding lots of traps everywhere since the beginning
Cool Game. It could use some visual clarity. It was hard to differentiate what's important and what's not, especially when you're trying to do everything fast.
The game was pretty hard. The art was great and the concept's pretty funny, but you could've added more sfx. For example, it's pretty hard to tell when a door is opening/is open, or you could've added it for when you take damage.


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