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Sandtick's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2228 | 3.634 | 3.634 |
| Audio | #3696 | 2.944 | 2.944 |
| Creativity | #4321 | 3.324 | 3.324 |
| Narrative | #4742 | 2.408 | 2.408 |
| Enjoyment | #5374 | 2.761 | 2.761 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's jump is tied to a countdown displayed above his head, cycling automatically. Sand constantly chases the player from behind, forcing precise jump timing to escape.
(Optional) Please credit all assets you've used
See credits on the game page.
(Optional) What would you like to be called if GMTK features your game?
PIGS Game Studio
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Comments
The idea is great, including the fact that the player jumps after a timer.
The art is beautiful:)
thank you ☺️
The artwork and music is great! I also love the ideas and think that if you had more time to work on it, it could turn out nicely. Great job!
thank you!!!
The Artwork is amazing! The sound work is decent. The gameplay itself could maybe use a bit of polishing, but the concept itself is very nice!
The Idea is amazing and the game is beautiful. Personally I find the delay on the jump to much it took me some time to get used to it and even then I died often because of it.
But besides that nice work!
Thank you for the feedback!
I really loved the artwork – super beautiful background, and the main character is mysterious and charming. I love the crow motifs.
The gameplay itself felt cool, I thought the countdown to jump was a really interesting idea and it felt interesting all the ways you guys used it. It really forced a nice sense of timing and rhythm.
thank you! The artists will be happy to read these compliments
This is a creative idea! I struggled at first, but eventually I entered a flow state and got really far. I'm really glad there's checkpoints, because I died a lot! I do wish that there was coyote time implemented so the jumps didn't have to be so precise. I had fun!
Thank you!!
The art looks super cool! I enjoyed it.
Thank you!
Interesting concept. I like that you try to use the jumping mechanic as both an advantage and disadvantage in different circumstances
Love the art and character design. The timing of the jump being so precise was a bit frustrating, as I'd very often run off a ledge just before the jump and fall. Which then led to a lot of waiting around by ledges while I wish it could move along more freely.
Perhaps if the windup for the jump was shorter and could still happen a moment after you leave a ledge it'd feel a lot better.
I did enjoy the times where I could run freely, throw the sandbags at enemies, and run through them or jump on top of them.
Thank you for your review!
timing the jumps is hard, but the general idea is really cool! Having to time and ajust your gameplay to specific timings is great and I really like the art style aswell :D
the art looks great but a little more polishing would be nice
Nice, I got a sense of rythm on the first run, but then keeps missing the timings... Some coyte time would be nice
It looks good and plays pretty well, but I do find it hard to judge when I'm going to jump.
Definitely has a potential as a rage bait game, at least for me, I am so bad with timings but nevertheless i enjoyed quite a bit
Don’t hate us if I tell you it was kinda intentional ahahaha. Thanks for the feedback!
That was quite difficult ahah. But i think it is interesting mechanic. Also this art style is great!
Really cool game! I love the art and music, and the controls and level design feel great, but it is a little difficult to judge when the jump countdown is going to hit zero.
Thanks for the compliments on the art and music! Thanks for the feedback.
Wow, I’ve been looking for games with localization for so long, and I finally found one—this is awesome! I was starting to worry that we were the only ones who’d done this 🤣 The art is really cute, too, and the loss animation is so sad 😭😭
That was fun! Please check out my game, too!
sure, will do! thanks for the feedback and for playing the game btw
I like the running animation a lot! Though unfortunately the timed jumping is more frustrating than I thought it would be. Would love this style of game as a more "normal" platformer.
The art and visuals were stunning! The vibe reminded me of the Aladdin game for SNES. Along those lines, the platforming was also difficult. Not having agency to jump made me either wait for it, or miss it and fall in the pit. Though the use of the countdown was an interesting take on the theme.
The game is really difficult.
It’s a bit contradictory to have to run away from the sand wave while also needing to wait for certain obstacles before jumping. It creates some really stressful moments.
We know that, that's the difficult!