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A jam submission

TEN TENView game page

10 levels in 10 seconds
Submitted by Cookiecrayon (@bycookiecrayon) — 2 hours, 11 minutes before the deadline
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TEN TEN's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#1684.5504.550
Audio#6883.6883.688
Enjoyment#17613.5503.550
Creativity#18673.8253.825
Narrative#73011.9621.962

Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play through levels shaped as the numbers 10 down to 1, with each level lasting 10 seconds before time runs out.

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Comments

Viewing comments 56 to 37 of 56 · Next page · Last page
Submitted(+1)

Very comprehensive audiovisual aesthetic and super cool concept. Great for trackpad gaming!

Submitted(+1)

Nah, my hand full of tremor

Submitted (1 edit) (+1)

This is such a beautiful audio visual experience. Though the hitbox could probably be a bit more forgiving. Definitely very challenging but I finished it. Level 3 felt like the hardest to me. I like how the music keeps everything pretty mellow. You guys did an amazing job with this game.

Submitted(+1)

So difficult...  Maybe you could set the mouse sensitivity to a fixed level, because my default mouse sensitivity is way too high for this game.

Anyway, the art style is great, and the music fits it really well. I do think the game is a bit more difficult than it needs to be, but who knows—with all these elements combined, I could totally see it going viral online!

Submitted(+1)

excellent art work!

Submitted(+1)

Slick as hell, nice job!

Submitted(+1)

super duper snazzy, i felt like each level could be its own poster! i'm really digging the colour palettes that were made for this game, well done <3

Submitted (2 edits) (+1)

Loved this game !! Hope you make it to the video you deserve it !!
One of the hardest game on this jam, but it's so good I had to finish it. The idea is great, the art is gorgeous, the juice is everywhere, some of the best music of the jam too.

Submitted(+1)

Absolutely gorgeous, though infernally hard. I often felt like the hitbox of the ball was like 1px bigger than it. While i guess that’s not true and i just suck, maybe a bit more of forgiveness will help with player retention (or keep it hardcore who am i to tell you what to do). Again, beautiful creation !

Submitted(+1)

love this artstyle so much! the puzzles themselves were also so fun, and everything is so polished! i could see this being a full game with a bunch of other numbers!

Submitted(+1)

Maybe the most stylish entry of the jam? Everything from the page itself to the motion graphics, to the palette choice is so damn juicy man! Mechanically too I never would have considered that a countdown would have turned one of those metal rail buzzer games into something with a delicious tension of "i can go slower but there's risk to that method too". Level 5 absolutely handed my ass to me, but the art paired with the soundscape meant I wasn't bothered in the slightest.

Clean, fantastic title.

Submitted(+1)

Such a simple concept, executed with so much style, incredible!

(+1)

great!! so unique and artsy <3

Submitted(+1)

The atmosphere and vibes are insanely good, the audio is just trippy.

Awesome entry!

Submitted (1 edit) (+1)

Hello fellow ten ten er! Beautiful game!
The levels look like album cover art, level 10 in particular reminds me of  Booth Juice by A / S / L.
And speaking of the music, it was trippy, just like the lava lamp visuals.
Very cool!


First tune off my third EP is out now. Can’t wait for everyone to hear more  from this project!

Developer

Ten ten-ers unite! Thank you so much 😊

Submitted(+1)

Totally gorgeous. I'm in love with the art and the music. It's reminding me a lot of sound shapes and hohokum which are two of my favorite games

Developer

Thank you so much! Hohokum is beautiful 🤩

Submitted(+1)

Great game but VERY BRIGHT

Developer(+1)

THANK YOU 🤩

Submitted(+1)

Illicit Substance: The Game. the visuals are amazing, the music fits really well, the countdown-shaped levels are creative, each level having its own style of shape (e.g. spiky, squiggly, line-y) is really cool too, it would've been nice if one of the hard levels wasn't one that's super tight but one that's less tight & has no +5s pickups so the difficulty comes more from the time constraint than from the precision, because I never felt any pressure from the timer

Developer

Thanks for playing 😊 Good points, we need to do a little more game balancing.

Submitted(+1)

That's how use a theme effectively! Great job!

Submitted(+1)

Very creative interpretation of the theme, the gameplay is both fun and unique and the visuals are great! The only improvement I would suggest are some sound effects but great game!

Developer(+1)

Yes SFX would be great! Maybe we'll add some post jam 🎺

Viewing comments 56 to 37 of 56 · Next page · Last page