Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

RGB RushView game page

Many balls equals to many points, how much points you can take under the countdown?
Submitted by Mugrilo18 — 12 hours, 43 minutes before the deadline
Add to collection

Play game

RGB Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#30663.5713.571
Audio#44872.7862.786
Enjoyment#52542.7862.786
Artwork#57582.7862.786
Narrative#62252.1432.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to paint balls under count down comes to zero.

(Optional) Please credit all assets you've used
Musics

- Game theme: https://opengameart.org/content/cyberpunk-moonlight-sonata

- Main menu: https://opengameart.org/content/eye-of-the-storm

- Game over: https://opengameart.org/content/game-over-theme

- Tutorial: https://opengameart.org/content/cozy-puzzle-in-game-1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool concept, but it would be more fun without the actual values and try to get close to the value. 

It was frustrating because it felt like I was fighting the controls (or sensitivity of my mouse) more than actually playing the game. Toggling the dpi on my mouse made the game was super easy. I then realised you can also use your arrow keys, which solved the issue of players having to adjust their mouse settings, but it also made it super easy with the current gameplay loop. 

I recommend making it more obvious that you can use the arrow keys and making the game more fun by hiding the values. The current mode can be a tutorial, maybe you can hide/reveal some of the values to have different difficulties. 

The basic concept is fun, the UI looks good, the audio was good (I recognised a lot of the tracks because I also have them saved), and except some minor freezing when loading the level it ran smoothly.

You did a really good job, I hope you're inspired by my feedback to take it to the next level!

Submitted(+1)

Really interesting concept! Would love to see some sort of visual feedback when you get the correct colour combination but overall really love the creativity here.

Submitted(+1)

Neat game. At first i did not realize that the color code is geven and thought i have to guess it. Enjoyed to play!

Submitted(+1)

Pretty fun game, I really like how intense it felt getting to the right color in time! good job making it.

Submitted(+1)

I liked it! I didn't realise the rgb code was there LOL and I was panicking trying to guess how to get to it, really cool concept guys. Well done on making it in just 4 days!

Submitted(+1)

Took me a bit to realize I was getting buzzered because I still had the mouse held down, but that's fair. I agree that making the handles a bit bigger and gradually reducing their size and removing the numbers would make for more challenge as the game progresses

Submitted(+1)

The theme of this game is fantastic! At first, I thought I had to guess and adjust the RGB values manually to create a color close to the target (with a bit of tolerance, of course). After losing 2 hearts, I finally realized that the RGB code was already there. I felt me so silly! LOL!

But honestly, this game is really fun. Great job, and keep it up!

Submitted(+1)

An interesting take on the theme.

(+1)

This was fun and definitely something different. I think the handles for the RBG selectors need to be a little bigger due to time constraint, the size of this could even decrease overtime, but this was great :)

Submitted(+1)

This was fun - widening the time and removing the colour numbers would add an additional level of challenge as well, I think!