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A jam submission

WAIT, Come at me bro...View game page

A first person shooter made out of two countdowns. You only ever get to stop one of them.
Submitted by stevethecurt, Unrealgamer7051 — 8 hours, 7 minutes before the deadline
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WAIT, Come at me bro...'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#18833.7373.737
Enjoyment#30293.2633.263
Audio#33543.0003.000
Creativity#43493.3163.316
Narrative#54852.2632.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every enemy group has its own countdown, only one can run at a time, and if either hits zero you lose, so you're always choosing which clock counts down.

(Optional) Please credit all assets you've used
Game design and 3D modeling — son — https://unrealgamer7051.itch.io/ and https://steamcommunity.com/profiles/76561199542307865/
Programming, audio and shader design — dad — https://stevethecurt.itch.io/ and https://steamcommunity.com/id/omicron2eridani/

the goofy frozen poses are an homage to and riff on KILLOVER by Quentin Delvallet from last year's jam

Fonts: Megrim by Daniel Johnson — Copyright (c) 2009, 2010, 2011 Daniel Johnson, licensed under the SIL Open Font License 1.1 (the licence ships with the game). Animation: the data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217. All 3D models, music, sound effects, shaders and code are original work by the two of us. Visual style inspired by the work of Jean Giraud ("Moebius"); the Moebius-style render technique follows a tutorial by Useless Game Dev.

3D models created by https://unrealgamer7051.itch.io/ who is on the project, built on "Low Poly Man Rig" by TouchStart (https://blendswap.com/blend/20326, CC-BY), heavily modified.

(Optional) What would you like to be called if GMTK features your game?
Unrealgamer7051 and stevethecurt

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Comments

Developer

Submissions for GMTK gamejam 2026 end in 23 hours, we are pushing a number of bug fixes, feature requests, and a linux/mac version shortly after. Thank you all for playing!

Submitted(+1)

The game is perfect, especially the sound effects, absolute fire 🔥

Submitted(+1)

Very goofy and fun, I enjoyed the aesthetic a lot and mowing down enemies. Controller support is also awesome and worked fairly well!

Submitted(+1)

Fun Game , definately worth it to download it to give it a try

Submitted(+1)

The sound effects were hilarious, and the art style was pretty fun! The wavy ground made it a bit hard to play for me, I would've preferred if those effects were kept to other objects, but it certainly looked cool.

And is this a father/son team? That's so cool! I gotta get my 12 year old into the next jam!

Submitted(+1)

Fun home-made sfx and funky graphics!

The main gameplay loop is very simple but fun enough, gj!

Submitted(+1)

Loved the aesthetic of this! Good job

Submitted(+1)

I am also quite bad at this, lol. But I liked the idea, I would say that you have handled risk and reward balance well.

Submitted(+1)

Fun graphics

Submitted(+1)

im quite bad at this.
also i tried to shoot the bunny
other than that, pretty cool :D

Developer (1 edit)

wave 9 is bugged, if you get there and go onto the second island might make it impossible to beat, so keep that in mind, we are very sorry for this bug. consider wave 8 the real win. we didnt mean to add the second island so its very buggy, there is no death barrier for the enemies for if they fall off, so if you beat wave 8 and want to keep going, dont go onto the second island

Submitted(+1)

Cool concept, sort of hard to wrap my head around at first, but I got there. As others have said, sort of felt like an acid dream, in a good way. Cool vibes, very fun to play. I particularly liked how zooming made you shake after a certain amount of time, and that the shaking didn't stop right way. 

Possible bug: I might be misunderstanding if this was intentional but i found that switching between the timelines wasn't working sometimes and i'd be stuck in one timeline for a whole wave.

Developer

we'll look into it some more, thank you for telling us and thanks for the feedback.

Submitted(+1)

I really like the game mechanics; also I feel like the game was an intentional acid dream I really liked the weird dream-like state of the game, it's a fun game where I can also mess around and run from enemies instead of attacking them. Amazing work!

Submitted(+1)

this is such cool concept :D