Play FirstDefusal
First Defusal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #910 | 4.077 | 4.077 |
| Audio | #4926 | 2.692 | 2.692 |
| Creativity | #6203 | 2.923 | 2.923 |
| Enjoyment | #6521 | 2.538 | 2.538 |
| Narrative | #6656 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have bombs with countdowns
(Optional) What would you like to be called if GMTK features your game?
Lonely, Jack, Omie Assets
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Comments
I really liked the gritty 3D pixelated style ! :) cursor games were a tad hard to do with a mouse pad, but the game was really fun :)
Got to day 8 and got tired, but the concept is cute. I really appreciate the fact that the explosion wasn't a jump scare :D
The visuals and atmosphere are great, and the minigames were initially pretty fun. Having to switch between the computer and bombs also made the game more immersive. The minigames started to get tedious after a bit, especially since most of them involved waiting. I got to day 7 but lost my cursor when a bomb exploded while I was in a minigame.
Cool
The scene looks really COOL! Love the lighting!
I like the game and also the 3d look you gave it here felt very nice. U could improve on the visual clarity a little bit to communicate better to the player but all in all very smooth gameplay experience.
Very atmospheric game! Some minigames did feel a bit tedious to complete though.
Just like having a job :D
Likes the overall style of the game, thought the concept was cool too. Didn't get very far however. Got stuck trying to do the cursor maze, since the cursor kept moving right making it impossible for me to complete.
Cursor-based minigames felt a little unforgiving on my device, so I only made it to day 3 before exploding, but it was pretty enjoyable. Some of the minigames' controls could use a little more explanation, I understood them after a bit but in a time-sensitive game, it would help to have a little more clarity. Even just writing them out in the game description would suffice. I especially enjoyed the art and atmosphere, it really feels like working a dead-end job where you diffuse bombs all day with a computer from the 90s.
I really liked the art and low poly aesthetic! Super atmospheric. I think it was a little difficult to understand the objective though, like maybe if there was some sort of sound indicator for hitting the correct button!