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HYPRNULL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #631 | 3.911 | 3.911 |
| Audio | #862 | 3.622 | 3.622 |
| Artwork | #1548 | 3.844 | 3.844 |
| Creativity | #2818 | 3.622 | 3.622 |
| Narrative | #4894 | 2.378 | 2.378 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The objective is to prevent the countdown from reaching 0 by surviving in an arena where each enemy you hit or kill gives you back some time.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
sixeggs-games
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Comments
Overall, really creative!
Its a bit well-polished and while I did skim to get the review in time, I already love the dynamics at play with dodging and weaving, the awesome count down as you strike and general incorporation of the theme.
I knew I wanted to check this out even if I had [less than 10 mins remaining], and itw as worth it!
Overall thank you for submitting to the game jam!
Thank you so much! I will try your game even if the voting period has ended. If you liked the game, know that we kept working hard while the voting was ongoing, and we will release a new update soon. We are also planning a full release on Steam!
the gameplay is fun , i didn't play too long but i really enjoyed it
Very fun and smooth gameplay. Sometimes it lagged for me though.
Thanks for playing! We are aware of performance issues, mainly on web browsers and Firefox. Downloading the Windows version fixes most stutters, but we are working on optimizing everything right now!
I saw Marnix from BiteMeGames playing it and it seemed fun!
Thanks for playing! Believe it or not, despite Marnix's advice, we've decided to go ahead and add a roguelike mode before releasing the game on Steam :D
i tried this on my laptop and then plugged into my monitor so I could lock in...
it's really impressive you were able to create such an instrinsic hook and feel to it within the jam. not only best 3d game I've played so far but also v creative. i adore the responsiveness (flashes on enemy hits, etc). great work!
Thanks for the compliments! Yes, juice and game feel were definitely our main focus during this jam. We really loved choosing this neon Y2K wireframe look, but honestly, it also made it much easier to create the assets.
I love how you made the game fast paced! the game would really benefit a rechargeable dash!
We were actually debating whether or not adding a dash would suit the game. We ended up not including it for balancing purposes in this game jam version, but we will definitely add some movement abilities down the line. We are also planning on releasing a more complete version of this game on Steam.
This one was a surprising find - with the character movements reminding me of old school Madness: Combat slightly, and the fast-paced action feeling surprisingly smooth and intuitive. Some in-game controls would have been helpful, but the actual core experience? Really well stylized. The stylization, the big bold words appearing in your face with every cool action, the flow - it all works really well for a game thats essentially about throwing boxes and clicking on things.
Some extra weapons would've been nice, but this took what it had and polished it up really well. I can't state enough just how stellar the overall presentation is with this one - with a surprising amount of depth when it comes to the different attack combinations, and using your environment to your benefit.
Really good work, especially with a timeline of four days! This could be something really fun.
Glad I managed to get on the leader-board, actually matching the same score as *checks notes*, Adolf.
Seriously though, so enamoured with this one! Superhot stylings meets GMTK! Love the geometric visual style, the gameplay is so fast and crisp and something about chucking cubes and hearing the tinkle of breaking glass is so seratonin-releasing. The UI and visual styling is so on point and I appreciate the way the enemy health is counting down right in front of you, keeps it both stylish and intuitive!
Love it!
mobile controls aren't perfect but the game is impressively optimized for it. 9/10 :D
really polished and good looking game, keep up the amazing work !
Impressively polished and super fun gameplay. One of the best I've played so far in this jam.
This is really polished for a 3D game, great job on that. I liked the health indicator for the enemies, really stylish and worked with the sound design well.
This is really polished for a 3D game, great job on that. I liked the health indicator for the enemies, really stylish and worked with the sound design well.
Great artstyle and gameplay, very fun to play, this is an amazing game and I must say that the main menu UI is very clean, great job!
One of my favs so far! I really like the combat system, but I think it would be really cool to add a right click block mechanic and/or for projectiles to deflect if timed right too. Overall, I had loads of fun playing and I can't wait to see how you develop this further! Great game!
Thanks for playing!
Ah we hadn't thought about that, that's actually a great idea, thanks!
Interesting prototype! I got a few nitpicks though !
- The sword slash animation seems like it would hit multiple enemies (due to the size of the swing) but it only hits one ! I feel like the game could be more satisfying if you could hit multiple enemies at once (though it would change the time economy a little)
- Green enemies (the ones that hit from far away) need some kind of audio cue when they attack ! I got hit a few times when trying to grab/throw blocks and it felt really unfair since i couldn't even know the enemy was attacking (since i need to look at the block to grab it)
- The flashing number that appears when hitting enemies kinda hurts my eyes after some time, i wish i could turn it down / completely off -w-
I get that it's meant to show the remaining hp of the enemy you hit but it's way to flashy to be good on someone's eyes in the long run ^v^
It was really fun to run around, throwing groups at the ever increasing group of enemies following behind me (getting a bomb and destroying 5+ enemies at once was a huge highlight for me)
Good game, needs some tweaks to truly shine in my eyes though ^v^
Hey man thanks for playing and thanks for the feedback really appreciate it!
We opted to leave the exploding cube as the sole multi-hit attack to avoid scope creep but a sweep sword attack would be great
(you're not the first to suggest it and honestly, I kind of want one myself when playing sometimes)
And yeah, if we end up turning this into a full game the impact frames will probably be tuned down a lot and only used sparingly,
especially since they only really work if you can only hit one enemy at a time.
Really like the graphic design of the game! Gameplay is cool. Very Very polished for a 4days jam! Congrats
(Unfortunately, the loading screen took forever so I couldn't experience the game on Firefox, switching to Chrome it worked perfectly.)
Hey!
Thanks for playing, sadly Firefox based browsers have not been kind to us performance wise, but it seems to be a widespread Godot 3D WebGL export issue since I've had it happen with a lot of other Godot games I've tried.
It's unfortunate, I also for my game did a lot of Fmod adaptive audio but webGL didn't wanted to make it work so we had to scrap it out of the project... It's OK 🥹
Hey dear willyx, there's no DM in Itch.io and I wanted to propose you something, I'm a sound-designer... Can I send you an email? hit me up here: leave.things@(at)gmail.com ✌️
This reminded me of the pacing of Warsow, a game from the early 2000s. It’s really cool, the music is on point, and I really like it. The UI is amazing. I could definitely imagine this as a full game with a campaign instead of a purely high-score-based approach. The beginning felt a bit unforgiving, and because the game is so fast, it was sometimes hard to tell when an enemy hit me. But once I understood the gameplay, it felt so good.
UI is so good, gameplay is tight, everything feels so satisftying. No notes other than please make this into a full game with some proper level design. Certified banger.
Ui is so good and game play is also unique and creative
i score you 5 in all