I couldn’t scroll past this title, definetively a movie i would totally watch.
The game was great it made me stress out before the puzzle solving phase!
Good job!
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3245 | 3.531 | 3.531 |
| Narrative | #3384 | 2.688 | 2.688 |
| Artwork | #4550 | 3.062 | 3.062 |
| Enjoyment | #4555 | 2.938 | 2.938 |
| Audio | #4870 | 2.719 | 2.719 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Building on the idea that a countdown essentially represents anxiety, I took it a step further and strapped a bomb about to explode to the player's chest. Mechanically, however, it’s a top-down action shooter featuring a countdown that triggers a puzzle every 20 seconds; you have to solve it to regain the ability to move and shoot—all while enemies keep attacking you.
(Optional) What would you like to be called if GMTK features your game?
Lipe Corrêa
I couldn’t scroll past this title, definetively a movie i would totally watch.
The game was great it made me stress out before the puzzle solving phase!
Good job!
Really great way to make the puzzle solving feel tense! I managed to make it to wave 5
Like many others, wave 4 had defeated me. It took me a while to understand that WASD controls the defusal. Artwork is super duper cute, I love the player character's design so much. I think some proper juice would help this game s'more but hey 96 hours so who can be mad. Good work!
I like it, the shooting feels good and the bomb defusing is definitely stressful. I reached wave 4.
I probably didn't get this, but what do coffins do? I kept opening them but I didn't notice if those did something. And are all puzzles solvable? I'm bad at puzzles though (specially when you are getting shot at), so I'm sure I missed the solution in half of them.
I like that you have multiple mechanics mixed together, really adds to the stress.
It took me a bit to understand how to solve the bomb puzzle and what the coffins were for.
I would have liked to see more elements to the shooting itself, since I spend most of my time in that section. It currently feels a bit empty.
And a bonus for long game titles because I think they're funny :D
Well i died on wawe 4 due to puzzle skill issue on my part.
Its an allright concept. But there is no progresion or story and the gameplay is too simple to really be fun playing it just for that.
I love how the game's title couldn't be a more accurate representation of the gameplay.
I really like the concept, even though it's incredibly challenging. I couldn't make it past the second wave. Definitely a skill issue on my end.
Great job!
When the title spoil everything in the game :(
Joking, of course, it was a really fun game with quite some fun. Couldn't do, so I will ask here, is it possible to gain some ammo by opening coffin ?
Best I did was Wave 4, but I may had not chance when opening my coffins.
Good game nonetheless !
Keep the good work !
The name reminded me of those isekai series where the title tells you a lot
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