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A jam submission

DØDSView game page

Become the next dods diving champion
Submitted by Kareem — 2 hours, 56 minutes before the deadline
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Play DØDS

DØDS's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8644.0714.071
Enjoyment#18243.5363.536
Artwork#21033.6793.679
Audio#22343.2503.250
Narrative#27012.8572.857

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You throw a rock and as it's falling down, you must count the seconds until impact so you have a mental map of how long you have to trick out while diving :)

(Optional) Please credit all assets you've used
Falling Music - Baby Dodds Drum Improvisations
Winning Music - Gamecube Menu Music
Ambience - Adobe foley free sfx
Button sfx - Adobe multimedia free sfx

(Optional) What would you like to be called if GMTK features your game?
keem.korn

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

cute game! the graphic is nice and the gameplay is fun

Submitted

I love this! It took me a second to figure out that the objective was, but once i did it was pretty fun

Submitted(+1)

I finally managed to reach 100,000. It was a creative idea and a funny game.

Developer

use some modifiers, you can get to 1,000,000, I believe in you!!!

Submitted (1 edit) (+1)

Hello 

somehow you assessed our game if I’m not mistaken and I found time to play yours 

your game gave me a lot of laughter thank you very much it is simple and at the same time very interesting good job!

Submitted(+1)

really satisfying play! the combo sfx were nice. i enjoyed figuring things out on my own and somehow managing to get a higher score. the little pink man is also cool

Submitted

When I throw the rock it doesn’t seem to match the time hitting the water yourself. I throw the rock, count a second and drive. I hear the rock splash, go shrimp and .... wait quite a bit longer than a second.

Developer

are you saying mr pink man is fat?

Submitted(+1)

Love the artstyle and how it fits the theme :)

Submitted

It was a lot more fun than I thought at the start; I thought the shrimp position was also just style points, so I died a couple of times but then I figured it out and after a couple of rounds I got 920.000 points!

Submitted(+1)

OMG that was soooo fuuunn 😭😭😭 probably the game I enjoyed the most so far in the jam bro nice job its perfect I mean it

Submitted(+1)

OH this is a really cool idea! I'll be honest, I almost found it easier to score well without using the rock and just guessing from previous jumps—though it seems variable, right? So maybe I'd have been better off with the rock after all... But yeah, I love the vibes here, it's a very chill game that reminds me a lot of playing flash games in my youth. Does exactly what it sets out to do and no more, and I admire that a lot :)

Developer

You've discovered the meta >:) welcome to the superior no-rock gang 

The cliff height is variable though yes! So the rock caaan can be useful on occasion.

I've been on somewhat of a flash game bender recently, I think that may have spilled into the creation of this game a bit lol preciate you playing!!!

Submitted(+1)

I love jumping of a cliff to my death, very fun game  and I love the art

Developer

dont we all, dont. we. all. :)

Submitted(+1)

Fun take

Submitted(+1)

goated, really fun, silly game. i love the little guy sm i need a marketable plushie NOWWWWW 

Developer(+1)

we are speaking with distributors in Jiangsu, we WILL be getting plushies

Submitted(+1)

fun game, but im taking away 10 billion points for making me bring out my 100% keyboard, unaccepable, but in all seriousnes, i really enjoyed the game

Developer(+1)

I'd like to formally apologize to all the 60%'ers gaming out there.

But would like to extend a plump, juicy heartfelt thanks to you for committing to playing my game. thank you broseph

Submitted(+1)

This game is super fun and well polished. I was a bit confused by how scoring works, and I couldn't really hear the rock that well. The aesthetics were really cool tho and the juice is really strong. Great work :)

Developer

thanks fir giving it a try  and thanks for the feedback! :) I should have blasted the gain on that rock_splash.wav and definitely made the scoring more clear for sure. 

The developer blindness definitely got to me there - "Oh, you guys didn't know that if you stack modifiers, don't throw the rock, pinball between the walls and hit a perfect shrimp formation at the end you could get >5,000,000pt?" Like bro no of course not, they didn't spend a week making your game lol

Submitted(+1)

The game is fun, i liked it, i like the different modifiers !

Developer

my favorite modifier is the blindfold because then I don't have to peep the horror

Submitted (3 edits) (+1)

Not sure how I feel about the theme of jumping off a cliff. That aside, I'm kind of curious what purpose the rock has. Because not sure if there is any value in knowing how long the fall takes. Maybe if you could pull a parachute or diving position or something to land safely after your tricks then the timing might be important. Death every time feels kind of like losing regardless of the score. If that's what you going for then cool, but otherwise it might be nice to have a win condition.

Developer(+1)

valid criticisms! thanks for taking the time to play it and share that. I messed around with the mechanics of the rock so much to the point where, you're right, it kinda became a less important part than I initially imagined it.

In theory though, the rock should help you gauge how tall the cliff is since it changes across each  play.

But to add insult to injury to the poor rock mechanic, if you truly want to win, you'll need to use modifiers - 1 of which eliminates the use of the rock entirely lol.

There is a win screen waiting for you though! You're just gonna have to figure out how to cheese the tricks, modifiers, and hidden modifiers to get that 2 milly!  gg

Submitted(+1)

Simple idea executed really well! Great job!

Developer

no fucking way one of the creators of rattrail just played my game, nooooo way. I watched your video a while ago for gmtk 2025 and it really inspired me to make something, this is like some strange divine linkage

First thing I'm doing tomorrow morning is playing your submission, oh yeah buddddy

Submitted

that's crazy you watched the video and know about rattrail haha, glad it inspired you in some way!

Submitted

This is the kind of game I like hahaha It's hard to get good. A good and fun mechanic and cool multipliers. Congrats!

Submitted(+1)

very cool concept and the game is cute too

Developer

thank you, that is greatly appreciated :)

Viewing comments 22 to 3 of 22 · Next page · Last page