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A jam submission

The PotmongerView game page

Potion-Making Against the Clock
Submitted by Leroymilo, magic_of_yesterday, La Poutre, Juloroti, Lysquid — 1 hour, 26 minutes before the deadline
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The Potmonger's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#9803.4623.462
Creativity#17523.8463.846
Artwork#24463.5773.577
Audio#33543.0003.000
Enjoyment#44192.9622.962

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about brewing potions on a strict timer, the player can set their own countdowns to plan their brewing.

(Optional) Please credit all assets you've used
Everything made by hand, except fonts (see game page)

(Optional) What would you like to be called if GMTK features your game?
Les Communards

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

The gameplay mechanics are pretty cool and really suits the theme of counting down since everything needs to be rush within the time. The potion designs and the recipe is also very creative!

Submitted(+1)

Love the artwork a lot, and I really liked how there were dialogue's fleshing out the world of the game before you get to work with the potions. Great work!

(+1)

I honestly realy like this potion system but it can feel just a little finnicky sometimes. The magic is the but some refinement of timing and the fail staes wouldn't go amiss in the future.

Submitted(+1)

Really liked the art, the concept was quite fun

Submitted(+2)

awesome title, awesome concept and game!

the art and the way the game is reminded me of flash games, specially Swords and Sandals, for the black screen with "Day 3" showing, the characters speaking and the color scheme.

The usage of the theme was flawless, the countdown and instructions made me nervous resolving the potions, really felt I was brewing like an apothecary.

Submitted(+2)

Very interesting idea, really creative use of the theme! The game does feel pretty tricky though, just because of how quick you have to switch from action to action, maybe if you made the individual time ticks longer, it wouldn't feel as tricky? Great game though!

Submitted(+1)

Very interesting idea becames quite a rythmic game after retry  ^^.

I really want to go to the end but I did not manage to make a Defense potion. The "logger" (thanks for this features) seems to log no error.. Does the ingredient be put exactly 1 sec/min appart ?

Really love the backstory^^ 

Developer

Yes, the strength potion is quite hard to make, it requires pretty fast mouse movements to add the ingredients in quick succession.

Submitted(+1)

Hey, nice game! I was looking at the clock at first, but then I realized there was a timer at the bottom. The art is beautiful, and the music really fits the game.

Submitted(+2)

Cool game! Really liked the characters too :) I do think a bit more explanation or better UX would be cool, now I'm mostly left clicking to figure out what something does and to see if it is interactable at all.

Submitted(+1)

This was very well made! The story element was engaging and told in a nice way. Cool how deeply you managed to integrate it with the game. The graphics and sound fit super well and had a nice atmosphere to them. 

It was very fun to brew the potions, I like the concept of having to follow recipes. At first I didn't understand that you could use the timers at the bottom at the screen XD But as soon as I got it things became much easier.

Developer(+1)

Glad to know that the timers were useful, I got so used to the recipes that I barely used them while playtesting.

Submitted(+1)

I had a few problems when trying to start the game, but I eventually got it running. It was a really interesting concept! I like how you inter-weaved the cooking mama style potion brewing with specific instructions and timers with a narrative about running a potion store in the middle of a French uprising.

Developer

Thanks! Cooking mama was indeed an inspiration haha

Submitted(+1)

Nice game! The way I make potions is really entertaining.

Submitted(+1)

The web version kept locking up my browser for some reason at first but I was able to get past it on the third try. Really solid base game here. The art style is definitely unique with the very realistic elements combined with very artistic elements but I liked it. The time mechanic is challenging but in a good way, trying to remember how many clicks you've heard. Overall really fun, nice job!

Developer(+1)

Sorry about it locking up your browser, did it happen when you tried to start the alchemical clock? If so, it was probably caused by the game loading particles, and usually solves itself by waiting a bit, but we should have guessed that it could be a significant freeze on some devices.

Submitted

It was when I clicked on the clock. The first time I waited quite awhile and it still didn't start working, but on the third time it froze for a short bit but it did sort itself out and let me play after that point. I don't think I encountered any lock-ups after that point.

Submitted(+1)

Really polished for a game jam! Pretty difficult game (especially managing multiple potions at the same time) but is really fun!

Submitted(+1)

Impressive narrative to fit into a 4 day jam! Was stuck on the first potion for an emberrasingly long time (i saw the green checkmark and just stared at it for like 2 minutes)

Submitted(+1)

It was HARD but really enjoyable! 

the art was really good, i just wish there was like a name on the textboxes to really know who we are talking to at all times but overall the game is really polished, pretty and fits the theme extremely well

Bref c'est un bon jeu bravo be proud :))

Submitted(+1)

I liked the narrative the most. Also the Potion brewing was very nicely done even if it was very precise.

Submitted(+1)

a very nice alchemist shop owner sim ahahah! I enjoyed making the potions, although I have a feeling I’m not the best player at this game. bravo!

Submitted(+1)

Cool game, i loved all art, at first i thought i should have wait 5 to 10 minutes irl xD but we cannot learn without failures !

Viewing comments 21 to 2 of 21 · Next page · Last page