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Fuse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #29 | 4.450 | 4.450 |
| Audio | #369 | 3.850 | 3.850 |
| Creativity | #520 | 4.200 | 4.200 |
| Narrative | #593 | 3.700 | 3.700 |
| Artwork | #1373 | 3.900 | 3.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is an anthropomorphic bomb with a fuse that burns down over time. The fuse acts as a countdown to your blowing up/losing the level (it's a time limit).
(Optional) Please credit all assets you've used
I made everything except the rope sim, a few CC0 sound effects and public domain fonts.
Rope sim:
- https://github.com/mphe/GDNative-Ropesim
Sound effects:
- breviceps: step on a slug splat 2
- yottasounds - splat 005
- breviceps: cartoon splat
- 16thumaf: extinguishing of candle
- craigsmith: large burst of steam
- kvv audio: sparkler sizzle 01
- 16thumaf: sparkler
- captjack: lighter spark
- richwise: supercar rev
- vulkanbruder: button click
Fonts:
- pixeloid sans
- kiwi soda
(Optional) What would you like to be called if GMTK features your game?
Zack Wilson
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Comments
The mechanics and controls are very polished. I loved how all the mechanics were introduced one at a time and the puzzles were great. Felt very nice and satisfying. It all feels pretty well put together. Unfortunately the mechanics of the boss fight and his head hitbox were really inconsistent/frustrating, so I didn’t get past that. I’d hit his head but it wouldn’t count as a hit :/. Well done overall though!
Nice idea! The game is definitely on the more difficult side! I especially liked Sticky Samuel I thought he was funny.
I loved the idea of using the fuse as both the timer and something to swing from, it was really fun! Controls were very tight too, extremely easy to move around.
The bonus room design is very human.
Overall it's an interesting game. Perhaps input buffering would make the platforming feel a bit smoother. The bosses were a fun surprise and the levels were a challenge - speedrun II took a while to get with the gem!
Thank you!
(also the gem counter didn't reset when I replayed the game)
An excellent game with a cute, charming art style, and a great sense of humor
The levels are very well designed, and all the mechanics feel wonderful to play. I collected all the bonus gems but then accidentally ran past the bonus door, and I don't have time to go through it all again ._.
The second boss was a little frustrating, mostly because I couldn't quite figure out how exactly his hitbox functions. Eventually, I did win, but it felt more like luck than anything.
The music and sfx are fantastic, and fit the game perfectly. Seriously excellent work on the music.
An excellent game all round. Great work!!
Very cool idea, lots of fun to play. I enjoyed the levels, but the bosses very frustrating. First one moreso than the second, I couldn’t figure out where the hitbox was, I just kept trying and sometimes I’d score a hit. Timing was very tight on most of the levels! Bummed I didn’t get all the gems and can’t go back, but Speedrun II was just too hard to grab. Very cool mix of the fuse + swing mechanic, I’d definitely play more levels!
loved the artwork and the characters, clever concept for the count down theme. great work really enjoyed this one
Great submission! Loved all the little guys
Very goofy and a cute aesthetic!
Really fun & cute little game! My favorite was definitely using the fuze as a way to swing lol. Loved the little characters and their dialogue.
crazy fun game, I loved the progression of the levels, the slow introduction of new mechanics, and the boss. I got stuck on level 21 speedrun2 but man that was a fun experience.
easy 5 star on every thing🔥