It was quite cute. The design of the monsters and the main character really evoked the feeling of a children's fairy tale. And the challenge grew quite well towards the end, considering the difficulty of the ability removal and damage increase. Although I think you couldn't reach some spots without a double jump or a triple wall bounce. Overall, it turned out pretty well, good luck!
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Lightbringer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #835 | 3.542 | 3.542 |
| Creativity | #1346 | 3.938 | 3.938 |
| Enjoyment | #2801 | 3.312 | 3.312 |
| Artwork | #3613 | 3.292 | 3.292 |
| Audio | #3725 | 2.938 | 2.938 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is a reverse-metroidvania, as you progress through the game, you lose abilities. You're power level "counts down"
(Optional) Please credit all assets you've used
More Mountains - Corgi Engine
Frostwindz - Dust attack VFX
Sudtipos - Piedra font
Typofactur - Winky Rough Font
Skoll - heart icon
(Optional) What would you like to be called if GMTK features your game?
Team Sundrop
Comments
Fantastic Game! Really liked the simple platformer mechanics and losing them one by one, i felt the tension rising. Great job!
That is definitely one of the more unique concepts that i've played so for. It is a kind of a... inverse roguelike plataformer? Really creative concept. The music and the fire sounds in the bakground really added to the ambience as well.
i admit it’s quite creative (you gets weaker instead of gets more powerful) but to me it’s still felt quite strange to play. platformer was good, though, the movement feels tight and easy to place my feet in the level.
unique idea! definitely a reverse-metroidvania as you described, but also kinda a reverse roguelike! very clever :D
This was really cool - one vote here for wanting to keep my mobility powers until the very end lol. I especially liked the idea of the final backtracking segment to really hammer it home how depleted your abilities are. No real nitpicks about the mechanic, though I wish there were SFX of even just your moveset to really drive home that you are weakening yourself over time e.g. your large range attack has a more impactful sound effect than when you downgrade to a meeker short range attack
having to give up your powers is a really cool and unique mechanic. this way you really learn to appreciate what you got. but you can pry my knockback out of my cold stiff hands! also the walljumps feel really nice.
btw. having the controls mapped to keyboard positions (as opposed to key characters) would be nice for someone like me with alternate layouts.
very interesting mechanic of losing your op powers. had fun playing this one. good work! :)
Really fun game... donno what else to add... ohh Mav isn't the best at platforming, but still the difficulty was fun, not frustrating! Should have sacrificed the dodge earlier though lol.
Really novel take on the theme, makes the think of the way you always lose all the cool powers after the start of a metroidvania game. I actually liked the walkback to the boss door, it's cool to be forced past the starter enemies and have to struggle with them one last time.
Cool concept executed well! It’s possible to keep using torches after unlocking the boss door, so it got kinda hard to get back since there’s no way to cancel using one. The art and music are very nice, and the controls are responsive. Good job guys \o/
Great game! One of the few games i made till the end, good story and great vibe, really like your idea of reversed metroidvania! would love to see a completed version of this game
Made it to the end! Nice game, although I feel like sacrifice choice is obvious most of the time and it could be just a checkpoint/next stage or something. Some UX hint when I lit all the torches also can be helpful. GJ!
Always great to see weird experimental metroidvanias






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