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Twelve's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #88 | 4.496 | 4.496 |
| Enjoyment | #149 | 4.248 | 4.248 |
| Audio | #731 | 3.675 | 3.675 |
| Artwork | #777 | 4.137 | 4.137 |
| Narrative | #3432 | 2.679 | 2.679 |
Ranked from 234 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown is player's weapon. Player get to schedule what each moments in the countdown does
(Optional) Please credit all assets you've used
Game, Art & Design
Bryan Han (Me)
Music
Tallbeard Studios
Fonts & Cursors
Kenney (kenney.nl)
Game Engine
Godot + Aseprite
(Optional) What would you like to be called if GMTK features your game?
Bryan Han
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Comments
I'm hooked! This is really satisfying
Amazing game! Love the art, music, and gameplay. It's really creative and enjoying!
Extremely fun game! Will definitely recommend to play
This is a really clever take on the countdown theme. Instead of racing against a timer, you're actually programming your future abilities around one. I loved the feeling of setting up my clock and then adapting my gameplay around the timings I'd chosen. It creates some really interesting strategic decisions while still being fast-paced and fun.
This was awesome! Really cool use of the theme, felt really satisfying to set up combos with the effects. Some abilities seemed more useful than others, so perhaps needed a bit better balancing in some places. But other than that, a really good game! Great work!
Really fun! Everything works really well together to create a final product that feels really polished. Fantastic entry!
Amazing game! Very polished for a Jam. I had lots of fun while playing it. Easy to learn but challenging. You should consider making a full version. Congrats!
Awesome take on the theme. Great mechanics, already so much depth to it. Nothing much to say really. Awesome entry !
Really cool idea following the theme ! I don't know how you got time to make that much upgrades and ennemy variety but it's quite impressive. I also really like that it makes a little music when the bullets are shot :D
Very polished game, I enjoyed all the features it has, the gameplay, the audio, the artwork. I love that even the default Godot loading screen was replaced, which shows that you really care about making a polished, complete product. The background music and SFX are good choices too.
What a great game. Hope you make a full version someday. I really enjoy roguelike games.
Great and unique game! Had a lot of fun playing
I love this implementation of the theme - especially the part where you can add things to the different parts of the clock / edges, and it triggering when it passes through. Really good game design, very well made with great color palette!! Good jobThis overlaps in ideas with "Unstable Concoction" submission, but adds a whole strategy layer on top. Really interesting. I feel like there were far too many positions to place items on and having just a couple with stacking would made it even better. Played your game on video today:
Easy to pick up, lots of possibilities, easy temptation to retry... no more comments your honor.
It's really easy to pick up and very dynamic. The mechanics are also super broad and I can play with a lot of "sequences".
Very addictive game! I like the tactical implications of putting certain moves in rapid succession. Great job
Very addictive game! I like the tactical implications of putting certain moves in rapid succession. Great job
Dude, the fact that this game have a game-end content... never sees this in a game jam
Everybody knows that the best genre for game jams is a top-down shooter! This game is perfect - the amount of content here, the amount of polishing, the amount of gameplay and strategy - great job! I maximazed turrets and mines, but my dream was a dile full of NOVA effect... someday... someday

Great concept for bullethell like game, it fits theme so well!