uhhh apparently my comment on this one didnt save my bad lol. this is a fun one!!! got kind of confusing at a few parts (figuring out where to click for the jumps specifically tripped me up a few times, but I got the hang of it), but I liked this one. The graphics are delightful lol, and this has a lot of super interesting mechanics I could see be expanded a lot. Good work! :)
Play protocol
The Unheist Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #123 | 4.447 | 4.447 |
| Narrative | #239 | 4.053 | 4.053 |
| Enjoyment | #513 | 3.974 | 3.974 |
| Artwork | #1327 | 3.921 | 3.921 |
| Audio | #1432 | 3.447 | 3.447 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player must unsolve a puzzle while counting down the turns needed to solve it.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Nemo Pearwall
Comments
Hey! I think I was on your stream the other day but I couldn't make it today. Sorry I didn't have time to make actual puzzles because I spent most of my time making sure the system works. I'm working on more puzzles though, but I'm not sure I can update as soon as the voting period ends. Anyway, thank you for playing!
this was a great submission !! fun unique art style in the game and in the character cards, unique take on the theme, reminded me of the good ol flash game days (sumn about the sfx and the art style lol), good job !
Nice narrative, I shouldn't have added the profile above the dialogue box in my game, anyway well done, liked the concept!
I really liked the game overall, the tutorials were sometimes unclear, but when I eventually figured the mechanics out it was quite interesting. I love the artstyle, and the story seems reasonably engaging as well. Good job.
Fun! looking forward to seeing more of it, though i did find the song annoying.
One of the most creative interpretations for the theme "COUNT DOWN" I've seen so far! The visuals and storytelling are both very polished, and the "reverse" puzzle concept makes for an interesting brain teaser. I can imagine future levels relying on unique "reverse interactions" like the falling box, requiring the player to visualize where multiple objects will be at the start of a cause-and-effect chain.
Probably the only real issue is that it's sometimes difficult to "stop interacting" (or should I say "start interacting") with objects like levers and boxes once the reversal is in effect, which can sometimes cause the seconds to tick down despite no changes having occurred.
I added a mechanic to wait out 1 second by clicking and holding on the thief's tile but I forgot to add visual feedback (other than the timer going down) and use the mechanic for a puzzle. I'll make adjustments to the pacing of the tutorial, so object interaction is more intuitive. Thanks for the feedback and for playing!
Great entry to GMTK! I liked the unique game mechanics and didn't notice the mentioned bugs. Overall it was a fun, smooth gameplay. Well done!
Fantastic game! Such a creative take on the theme.Andthe art style lended really well to the scop og the time restriction while also fitting the theme perfectly.
Very clever! With a little more polish and some more levels, I would want to buy this game in the future
Very interesting game. I had some fun playing it. Only nitpick is sometimes levers would glitch out. Also apparently I can waste an action by clicking on the same position multiple times, not very intuitive
The narrative and the premise of the game I think sells it all. Having to think about it backwards is something I often do with puzzle games, so this game resonated with me very much. I did encounter a few bugs, but it appears that you're aware of those ones in particular, I hope post jam that these bugs will be squashed, because it's a very unique concept!
Very cool game though i did get stuck in some parts still a very good game
Wow! A damn cool game. The artsyle works so well with the way your game is structure and your interpetation of the theme. I also love puzzle games so I massively enjoyed this one. My one issue was that when I started over a level I always had to re-read the text accompnying it... and that there was no story ending :(
I know time constraints are crazy during a jam, just wish I knew more about what he stole, why, who was he, etc.
Really enjoyed it!
this game is so cool! i loved the blueprints aesthetic, and the puzzles were really good, unfortunately i got stuck at the lever puzzle so i couldnt progress, but i loved the game so much!
A really clever puzzle game! It reminds me a bit of the timeline in Tenet movie, where you have to trigger certain events because the actions are going to happen!
Some additional feedback on the clickable areas would be a plus!







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