Interesting idea, a bit of a "FNAF"-like. I also had some confusion around the dice character, and holding the door closed didn't seem to do anything. The minigames were (mostly) fun and self-explanatory!
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Chit Games's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1657 | 3.183 | 3.183 |
| Audio | #4373 | 2.807 | 2.807 |
| Creativity | #4482 | 3.284 | 3.284 |
| Artwork | #5200 | 2.927 | 2.927 |
| Enjoyment | #5418 | 2.752 | 2.752 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gameplay loop has a countdown.
(Optional) Please credit all assets you've used
freesound.org - sounds
noteflight - music program
turbowarp - programing program
whitefoxfcp and kaiakairos for their games i took massive inspiration from
Comments
Cute little game. A bit confused what the dice character works. Will have a look at it again since I ran out of time to check out the rest of the game.
Loved how cute the art style was. The minigames were also a treat along with the looming threats. Great work! ٩(^ᗜ^ )و ´-
A bit confusing at first, but still a really cute and enjoyable game!
Solid game! Super clean and well-explained. I kept dying to the Simon Says minigame cause I couldn't finish it quick enough and kept forgetting what the pattern was lol (and I couldn't quite tell the difference between my click feedback and the actual pattern) but other than that this is a solid entry. Well thought-out, well done, and well balanced - very fun to just be frantically switching between all the places and keeping it all in balance.
I like the simple art style.
I did find it a bit hard juggling multiple things especially in the follow the pattern mini-game when the pattern starts immediately once one finishes.
IDK how you managed to make something this content dense in the allotted time, impressive.
This is so great, and amazing for 4 days. I could not finish the last night. I had 0 items and everyone would come one after the otehr and not have time to finish the task. This was amazing.
Cute character designs, the hp system is smart! Glad we weren't the only ones to make something similar to WarioWare. The tutorial being before any gameplay was a bit weird, as on my first go I forgot how to deal with Cubit, but the gameplay loop is good and everything has a reason to be there! I like how the ghost guy directly messed with the minigames. Unfortunately couldn't beat round 5.
I liked the character designs. I also enjoyed the mini-games; they were simple, easy to understand, and offered a good variety.
Very unique art style, it gave me the stressful vibes of FNAF and it is very impressive to make something like that in just four days. Storytelling was great too.





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