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LimiTed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2034 | 3.489 | 3.489 |
| Narrative | #3744 | 2.600 | 2.600 |
| Creativity | #3909 | 3.400 | 3.400 |
| Artwork | #4200 | 3.156 | 3.156 |
| Audio | #4424 | 2.800 | 2.800 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player counts down actions before restarting a level. There is a self destruct countdown. Enemies can countdown their health in some levels. Some doors and switches remain open over a period of countdown steps. It's all over.
(Optional) Please credit all assets you've used
All audio, art, code, etc are all done by myself, Joshua Robertson
(Optional) What would you like to be called if GMTK features your game?
Joshua Robertson
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Comments
Cool little puzzle game with countdowns as the main mechanic ! It works really well and I had fun playing until I exploded :'( Well it seems I cannot handle puzzle solving and timed decision making ahah. Well done, congrats !
I'm glad you had fun. Sorry to hear the self destruct occurred. It'll be around in case you want to have another go at some point ;).
Very cool execution of the theme! And even a decent set of levels with tutorials :D
Thanks evilentity! I hope you had fun with it.
I think this one was the most faithful to the theme among everything I've played so far in this jam. Countdowns everywhere! I can almost feel a number going down each letter of this that I type!
Awe! Thank you. I was trying hard to have the game live and breath the theme in as many areas as possible. I hope you had a fun time playing :D
Great Game! I really like the puzzles!
We would also love to hear your feedback on our game! It's also a puzzle game with limited moves :)
Thank you very much! I'll be sure to check yours out when I can ;). I'm glad you liked the puzzles.
This is fine game. For me it lacked some new mechanics because the levels are too trivial. But it's very polished. Nice work, keep on going!
Thanks. I wanted to keep the levels a bit more friendly for the general public. My experience with jams are if you put it too hard, it puts people off. But I get it. Thanks for the kind words and I do have a lot of other mechanics I'd love to put in if I develop this into a full game.
LimiTed got out! Fun game and style. The last level can be cheesed but there's plenty of content here for a game jam effort, well done!
Right on! I was working too late on a big final level that encapsulated everything, but I'm still pleased with what I got done. I think it's the tightest and most polished jam I've ever done. Glad you had fun :D.
Very cool game, similar idea to ours, but way more content rich, I love it!
I honestly expected WAY more games to be similar to either of ours. You did a good job with yours as well!
An interesting puzzle game with a lot of potential. Good work!
Thank you very much. I hope you had a good time.
Fun game with great sfx I really enjoyed the puzzles and the art is great. Great Game.
Thank you! Glad you had fun.
Really cool game, I loved ted's design. The puzzles were also really cool and the mechanic was interesting. I would love to see this mechanic explored further
Thanks for the really kind words. There's definitely a lot that could be done still.
love the puzzles and the character design.
Thank you very much. I was having a lot of fun with it.
Those home made sound effects are top notch!
Aw! Thank you :D. Reverb was my friend for a lot of it in Audacity.
Was a pretty fun concept, the complexity ramped up real nicely with the gun and made it really fun. The art's great as well! Could use a bit more polish, especially with the font for the timers which could do well with a unique font. Other than that, pretty fun game! Good job!
Thanks! I agree about the font because it's just the default font in the engine. I'm glad you had fun :D.
Tried to speedrun and escaped with 3:21 left.
Really liked the character movements that allows to move very fast. It really gives you nice feels of speed!
I think it’ll be a very fun game to speedrun once it’s polished a bit more.
Good time! I think that's close to my best time so far ;). Yeah, I wanted to try to capture a feel of some people wanting to try to speedrun and get the best time remaining at the end. Thanks for the kind words :D.
Not sure what should have been done on level 11 as the green went through red line partially only. I enjoyed bite-sized puzzles and coherent style.
Yeah, I noticed that after posting for the deadline. I guess I didn't connect the objects fully at that point. Glad you enjoyed it!
That was fun, I really enjoyed all the puzzles! It was interesting mixing time-based timers with turn-based timers, it added some dexterity and urgency to the puzzles! I also really liked the intro, it was really funny hearing the sound effects come in all of a sudden hahaha
Aww! Thank you. :D
This is a very enjoyable game. I found the puzzles to be quite interesting and polish-wise it felt very clean! I loved the sound effects and thought the enemy mechanics were very well thought out. Amazing work!
Thank you very much for your kind words. I'm glad you had an enjoyable time :D.
I liked this game, I think it has potential. I like the puzzles and played until the end. I would definitively would play more levels; I would like harder puzzles and with more mechanics!
Thanks :D. I started to build a chart on mechanics I didn't mix up yet. I had a few other mechanics ideas if time permitted as well, like pushing blocks, weighted triggers, storing gun shots that release after so many steps, etc. Maybe it'll be something I dabble with and develop further...hmm.... Glad you liked it :D
I played all the way through so it's definitely fun. All the sound effects are really good great job making them!
Thanks. It was fun applying distortions to my voice and a few things around the house for them. Glad you had fun :D
After the first few levels I was really hoping you went for harder puzzle and you did. More levels could have been harder by adjusting the initial move count to the minimum for that level
Yeah, I wanted to keep things a bit easier for more people to enjoy it. I really wanted to push it where it was almost a requirement to be super efficient. I have ideas if I want to take this game further, like moving blocks, weighted switch platforms, other guns, powerups, more enemies, etc. TONS of ideas :P. I was working on a final stage as a "here's a little bit of everything to test your mettle" but then I saw there was 15 minutes left before the submission and stopped myself. I had a blast working on this and am glad people are enjoying it so far. Thanks for taking the time to play and comment :D. I hope you had fun!