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A jam submission

Cross X ValorView game page

Fast-pace Action Roguelike where each weapon has only 10s to spare!
Submitted by Blue Peanuts (@BlueNutsDev), Xilurus, Verusins — 1 hour, 12 minutes before the deadline
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Cross X Valor's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#804.6434.643
Enjoyment#1204.2794.279
Audio#2733.9223.922
Narrative#4903.7923.792
Creativity#7884.0974.097

Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have a 10 second countdown for each weapon you pick up. You need a new one if that ever expires

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Roughly Rendered Games

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Comments

Viewing comments 101 to 82 of 101 · Next page · Last page
Submitted

add a gerbil!

Submitted(+1)

For a Game Jam game made in 4 days this is mad polished. The amount of content and polish in said content along with the soundtrack is crazy. EASILY would play this game on Steam. Maybe adding more content and releasing on Steam should be the way for this game. Amazing!

Submitted(+1)

The game is insanely polished, even for a project with 4 people. I was impressed with both the visuals and the mechanics of the game.

Developer(+1)

Thank you! It was actually 3 ppl haha

Submitted(+1)

Absolutely incredible game! I loved seeing all of the fun weapon references, and the weapons themselves all felt very well tuned and unique. The audio design was phenomenal, and the music was absolutely banging, especially when the vocals come in! The  Art was top notch and paired with very punchy animations, very juicy game all around. (Also the intro sequence was very well composed!) Easily my favorite game of this jam, 5/5 across the board, great job! 

Developer(+1)

TY!!!! I'm so glad you mention the vocals! Not many ppl get to the end XD

Submitted(+1)

Game design, art it was very good and fits the theme very well. The game took a lot of time to actually load the stuff just like said in the page. A PC version would be much better to have.

Submitted(+3)

AXES FOR THE WIN!!

Submitted(+2)

This was such an amazing game! The design is so well done and I love all the weapons with all their little references lol. The gameplay is simple to understand but tough just enough that makes me wanna play more and more.

10/10 game, please take my money and put it on steam

Submitted(+2)

This was so much fun! It was very well polished, the artwork in the narration and the game, the music, the sfx... everything blended well together. The game loop was fun, trying out all the different weapons, and the different attack types and animations... you spent a lot of time on the game. This is a game I can see myself playing. Great job!

Submitted(+2)

Really loved all the weapon variants, super impressive to have as many as you did within 4 days. I got quite a bit of lag for a bit at the start, and then ESPECIALLY with the angel blade, it made me lose instantly since it would freeze and I'd fall off. I didn't notice the statues being upgrades; I thought that was another attack radius so I avoided them like enemies the first time around. the art is beautiful and there's a lot of really great attention to detail with polish. I liked the music, but I think it would have maybe liked it to change a bit more here and there, but that's a nitpick! overall, really fun game with some great variety and fun systems and enemies to manuever around!

Submitted(+1)

One of the 5 stars of all time. So good. I love your streams and videos too! I love this game so much. I can't believe it all got done and so well polished in such a short amount of time. Great stuff.

Submitted(+1)

Very cool, lagged horrendously for the first several minutes but afterwards it ran at around 10-20fps which wasnt too bad I guess. I mechanic of losing your weapon every 10 seconds as well as tiles on the ground constantly shifting is so creative and unique. The colour palette is also quite distinct and great to look at. I loved gathering all the dozens of types of weapons and they felt really fun and unique.

The upgrade mechanic took me a while to understand since i never went near the statues at first so maybe making it more clear I can upgrade would be good. Love the references too like the Terra Blade and the Guts Greatsword! When the centipede enemy came I couldn't get past them but i had a fun time playing until then! Great cover art btw.

Developer

Glad you like it and even spotted some of the references we made!

(+1)

Had a great time playing this!

Submitted(+1)

the amount of weapons in this game is insane! i love all the references

so far i've seen

the needle from hollow knight silksong

chainsword from from war hammer 4k but it could also be from something else

the zelda one

i think there is a character from lol who has a similar spear to the sun one but idk if that's a reference

idk if there is more

Submitted(+2)

Really fun experience, the gameplay is so smoot 

Submitted(+2)

This game was a really fun experience. The gameplay is easy to understand but still keeps you engaged, and the controls feel smooth and responsive. The visuals have a nice style, and the sound effects fit the game well. It’s clear that a lot of effort went into making it enjoyable.

Submitted(+1)

It's a great game so I'll focus on the things I find not the best. For me the enemy attacks could be better indicated or maybe their swing particle changed I just got so many unfair hits in my opinion. Also some wepons could have more kick to them but taht's just nitpicking because the game is really really good. Keep up

Submitted(+1)

I found it really fun to play! A custom mouse pointer would really fit the gameplay. I lost track of mine so many times during the gameplay!

Good catch on the theme also

Developer(+1)

A custom mouse pointer sounds interesting!

Submitted(+2)

Really polished entry! The gameplay loop feels well balanced, with plenty of weapon choices while enemy placement and collapsing platforms keep every decision interesting. I also liked how the countdown encourages choosing between throwing a weapon or using it to its full potential.

Submitted(+2)

Recognized who made this game when I saw how the player walks lol. I have nothing much to say since what I could praised is the same as other people in the comment. I hope I can make games that are high quality like your team one day. :D

Developer

Is our walk animation iconic-

Submitted(+1)

Well done on a really polished entry. The gameplay loop is really well thought out and balanced. There's always a variety of weapons on the field to choose from but enemy positions and falling platforms still force you to think carefully about your routing. The use of the count down also allows for a satisfying interplay between throwing (thereby discarding)  a weapon vs. using it fully. Also was a fan of the God of War and Silksong references for the weapons (I'm sure there were others that I missed). This is a GMTK favourites contender for sure!

Viewing comments 101 to 82 of 101 · Next page · Last page