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A jam submission

Having fun, Mochi?View game page

a narrative hidden-object game, hand-drawn in watercolour.
Submitted by Ana Merz, Alios, mimirforlag — 2 hours, 5 minutes before the deadline
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Having fun, Mochi?'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#444.7084.708
Audio#7633.6603.660
Narrative#11363.3883.388
Enjoyment#26173.3533.353
Creativity#53643.0923.092

Ranked from 521 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"Having fun, Mochi?" is a hidden object game where you count down the critters you find. When you found them all, you advance to the next scene.

(Optional) Please credit all assets you've used
None. Everything is made by our team

(Optional) What would you like to be called if GMTK features your game?
Mimir Games

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Comments

Viewing comments 40 to 21 of 264 · Next page · Previous page · First page · Last page
Submitted(+1)

A game with excellent art, playing taxes the eyes

Developer(+1)

thank you! I'm happy you enjoyed the game:)

Submitted(+1)

I love the art style for this! The title screen being so interative was so neat! I like the animations a lot, but the clicking was a tad frustrating, I think the detection area can be a tad bigger. Not sure if it’s my machine issue but audio was very crunchy for me. I think the UI for the dog sniff needs to have a better distinction between active and loading state, was a bit hard to see. The scrolling concept was really neat, especially with the parallax. A very peaceful and relaxing game overall. Great work!

Developer(+1)

thank you so much for such a useful review! We will definitely take your comments into account after the jam is over:)

Submitted(+1)

The vibes and little mochi won my heart :3  . Cute comfy cosy. like the percepective cam . and the beautiful art . Gameplay felt a bit lacking

Developer

mochi is adorable little pup:)

Submitted(+1)

Really like the vibes. Very cute art! Sound had a lot of noise (volume too high?) on the web version.

Developer(+1)

thank you!

it might be related to how FMOD behaves in the browser. Could you try a different browser? If that doesn't help, the Windows download should work without the audio issues.

Submitted(+1)

Love how you play around with perspective n layering

Developer(+1)

Thanks! I'm really happy to hear that! :) I wanted the game to feel more dynamic than a typical hidden object game, so I added the parallax and interactive elements. I'm excited to keep working on it after the jam:)

Submitted(+1)

Very cozy art and honestly great fun! You managed to polish the game up really well given the short time as well. An intro comic, a level map/selector. It's really impressive. I personally had no issues finding any of the bugs like others said, especially with the sniffing hints. I also did an arty hidden object game and wanted to add my dogs in, but I never got that far, haha. Great job!

Developer(+1)

thank you so much! I'm happy you liked the game:) I'll check yours too:)

Submitted(+1)

Very relaxing and beautiful puzzle game. 

Developer

thank you so much:)

Submitted(+1)

Extremely polished, Very nice art style, the music was relaxing, and the sound effects were on point!

Developer

Thank you so much! I'll definitely continue development after the jam:)

Submitted(+1)

It's so simple yet so CUTE, omg the art is adorable, and the music fits in perfectly. It's really chill and I love Mochi :3.

Developer(+1)

Thank you so much! Mochi is such a good boi! I want to hug him too!:)

We'll definitely keep developing it after the jam!

Submitted(+1)

Wholesome art :) I loved the opening story. I also really liked how you turned the parallax effect into a game mechanic.

Developer(+1)

Thank you so much! I'm really happy you enjoyed it! :)

The interactive scene and parallax were something I wanted to try to make the genre feel a bit more alive. I'll definitely keep developing it after the jam!

Submitted(+1)

Who's a good boy? What a nice vibe, I just want to spend a lot of time there!

Developer (3 edits)

Thank you. Wow, this is taking off. We'll  make sure to give you more Mochi 😊

(Sorry all for few replies today. I'm on holiday in Berlin/Prague and Ana is blocked for some reason 🫤 She's trying to resolve it, but also injured her hand from all the intense drawing.)

(+1)

I really loved this style and the game itself. The vibes were PERFECT! I did have trouble finding a bug because I went full screen on a Mac and the aspect ratio made it appear off screen. The last bug was completely hidden no matter what angle I chose. The sniff mechanic helped show where it should have been, but I had to randomly click in the area until it "popped". It was the bug behind a branch of the main tree in the scene.

Developer(+1)

Thank you! Did you use the Zoom option? To find all bugs you need to use Zoom and Drag at the same time. You can also decrease the size of hint area in Settings:) I'll have a look at how the scene looks with different screens after the jam is over - thanks for the feedback:)

(+2)

Ahhh. Zooming does reveal that bug. Unfortunately, I think that the action of zooming to see behind something is not intuitive to the player. In my mind, the foreground would only become larger when I zoom in, so I would expect anything behind it to become obscured.

I don't think that hiding bugs behind objects is a bad idea, but revealing something behind an object when zooming IN just doesn't feel right.

Again! Well done. This could easily be a successful game with more levels and play testing!

Developer(+2)

Thanks for the feedback! I thought of it like if in real life you take few steps forward, you see bushes at slightly different angle and thus the bus might get visible. But you have a point, and I'll think about it!

With how much people seem to be enjoying the game, we are now thinking of turning it into a full Steam game:)

(+1)

Yes! If you can turn this into something similar to An Arcade Full of Cats and that series, this has a lot of potential! https://store.steampowered.com/app/2368470/An_Arcade_Full_of_Cats/

Developer(+1)

I played this one! Hopefully we will manage to make something as popular:)

Submitted(+1)

Adorable! The main menu and the introductory cutscene are simply oozing with charm. The "sniff" mechanic was a great way to prevent frustration in finding the final few critters.

The music was a bit laggy for me, which was a bit distraction (and a shame for such a nice song). That might just be an Ubuntu/Firefox issue, though.

Developer(+1)

thank you so much! We are happy you enjoyed the game:)

I think it might be related to how FMOD behaves in the browser. Could you try a different browser? So far I uploaded only Windows build, but I will make for other OS later too

Submitted(+1)

Just tried in Chromium and it's better there, it only glitches a little while I move the camera. I wouldn't worry about it too much, it's probably only an issue in Linux.

Developer(+1)

We'll make a build for Linux after the jam is over:)

Submitted(+1)

Great art and satisfying interaction effects!

Developer

thank you so much!

Submitted(+1)

This is 10/10, so cute! The art is astonishing and I really enjoyed the calm vibes :)

Developer

Thank you so much! I'm happy you enjoyed the game:) I'll definitely continue development after the jam, and hopefully one day I'll be able to release the full version on Steam

Developer

I really liked your clicker too! 😊

Submitted(+2)

Gorgeous art and very relaxing, a joy to play after a stressful jam :)

Developer

Thank you so much! I'm happy you find the game relaxing:) I'll definitely continue development after the jam, and hopefully one day I'll be able to release the full version on Steam;)

Submitted(+1)

cute doggo

Developer

mochi is adorable:)

Submitted(+1)

Cute art and such a relaxing game!

Developer

thank you so much!:)

Submitted(+1)

Definitely not frustrating. Definitely not

Developer

Hopefully not:) I hope you managed to find all the bugs and it was a relaxing experience:)

Submitted(+1)

The artwork on this is stunning, properly like a children's storybook. Using the parallax to hide critters behind things is a really clever touch. Only wish there was more of it! Lovely stuff.

Check out my game if you get a chance, a chess roguelike called Final Gambit: /jam/gmtk-jam-2026/rate/4813276

Developer

Thank you so much!:) I'm really happy you enjoyed it! The interactive scene and parallax were something I wanted to try to make the genre feel a bit more alive. I'll definitely keep developing it after the jam! Maybe a full Steam build:)

I'll check your game too:)

Viewing comments 40 to 21 of 264 · Next page · Previous page · First page · Last page