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A jam submission

ChronomancerView game page

Build a deck of diverse creatures, manage their ability cooldowns, and defeat all enemies.
Submitted by Ouabain, FrozNex — 1 hour, 44 minutes before the deadline
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Chronomancer's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#794.5004.500
Enjoyment#6873.8853.885
Artwork#10544.0004.000
Audio#18373.3463.346
Narrative#48612.3852.385

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is based on manipulating the cooldown time of creatures' abilities.

(Optional) Please credit all assets you've used
Kaden cook - Epic dungeon beat

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Comments

Submitted(+1)

Swapping the counters was a really interesting mechanic ! I'm not too familiar with card games, but it was clear enough and all the effects were satisfying ! :) 

Developer

Thank you very much for your feedback! We're glad you enjoyed our game :)

Submitted(+1)

This is a great game! I really like the mechanic of swapping counters! I do wish it was indicated in some way that you can only have up to five cards, but other than that the game was amazing!

Developer

Thanks for the feedback! Yeah, clarity is definitely something we still need to work on...

Submitted(+1)

the idea is amazing, the game is very fun, and i hope this game gets developed further.

one problem is that the way permanent buffs are implemented leads to strategies that optimize the fun out, in my second round i continuously +1/+1'ed a ent, i usually intentionally slowed the game down to +1/+1 it further and avoided victory, i think a good solution for the problem would be  permanent buffs being larger but triggering under specific somewhat hard to trigger conditions so that they give you a small side quest during the round instead of just being on a timer (as a timer giving buffs always makes you want avoid victory for as long as possible).

Developer

Thank you so much for your comment! And thanks for the suggestion—we’ll definitely look into turning buffs into mini-quests. I think it's a really interesting idea!

Submitted(+1)

Very nicely done! Well-designed art and roguelike game flow, really like it.

Developer

Thank you very much! ^^

Submitted(+1)

Swapping cooldowns to buff my team and sabotage enemies was a brilliant idea! Building ridiculous card synergies felt incredibly satisfying.

Developer

Thanks for your comment! We're glad you enjoyed the game :)

Submitted(+1)

I love roguelikes that let you totally break them with ridiculous builds, and this is one of them! Enchantress + Fury combo resulted in my Fury being 16 / 140 by the end :)

Awesome concept and awesome game!

Developer

Wow, the 16/140 fury is really cool! Thanks for your review and for playing our game ^^

Submitted(+1)

That’s a very creative and original idea! Haha our build is to have a low cooldown ally to speed up our high attack unit and a high cooldown one to cheese the enemies.

Really polished gameplay that we even want to try out in real life tabletop!

Developer(+1)

Thank you! We worked hard to polish the gameplay, as our previous projects weren't as polished.

Submitted(+1)

WIth every card game created, world becomes better :D  Well executed,  I really like the style and design of cards! QUite oldschool MTG. Yes balancing is slightly off , but its normal with such short time and big scope. We have  we scoped our game for 5 cards to keep the balance tight for gamejam , but  I am impressed with how many cards you came !

Developer(+1)

Thank you for the awesome feedback! It’s great to hear that you liked the game!

Submitted(+1)

It was hard to understand at the start, but once i understood it, I realized how creative this was, I had fun playing it, good job making this!

Developer

Thank you so much for playing and taking the time to leave a comment! I'm really glad you enjoyed the game^^

Submitted(+1)

Nice!! I liked the graphics a lot!

Developer

Thank you for the review! I'm really glad you liked the graphics^^

Submitted(+1)

Difficult to understand at first, but pretty cool ideas! It does become a bit easy when you get a single synergy like vampirism and increased attack, plus a lot of the time you're just replacing the lowest enemy counter with your highest so they never get to do much. Maybe some stronger locked cooldown abilities would help.

Developer

Thanks for the feedback! Yeah, the balance is definitely something to think about: some players find the game too easy, while others find it tough. It’s definitely an interesting challenge for the future! :)

Submitted(+1)

Love the art and audio, great job 👍

Developer

Thank you for the feedback!

Submitted

Yeah I really liked this. Felt really satisfying to be able to steal an enemy’s short cooldown for my own long one. I also liked that the counters had to be different which made a couple decisions more interesting during my playthrough.

Took a little while to understand what was going on so a slower ramp up in complexity in the beginning would have been good.

Developer

Thanks for the comment! Yeah, the game can get difficult pretty quickly at the start, especially for new players. We’ll definitely keep this in mind for the future. Thanks again!

Submitted(+1)

I looooove this game and artwork SO MUCH!

Developer

Thank you very much^^!

Submitted(+1)

I really like how the stats get kept between rounds, lets you charge up your cards ready for the boss fights, and the mechanic of attacking the right most first works very well since you have to think about which card you don't mind losing as much.

Potential improvements would mainly be a more detailed tutorial, took a while for me to realise the cooldown system. Maybe first explaining the mechanics without swapping (cooldowns ticking down each turn) would make it clearer, so the player understands the basic rules before adding complexity.

Also, some cards get quite OP, but since the bosses are also very powerful this isn't necessarily a problem.

Extra idea: could the enemy have an AI that also swaps tokens? That would add more depth so you can't just deny the enemies making moves by swapping away their 1s.

Developer

Thanks for playing and for the suggestions! I'll definitely keep them in mind for future improvements!

The idea of enemy AI is quite interesting, but it may take a lot of time to implement correctly.

Submitted(+1)

This game actually rocks. Took me a few tries but I finally beat it. The difficulty felt pretty good. Some of the self buffing cards or summoning cards might be a touch too powerful but overall it's a really cool game

Developer

Thanks for the support! I'm glad you enjoyed the game.

Submitted(+1)

Pretty fun game, interesting concept of drafting and trading your power for enemies.

I think the locked enemy abilities should happen less often, because it's a core part of your uniqueness.

 Art for the cards are nice too!

Developer

Thank you for playing and your feedback!!

Submitted(+1)

Interesting take for a theme! Fun to play!

Developer

Thank you!

Submitted(+1)

I really like the gameplay system and how it incorporates countdowns. It makes it pretty fun and interesting to build a deck, and see how you can use different countdowns in your own team to synergise with each other, and even sabotage the enemy while buffing yourself. The difficulty feels almost just right, you have to put some thought into which countdowns to swap and what characters to use. Nice game!

Developer

Thank you so much for your feedback! It means a lot to us ^^