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A jam submission

BomboraView game page

GMTK 2026 - Countdown Bomb
Submitted by Lythmass โ€” 2 hours, 56 minutes before the deadline
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Bombora's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6284.1604.160
Enjoyment#8443.8203.820
Audio#18733.3403.340
Artwork#26793.5203.520
Narrative#30912.7602.760

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a bomb, when ignited, the enemies start running away from fear, your task is to chase them and herd them before detonating, or else you'll lose.

(Optional) Please credit all assets you've used
Game made by - Lythmass
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Lythmass

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Comments

Viewing comments 47 to 28 of 47 ยท Next page ยท Last page
Developer

Thank you all for playing and rating my game, I had a blast playing yours! 

Let's see how we can improve for GMTK 2027.

Submitted

Clever idea, and great level design! Enjoyed playing this :)

Developer(+1)

Thanks a lot!

Submitted

interesting take on the theme! I really liked the fact that the enemies cold also kill you by shooting at you. Nice game!

Developer

Thanks, I am glad you liked the game!

Submitted(+1)

Wow! This game was so fun to play around with! The idea was super creative and executed with so much polish. Congratulations on making one of my favorite games of this game jam!

Developer

Wow, this means a lot to me! Thank you for your kind words, and good luck with your game too!

Submitted (1 edit) (+1)

WOAH, I never thought someone would combine puzzle and dodging games lol. Super polished, but on like the 4th level, I kept getting blasted by bombs

Developer

Yeah I guess I made that level really difficult (even for me), I am happy you find this game creative, thanks for playing it!

Submitted (1 edit) (+1)

Very original puzzle game, loved it! I can see that a lot of effort were put onto level design, that is such a clever take on this theme, well done!

Developer

Thanks so much, your words mean a lot!

Submitted

Such an interesting idea! I really love how satisfying the area-of-effect explosions feel, and the level design is great too!

The game was a little difficult for me—the enemies are seriously accurate—but I enjoyed the challenge. Itโ€™s really impressive and definitely left a strong impression on me. Great game!

Developer

Thanks for playing it, I am happy it left a strong impression, good luck with your game!

Submitted(+1)

Great job on your submission! I really liked the idea of the game and the creative way you adapted it to the jam theme. The concept is very interesting, and it fits the countdown mechanic in a really original way. Congrats on your work!

Developer(+1)

Thanks a lot, congrats on your game too!

Submitted(+1)

The concept is really interesting, well done!

Developer

Thank you for playing and rating it!

Submitted(+1)

Very original idea. I like the idea of you chasing the enemies who are running away from you and the fact that you have to group them to make it. I had a lot of fun playing it, well done!

Developer

Thank you so much, glad you had fun playing it!

Submitted

I wasn't expecting them to shoot, but it makes sense, who wouldn't want to shoot a bomb running at them lol, it would have been more fun if shooting also exploded in their face too, but that would have made game easier xD.

I loved the concept and was executed brilliantly.

Developer (1 edit)

Thanks a lot, you just gave me pretty cool and crazy ideas, I am happy you loved the game!

Submitted(+1)

Very polished and creative approach to the theme that are actually fun to play with!

Developer

Thanks for playing it,  happy to hear that!

Submitted(+1)

Very strong game, haven't seen a lot of games where YOU become the timer, but this one definitely nailed the concept! Enemy AI is coded fairly, but considering the short timeframe, very impressive. Quite difficult but exciting! This game likely can really do well if it is multiplayer and brought on to the switch (feels like a very good party game). Very well made. Great job :)

Developer

Thanks a lot, I am glad you enjoyed it! I haven't thought about making it a multiplayer, but seems a fair challenge after improving the balancing and stuff. Thanks again and good luck with your game!

Submitted

i hate the green enemy i lose everytime becuse he has a good aim omg pls nerf this green one

Btw this game have a good art  and audio good job bro

Developer

Haha, yes they indeed need to be nerfed, thanks a lot for playing it!

Submitted

Simple, unique idea, well executed, and challenging. Good job!

Developer

Thanks for playing it!

Submitted

Very unique game! Well made and well thought out, great job!

Developer

Thanks a lot!

Submitted

Wow this is fun! Love the timebomb mechanic, very creative implementation of the theme

Developer

Thanks, glad you had fun!

Submitted(+1)

The Idea is awesome but I think I am to bad for that game :D
For me the biggest obsticals were the enemy firing at me directly after they run away from me and the enemies sometimes got struck on wall / will not go the way I wanted.

For the first problem you could add a indicator (red laser or something) and a delay to the enemy attack. The second one is harder but maby the AI could favor running towards other AI. Because mostly that what I want as a player. Again just suggestions, maby I just suck at this game :D

Developer

Nope, you're not alone, turned out the difficulty needs more balancing, I am happy you enjoyed playing it though, thanks for the constructive feedback and good luck with your game!

Submitted

Good game! It would be pretty cool to see this into a full game! :D

Developer

Thanks, I am happy you'd like to see this into a full game)

Submitted(+1)

Simple but fun. Difficult but in a good way. The level design is very tricky considering the mechanics but it managed to keep me playing until the end. Great work!

Developer

Hey, thanks a lot for playing and rating it, I am glad you played until the end!

Viewing comments 47 to 28 of 47 ยท Next page ยท Last page