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Tick Tick Zap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #326 | 4.069 | 4.069 |
| Creativity | #1045 | 4.000 | 4.000 |
| Audio | #1072 | 3.552 | 3.552 |
| Artwork | #1486 | 3.862 | 3.862 |
| Narrative | #6701 | 2.069 | 2.069 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All enemy and player shots are controlled by a countdown timer, and when your total bullet amount counts down to 0 you die
(Optional) What would you like to be called if GMTK features your game?
Jonny Swales and Ben Kahlert
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Comments
This was a really fun experience. game has a lot of personality, and I enjoyed playing it from start to finish. Amazing work!
thanks! :)
Very creative gameplay loop and it is fun to. Great job.
310s! That was a cool one! Playing around the timers and on a rhythm was really fun, the last level tripped me up a few times, all solid levels!
Feel so nice when play the game, especially the final level, the timing and satisfication when finish feel so good, although the movement feel a bit hard but it's ok, after 1-2 level is enough to get used to it.
The laser kills are so satisfying. I also like the credit scene in the end
Groovy and well-polished, the rhythmic shooting had me nodding along to the beat. Looks easy at first but has a real satisfying challenge to it. Really impressive!
simpe and intuitive to understand and it's soo fun! great game!
Amazing and well executed game, you have to move and avoid enemy bullets while also aiming at them so that when timer reaches 0, you shoot them, all with a single mouse click, spikes does spice things up even more.
Visuals are amazing too.
Overall brilliant game, well done.
thanks for checking it out! :)
A lot of amazing UX went into this game! The death animation is great, the simple SFX are super crisp, and the level transitions are incredibly clean. I also love the rhythm game-inspired gameplay, it feels really satisfying! The little shake before the player fires, along with the screen shake when they shoot, adds so much impact. The level naming conventions were also really clever, and as I mentioned earlier, I absolutely love all the art for the little guys! This game is awesome. 10/10, nicely done! ^-^
Oh and I forgot to even mention the single input for everything! Holding click to move and also to aim your gun is so smart and extremely user friendly! Literally such a W
ah thanks so much!
Very creative! Part puzzle, part rhythm, great UI, easy to pick up, but surprisingly deep! Well done!
I’d like a bit of aim assistance! Anyway, I really like the idea. I mentioned on Twitter that it gave me Wii vibes and you replied “Wii Tanks” and that made me feel good. Nice work!
that convo made me want to figure out how to get the game working with a wii remote! Ahh yeah aim assist is a good idea, definitely something to try if we decide to keep working on it! Thanks for checking it out :)
I had the same though! I just got game engine ported to Wii and supporting Wiiremote! My engine is https://jinks.gg a totally new way of making games. Today I will make a bare bones port of your game (block graphics) and let you know how many lines of “code” for the first few levels. Will report back.
Nice little game, addictive and well polished
This is really cool, probably one of my favorite games of the jam! It was super fun to hit multiple enemies at a time, and I especially loved the rhythm with the enemies shooting and your laser, creating that satisfying 'tick tick zap!'
Oh man, appreciate the kind words :) thanks for checking it out!
Fun game especially with trying to hit multiple enemies at once. I wish there was more done with stuff like varying the rhythm.
Really fun and smart shooter game! Having the mouse control be tied to both movement and shooting seemed awkward at first, but it ended up making each level work like separate puzzles for it.
Good game it's really fun to play I found it a lil bit difficult tough , Overall great game !
Really great central concept, I think I didn't quite have the skill required for landing the shots on the yellow enemies and getting out of the way in time, but I definitely felt the pressure of each level, knowing that there was only a limited amount of time before I ran out of ammo so just had to attack the room head-on instead of kiting enemies around like I do in other games of this style. Also thought the visuals and VFX of the enemies breaking apart were fantastic, overall great job!
Brilliant! Such a clever core mechanic, tying movement and shooting both to the mouse was so smart, it would be far too easy if you could aim independently. The levels progress in difficulty nicely, and I would love to see this as a full game with loads of different enemies, powerups, all that kind of stuff. Great entry!
Thanks! We actually initially had designed it with wasd movement, but like you said it felt arbitrarily easy. Switching to the mouse movement style was when the design really felt like it came together!
Its tricky at the start but once i got the hang of it i really enjoyed it and the art style is very charming good job
Not a fan of the mouse only but fun and really smooth gameplay