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A jam submission

Cross X ValorView game page

Fast-pace Action Roguelike where each weapon has only 10s to spare!
Submitted by Blue Peanuts (@BlueNutsDev), Xilurus, Verusins — 1 hour, 12 minutes before the deadline
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Cross X Valor's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#804.6434.643
Enjoyment#1204.2794.279
Audio#2733.9223.922
Narrative#4903.7923.792
Creativity#7884.0974.097

Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have a 10 second countdown for each weapon you pick up. You need a new one if that ever expires

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Roughly Rendered Games

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Comments

Viewing comments 40 to 21 of 101 · Next page · Previous page · First page · Last page
Submitted(+2)

I am amazed at the amount of work, even for 3 people. Creating and balancing so many weapons, powers, enemies must have been a huge task. Congrats for making this great game in such a short time!

Submitted(+2)

The most fun and addicting game I've played in this jam. I love the concept of changing weapons every 10 second, adds excitement when there are different kinds of weapons. The game is hard to load at first, which needs some optimization, but then it clears up and everything is smooth. Seeing this game in multiplayer with friends would be amazing and super fun.

Developer(+1)

Thanks for coming to our game!!! Hope you had fun and multiplayer is a good suggestion and we’ll consider it!

Submitted(+1)

Great game, the combat is very satisfying! Is a little bit a laggy tho.

Submitted(+1)

Nice polished survivor game! I really love how you blended the survivor-like genre with the fast-paced 10-second weapon mechanic. As a developer, playing this was super helpful for my own learning!

Submitted(+1)

This is insanely polished, I have basically no criticisms. Not only is it polished, but its fun too! Fantastic job.

Submitted(+1)

How on earth was this made in 4 days?! wild!

Submitted(+1)

How on earth was this made in 4 days?! wild!

Submitted(+2)

The level of polish on this is insane, basically like a full game! The art style, animations, and sound design are super juicy, and having so many unique weapons to try keeps the gameplay loop crazy fun and addictive. This game has been added to my will play longer after the game jam list >:)

Submitted(+1)

So polished, well done!! The variance in weapons is so killer and the game feel is just chef's kiss! This game is brimming with style AND substance, love to see it.

Submitted(+2)

BRO THIS IS LIKE THE MOST POLISHED HIGHEST QUALITY ONE IVE SEEN.

The effects are so clean and the loop is fun.

My only complaint is the lag on shader load but that's kinda a given.


Also that really is a Long Ass Spear.

Developer(+1)

CATMAN IS HERE! I love your game so much!!!

We were using an add-on that break our shader pre-loading T^T. So happy you enjoyed the game tho I feel so honoured

Submitted(+1)

Man, what a banger! Loved the game loop, and man does the art look good! I can definitely feel commercial tingles with this one. And lots of content for a jam game too!

Submitted(+1)

this feels super polished it's kinda hard for me to even think of this as a game jam entry honest

Developer(+2)

I think you would believe if you saw our sleep schedule
Interpretation/Discussion of Fire Punch : r/FirePunch

Submitted(+1)

VERY RELATABLE! Also, caught the berserk reference (the dragon slayer) prolly so many other references considering how many weapons there were that I missed but that's the one that stood out to me the most 

Submitted(+1)

SO MANY WEAPONS! SO MANY POSSIBILITIES! AND I'VE GROWN UNREASONABLY ATTACHED TO... A stick..?

I could literally play this for hours. Huge props. I had an AWESOME experience and you guys are AWESOMER for making it. #SpearGang

Developer(+1)

LOL im glad someone likes the stick. My goal was to make it the worst weapon in the game actually XD. I am #AxeGang myself, but we can still be friends.

Submitted(+2)

To be fair, I think the reason I've grown attached to it in the first place is because it kinda sucks LOL. I just saw him there and thought, "I can't NOT pick my boy!" Even the worst weapon in the game deserves some love!

Submitted(+1)

This is so crazy fun and addictive!
soooo many weapons wow and each one with thier euniqe attack, effect and animations?! crazy.
Amazing job! 

Submitted(+1)

Awesome game, the initial laggyness kills the enjoyment for me a bit, but overall it feels very polished. I like the throwing of weapons, I would have loved some kind of combos where you hit a few times, throw, it could bounce back and continue etc. Somehow it feels like that would be cool!

The boss appearing could have been more dramatic, it just appeared there in the middle, not sure how the end would be I could not reach that, but i'm talking about the middle boss.

I like the idea where you only have 10 seconds for each weapon and the upgrade system gives you some reasons to choose a specific type of weapon which is a nice touch.

Developer

Tysm for the feedback! Unfortunately, we figured out after the jam that a VFX library we were using was breaking the shader preloading system... ;-;

Submitted(+1)

Thanks for the reply Blue Peanuts, thats unfortunate. Great game anyways!

Submitted(+1)

Gorgeous games like these make me wish I had a team :( this is so damn cool

Developer

Thank you! How I met my artist teammate was through a game jam voting phase, actually! Maybe you can find one this year :D

Submitted(+2)

Animations and overall polish is sick! would've been nice to get a checkpoint or be able to set a checkpoint but overall a really well balanced game. It wasn't too hard or too easy. I could really see this getting a full release without the timer mechanic and more like a roguelite. Great work guys! And thanks for playing my game on stream!!!

Submitted(+1)

Fun game, visually distinct and playful, all the weapons have different personalities except when it comes to gameplay. Being forced to run toward enemies with certain weapons stripped the control from me at times I didn't want control taken away because of the changing landscape. The game was also very laggy as more and more enemies appeared, making it hard to play. I like how the roguelike is done with upgrades by standing near the statues, and some of the upgrades were fun to get like throwing 3 spears and running faster weaponless, love upgrades like that over simply buffing stats, which can be necessary. 

Submitted(+1)

here from the stream! easily one of my favorite games to come out of this jam, its incredibly polished and smooth, and also very nice visuals! the difficulty scales nicely, struggled a lot at the end but i´d say its a skilll issue lol. very impressive game and good job to everyone involved!

Submitted(+1)

Very fun and feels balanced. Horde difficulty seems to scale well! Also love the art:)

Viewing comments 40 to 21 of 101 · Next page · Previous page · First page · Last page