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Parallelity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1942 | 3.512 | 3.512 |
| Creativity | #2012 | 3.791 | 3.791 |
| Audio | #4471 | 2.791 | 2.791 |
| Narrative | #5799 | 2.209 | 2.209 |
| Artwork | #7993 | 2.256 | 2.256 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has an in-game countdown timer. During this timer, the game will record all of the player's movements. On the next attempt, the game will use your previous attempt as a "ghost replay" that you can interact with, synchronized with the gameplay timer.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Raymond
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Comments
I don't full understand what them turning yellow means, but it disables their hitboxes and i don't know why, found that kind of frustrating. Otherwise its a very cool idea to build puzzles around and impressively executed.
The UI and systems for the planning stage / execution stage, being able to delete specific clones, it was all great and felt more than i would expect from a game jam
Really enjoyable game. I was able to beat some of the levels in unintentional ways that made them easier which is something I personally like to do in games like these
Pretty fun game! Although, I think the third section of the gauntlet is impossible without one more clone, but maybe we just can't figure it out. Great job though!
This was really well done and the puzzles are surprisingly tricky. There are a lot of mechanics I really like that elevate the game a lot like being able to watch all the clones and delete specific ones to record over them.
Overall, really cool!
This game gave me a seriously enjoyable 10 minutes of fun and brain teasing! The first level is self explanatory, and you end up with an understanding of the mechanics without the need for them to be explicitly laid out, which is great design. I also loved that you have a planning phase so you can think about how to utilize your previous movements with the stress of starting over immediately. Fantastic entry to the jam!
Would love to try the game. Unfortunately I don't have a Windows device at the moment :(.
Jesus christ what are my teammates, genuine morons over there
This game is soooooo incredibly fun to play ,well done , i love that prototype style it fits the game so much , and the music feels calm and right
This was very good and surprisingly simple to understand, If this game was playable on the browser it would have had way more ratings. The only problem I had is that sometimes the player would clip through the clones and prevent making a clone staircase (which is required to progress) apart from that great job tho. :)
Thank you for playing! Did you mean that the player would clip through the gray clones? That is intentional, if a clone dies mid air or without any valid surfaces (ie non-gray surfaces and platforms that can be active / inactive) then the clone will become gray and you'll clip through it. You can still make a clone staircase by just keeping your clone alive for longer though, which I tried to do in Level 2! Though there weren't any explanations in the tutorials so I understand, if I had more time I would've made more levels to explore the mechanic. Thanks for the honest feedback too!
Oooh that makes sense, thanks for telling me :)
I loved the ability to remove existing clones, great for fixing mistakes. But it was hard to read the state of the puzzle since the flashing sometimes meant "any", sometimes "both" and so on
Thanks for playing! I agree, I wanted to add an indicator for if a button makes a platform inactive but I feel like if I use the opacity it'd be inconsistent with the platform active/inactive. I'll see how I can make a better indicator, thanks for the feedback!
Very complex game to pull off in a game jam! I like the addition of a planning phase (which is a touch these sort of multiple agent games normally don't have). Would have loved the clones to be numbered 1, 2 and 3 though as I got mixed up a lot and sometimes deleted the wrong one.
Good work!
Thank you for playing! Numbering the clones is actually a really good call, I wish I thought of that! I hope it wasn't too frustrating when you deleted the wrong clone
Yo, very fun puzzle! I really admire going for 3D in such short time, I couldn't do that myself xD. The puzzles were very creative and I managed to beat them after some thinking. Also I think the graphics are really nice and match the game's atmosphere
Thanks for playing! I'm glad you enjoyed the puzzles so much!
That was fun! I like this game mechanic of replaying past actions, makes for some nice timing puzzles.
damm bro thats amazing to play bro . i really liked it
Ayyyy fellow clone buddies! I really like this game! Going for a 3D game with a complex mechanic is such a bold choice and I love it! Though it does need a bit of polish on the visuals and sounds and perhaps a bit more clearer tutorialisation would make it much better as well! Overall, this is a really promising game with a great mechanic! Good job!
Thank you! I agree, more polishing definitely would've made the game feel better, espeically the visuals! I'll see what I can change in the Level 1 stage to make the tutorial stick better though, since it seems to be a common issue. Thanks for playing!
An extremely promising core mechanic that I would love to see you expand on a potential fully polished release. Super fun idea! I think something with movement like Dani's Karlson, with your cloning mechanic would be exremey cool. Edge Runner type beat. Great idea, keep making stuff!
Such a great idea and it's used really well in the puzzles. With a bit more time and polish, this could become an absolutely amazing game. Well done!!! :)
Very cool puzzle game, I was confused because I didn't configure my sensitivity in the level select screen and couldn't change it in the level, maybe add an option for that in the levels. I also didn't fully understand the grey zones, I just moved my clones in them and jumped on them while they were still moving. The UI looks very nice and the levels have a nice basic design.
Thank you for playing! Yes the sensitivity sets to zero by default and I forgot to change this behavior while uploading the game, sorry! For the grey zones you did exactly what was intended, either you can stand on the edge and parkour up or you can just stay alive for longer and give yourself time to jump up. Thanks for the kind words about the UI and level design too!
dude this game RULES. the core mechanic is awesome but the way you utilize it is incredible. the blinking blocks doubling as a way to coordinate across timelines is brilliant, while the visuals in the textures are simple the ui looks incredible. fantastic work!
Thanks for the compliments, I really appreciate it!! I agree the textures are very very basic, didn't have the time to add in actual textures that replaces the prototyping texture, but it still works visually!
Interesting clone mechanic. I think a slower introduction to the mechanic would be helpful. I felt very confused at times trying to figure out what to do, mostly because I didn't fully understand how the mechanic worked. Super ambitious though. Really enjoy solving the puzzle. Also, I had a problem at the beginning where my mouse sensitivity was set to 0 by default. I didn't realize that was a mistake until I went back to the home screen. I thought I just couldn't look around or that I needed to use other buttons to look around. Great game and use of the theme!
Thanks for playing and for the kind words! Was the clone mechanic still confusing after finishing Level 1?
Also yes you're right, the mouse sensitivity does default to zero and it's unintentional. I should've defaulted all of the quick settings to 0.5 but it didn't cross my mind while submitting the game. I'll mark it down in the game description now, thanks for the feedback!