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A jam submission

PurysView game page

Dexterity game where you must use crystals to purify water by removing toxic elements!
Submitted by charon25 (@565ares) — 3 days, 22 hours before the deadline
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Purys's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13273.6763.676
Audio#21793.2703.270
Creativity#30993.5683.568
Narrative#43902.4732.473
Artwork#47303.0273.027

Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to remove the toxic elements from the water until their count is down to zero.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Charon

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Comments

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page
Submitted(+1)

Well done. The music, art, and overall polish made for an fun experience. Took me a minute to get past the third level, I kept accidentally sinking the one or two minerals in the solution. I like the chemistry theme of the game.

Submitted(+1)

Excellent execution, creative game idea! the count down theme is not very nailed but fun game nonetheless.

Submitted(+1)

Very well-made game, the animations and sound effects made it reallysatisfying to collect the toxic stuff. It was difficult to make effective use of the spells, but I did get the hang of it a bit more over time, so I suppose it's a good test of skill. Not a lot to complain about, just an overall solid game!

Submitted(+1)

The connection to the theme is a little vague but it's still a solid game, I liked having to line up my shots and shake up the elements.

Submitted(+1)

This was pretty creative! I liked the premise! I am very bad at this game though hahaha

Submitted(+1)

Fun game! I did have a blast, especially the last level was a fun addition! I might have missed it, but were the spells only available in the last level?

Submitted

Very unique mechanic and idea!!! Its a little hard to figure it out at the beginning, but after it it starts being very fun and engaging. I love the chaotic move of all objects, and drag input.  Also like chemistry setting here, feels very fresh. Well done!!!

Submitted(+1)

I enjoyed playing this one! Very creative and fun mechanics. Way to go.

I also invite you to play mine, we share a click/drag/shot mechanic! :)

Submitted(+1)

I don't know what to comment but i want to ask how you make it can you please tell?

Developer

Hello, I made it using the Java framework LibGDX (https://libgdx.com/);.

Submitted

but what if I like toxins in my water...You could have a whole flip side run where you just perfectly disobey the rules and get an achievement for playing that way! Really cool concept though, had a lot of fun playing

Submitted(+1)

The way the chemicals get attracted to the orb feels very good . I really like all the different spells and orbs. 

Submitted

Fun game! I enjoyed the last level where we got to go ham on the toxic elements lol

Submitted

Interesting. I was a bit confused by the using 1,2,3 to switch types and when I would want to use one or another but the puzzle of "gravity" and bouncing pieces was pretty fun

Submitted(+1)

Nice! I enjoyed playing this biology simulator! :D

Submitted(+2)

This is neat, the different spells and balls don’t really make things too clear with what they do though and the icons on them don’t make much sense either. It’s maybe a little light on the theme but it’s a cool idea anyway!

Submitted (1 edit) (+1)

Amazing game and I love the theming!

Submitted(+1)

Quite a creative take on the theme that is still not far-fetched, and to be honest the game was more fun than I expected.

The art could use some work, mainly in terms of colors, but overall the variety and visual feedback is quite good.

I think there should be a bigger accent on the spells though (which I’m not sure how to implement) as I have completely missed them during my first playthrough.

Nicely done though!

Submitted(+1)

Neat idea. I really liked the concept and how it ties to the theme. The gameplay loop is nice too

Submitted (1 edit) (+1)

Neat game with a clever interpretation of the theme. I might have missed it in the tutorial, but I'd like to ask, what do the three chevrons and magnet mean (I embedded an image but it doesn't seem like it's showing)?

Developer(+1)

It's supposed to show the difference between the crystals : green means more and purple means less. So the biggest crystal is slower (three chevrons for speed) but attracts more elements (the magnet), the smallest is faster but attracts less, and the medium one is in the middle. I know it's not really obvious, I did not have time to make them more different... Thanks for playing

Submitted(+1)

Cool arcade style game!

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page