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A jam submission

Countdown MetropolisView game page

A city builder idle puzzler game.
Submitted by Boyrex — 2 hours, 59 minutes before the deadline
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Countdown Metropolis's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#34573.1633.163
Creativity#50253.1633.163
Artwork#52392.9072.907
Audio#62212.4192.419
Narrative#67052.0702.070

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All of the levels in the game are played under a time limit.

(Optional) Please credit all assets you've used
Used SFXR for Sound Effects

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

Very fun game! Great job! My only critique is the lack of music!

Developer

Thank you!

Submitted(+1)

This is a very unique idle game. I like having to think about where to place buildings, and how they synergize with each other. Great job!

Developer

Thanks for the play! I think the building synergies, from a design perspective, were one of the most important parts of the game for me to get right, so I'm glad you enjoyed the execution of it!

Submitted(+1)

Nice twist and a combination of a city builder and idle game.

Offices changing looks with upgrades was a nice touch :)

I could get some polishing but it is a very nice jam submission. I had fun playing it!

Developer

Thank you, I appreciate it!

Submitted(+1)

Cool game! though the UI was a little in the way lol. ^^;

Developer

Thanks for the feedback!

the tooltip was in the way of the grid for me, making the initial tutorial a bit difficult. Some of the buttons seem disabled even though they're available because the color is different. Cool city builder idea, but on a countdown is a bit strange

Developer

Thanks for playing, the UI was put together quite quickly so there are some oddities for sure, however hopefully the game was strange enough to be interesting and unique nonetheless!

Submitted

When I’m playing the web build I ran into some UI misplacements, but I think that can be a me issue.

The game itself is very solid, I’ve seen some similar games about numbers going up in the jam, but this one is the most playable. Watching the buildings go up as well as the number is just satisfying.

Developer

Thank you, I appreciate this a lot!

Submitted

Great foundation for a city builder! I'd love to play a version that grew a single city without any countdowns.

Developer

Thank you! At one point while I was working on the game I was thinking about implementing a "Free Play" mode where there's no timer and you can play it like a more traditional idle game / city builder, so I really like this idea!

Submitted

I like the mechanic of having this be incremental within a short time limit. It hits the same rush as an incremental game but with this added puzzle level element that I haven't seen before.

Developer

Thank you! I thought the theme of the jam was a good way of combining two genres together that people wouldn't have otherwise thought of before.

Submitted(+1)

Great concept, great visuals, I managed to beat the final level without losing once !

I do have a few suggestions; the sound effects need some work, the loud crashing sound and that beep are destroying my ears even after lowering the sounds by a lot. The game is too easy and strategy is not rewarding enough, it felt like it was mostly about spamming upgrades fast enough most of the time. Also the camera makes it hard to select some buildings when they're surrounded by taller buildings sometimes, and some other times the game would select other buildings through the UI when I tried to upgrade them.

Aside from those points, this is very neat and I'd love to see more of it !

Developer(+1)

Thank you for playing, and I think these points are very valid and useful for me to improve the game!

Submitted

Great aesthetics. I am on laptop which makes middle mouse a little tough. 

Developer

Thank you, this was actually my first time creating 3D models for a game before so it's great to hear the game looks nice! Apologies for the lack of alternative rotation controls, that would be something that I would add during future development for sure. Thanks for the play!

Submitted(+1)

Really neat idea and execution well done to you! I enjoyed playing this a lot & it's addictive in all the right ways, it has amazing potential, really cool!

Developer(+1)

Thank you, I appreciate it!

Submitted(+1)

This was super addictive right after the point I reached the "I have much gold" moment!
I can see the replayability potential, and a post-jam idea: a global leaderboard so people can really keep at it till the timer runs out and try to beat the high score.
This was super fun, well done!

Developer(+1)

Thank you, and I think out of all the features I could add afterwards that this would be one of my highest priorites!

Submitted(+1)

Really cool incremental game.  Nicely fits the theme in an interesting way.

Really needs to have a fullscreen mode.  You can still set that on the edit game page.  Could also do with more variety.  Would also have been nice to have background music, if you intend to continue with development.  Pause option would also be good.  

Developer(+1)

Thanks for the feedback, I appreciate it, a lot of these points would've definitely improved the game for sure!

Submitted(+1)

I should have mentioned that the game is a good start.  I can see potential.  It just needs more work.

Developer(+1)

No worries, I think the most time intensive part of the game was creating all the systems behind it so there wasn't so much time for things I otherwise could've implemented. Glad you enjoyed it!

Submitted(+1)

I didn't expect this to be so addictive. The 3d world looks nice, it fits the grey-business-aesthetic. Is it on purpose that the clocks in the thumbnail look a bit like the uk flag?

Developer

Thanks for playing! In all fairness when I made the logo I thought it looked a little like the UK flag too, but it is not intentional!

Submitted(+1)

The Good: Fun little concept, fits well, and a cute artstyle

The Meh: No real story, and audio is limited to SFX only, but it’s okay as is

The Oof: I’m on laptop, so I can’t use the middle mouse button, making some bits hard to control and cutting a bit into the enjoyment

Suggestions for post-jam: Alternative way to move and rotate the city without using middle mouse button, maybe add a bit of music, and maybe add a rating system based either on how quick you hit the goal, or how much you earn when time hits 0.

Developer

Appreciate the detailed feedback!

Submitted(+1)

It is a simple concept, but you executed it well! It does get a bit repetitive over time.

Developer

Thank you!

Submitted(+1)

Nice fun short incremental game that becomes more of a puzzle due to the time limit. Well done!
Few suggestions:
- A "greyed-out button" typically signals that it cannot be clicked. So I would suggest changing the used colors.
- I think the tutorial text was not needed. A level with only a town hall, one place to fit it, and upgrading it, before the time runs out, should be sufficient to learn the game.
- Maybe keep the game going until the timer runs to 0.00. Then give the player x amount of stars out of 3 depending on how much points he or she managed to get before the time ran out.

Developer

Thanks for the feedback, I especially like your idea about the 3 star system and giving the player an opportunity to play until time runs out!

Submitted(+1)

Good work! Good concept and good execution. I enjoyed trying to hit the goal before the timer ran out. Fits the theme well, and could definitely be expanded on in the future. I think some more unique traits would be cool, as all of them were based the amount of other towers nearby/on the grid. Good luck!

Developer

Thank you, appreciate the feedback!

Submitted

Well done! Your interpretation of the theme is very creative.

Developer(+1)

Thank you!

Submitted(+1)

Hope you get a chance to play my game too!

Submitted(+1)

Cleared stage 6 in 2 minutes! (2:01 actually)

The combination of an incremental game and a countdown works well!  It adds a strategic element to incremental game which you usually play without much thought.

Showing the best times for each stage might make speedrunning more fun. Well done!

Developer

Thank you! I don't even know if I cleared stage 6 in 2 minutes. I'm glad the combination of mechanical elements was something that stood out, and some of sort of best time/leaderboard would for sure increase replayability. Thanks for the feedback!

Viewing comments 27 to 8 of 27 · Next page · Last page