Took me a few tries but I did it :D
Good concept and well polished. For some reason, I really love games that have typing in them lol.
| Criteria | Rank | Score* | Raw Score |
| Audio | #477 | 3.788 | 3.788 |
| Enjoyment | #632 | 3.909 | 3.909 |
| Creativity | #1211 | 3.970 | 3.970 |
| Artwork | #1357 | 3.909 | 3.909 |
| Narrative | #4035 | 2.545 | 2.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Microwave Minigames combines a series of short games where you shoot, dodge or click away the numbers 9-1 until you finally reach 0 and your food is cooked.
(Optional) Please credit all assets you've used
Credits (also in the game):
Music: 80s Energy by Orchestraman (Free Music Archive) (CC BY-NC-ND)(Remixed by Krabby)
The FontStruction “STF_9-SEGMENT LCD (ROUND)” (https://fontstruct.com/fontstructions/show/2335413) by “Sed4tives” is licensed under a Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/).
Food by Nick Slough [CC-BY] via Poly Pizza: https://poly.pizza/m/RGIBC0J4i8
(Optional) What would you like to be called if GMTK features your game?
Krabby & Fley
Took me a few tries but I did it :D
Good concept and well polished. For some reason, I really love games that have typing in them lol.
This is actually really well made, the visuals are charming, music and sfx are amazing, gameplay is super fun, I only had an issue with the “type” and “press” minigames, nothing happens, I keep typing 0 and X (and everything for that matter) but nothing happens. Anyways, amazing game!
edit: oh my god, just read through some comments and now I get it: ITS A MICROWAVE. Damn this is 5 stars for creativity for sure
Thanks for the feedback! You're not the first one struggling with this ;) Some more playtests and we would have come up with clearer communication. But there was simply no time left :D
In "Type" you have to type the word "countdown" (letters at the bottom of the screen).
In "Press" you just use the numbers on your keyboard. Pressing 9 counts down to 8 then you have to press 8 and so on :)
This microwave minigame is so much fun!! The level design is fantastic, and it’s such a relaxing little game.
This is definitely one of my favorite games in the jam!!!
Nice way of minigame my microwave time! Good concept nice swap of controls, and fun games! Good job! the polish was there!
I really liked this game - it was a lot of fun. I was kind of getting dumb ways to die vibes but with a countdown! Super cool game, the music and art is great as well, you should be super happy with what you've built. The only improvement I could suggest would be a leaderboard!
There's definitely a few options (for Unity). I think the most popular are PlayFab, UGS (Unity Game Service). I think this video is a good place to start. Having said that I haven't implemented a leaderboard before and I prefer Godot. If you need help implementing one after the jam let me know, I'd be happy to help :)
It was fun to figure out the controls to each minigame. The visuals and audio work really well too. I think the "dodge" and "don't move" minigames should have a longer delay at the start so that there's a fair time to react to them.
Very polished. I was caught off guard by the dodge the number and don't move minigames in my first couple of attempts. It's not a problem once you build up the reaction time but maybe slightly extending the time before a minigame starts could help with player reaction time/swapping between mouse and keyboard. Fun, short and sweet game nonetheless.
Thanks a lot for your nice comment! We thought about adding transitions screens between the games but decided against that to keep the game as fast and snappy as possible. That being said I can totally see your point giving the player an earlier indication of what to do could be a nice addition to the game.
Another CRT enjoyer! Jokes aside, this is a really cool project. The sound design and visuals are excellent. However, the gameplay feels a bit unfocused, some parts are too easy, while others are unexpectedly difficult. I think adding a stronger sense of progression and rewarding the player more consistently would make the experience much more engaging.
Thanks for your nice feedback. Since this was our first jam and we are both not very experienced with any game development we wanted to keep things as easy as possible thats why some of the minigames are as simple as just clicking 9 times. But you're absolutely right the difficulty levels of the games dont match each other very well. That's definitely something to consider next year for GMTK 2027!
I love the artstyle! The old TV look is so cool. But I do have to say, that some of the minigames can be confusing when strung together. Like the one where you have to dodge with the one, where you do nothing - I always was already moving the mouse so it just instantly killed me. If you wanna work on it more a suggest adding quick and simple instructions like in warioware, which has a similar premise! Still amazing job!
Thanks for the great feedback! :) We thought about adding instructions in between - but tried to keep it as snappy as possible and in the end scratched the idea of inbetween-instructions. For the do nothing game there is a 0.5s time interval that allows to release any input bleeding from the game before, maybe we could have increased that a bit ;)
Super creative, fantastic style, and all in all really tight and clever. One of the best I played so far. Loved it!
super fun and original! the visuals were so cool, and I loved the sounds! :D
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