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Count to Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1525 | 3.426 | 3.426 |
| Artwork | #1792 | 3.766 | 3.766 |
| Enjoyment | #1848 | 3.532 | 3.532 |
| Creativity | #2164 | 3.766 | 3.766 |
| Narrative | #6045 | 2.170 | 2.170 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you have an active teleporter, there is a countdown, if it reaches 0, you die.
(Optional) Please credit all assets you've used
BoldPixel font by @Yukipixels
Music from OpenGameArt
(Optional) What would you like to be called if GMTK features your game?
WirelessNine
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Comments
The pixel art is decent but the ambience and theme is what takes it home for me. I didn't understand how the game connected to the theme at first since it seemed like a geometry dash clone. I eventually figured out how to play and had a really good time going through the levels, a bit hard to pick up but easier once you get it. This is a very well made platformer for sure, and I am very impressed!
Thank you!
yo this art very good !!!
Thank you!
Fun puzzle platformer. Cool teleport mechanic. Great work.
Thank you!
Very fun, pretty hard to grasp at first and the last level was brutal too, at least for me, but I think it has a lot of potential, as I needed to finish it :D
Thank you so much!
It's quite an interesting idea. It's a bit confusing and complicated at first, but it's actually quite fun.
Thank you!!
This was fun! It was surprisingly hard to wrap my head around what seemed like a simple concept. Once you understand it makes sense. Well done!
Thank you!!
I've always found games in this genre to be quite difficult. But there's a big difference between a game that's simply frustrating and one that's so engaging that it makes you want to keep trying. This game was definitely into the second category for me. To be honest, I couldn't clear many stages, no matter how hard I tried, but I really enjoyed figuring out the simple yet clever mechanics and using them to solve each level. Every stage felt satisfying in its own way, and it was a lot of fun.
I really, really appreciate your comment!❤️ Thank you so much, it made my day! :D
Really creative interpretation of the countdown theme. At first it was quite difficult for me to understand the velocity mechanics, but when I figured it out it became so fun. The art style is amazing and audio perfectly matches with it, one thing I would improve is that the character feels a little bit heavy to move, which caused a lot of deaths in my case. Anyways, amazing work!
Thank you so much!❤️ I'm glad you enjoyed it! :]
Such a creative and really well done game im impressed i really liked the mechanic of teleporting and how well made where the levels in terms of design i also loved how u added the optional collectable (the star) it game more of a challenge to the player my only concern about this game is the sprite used for beating the level i felt like having a portal or a door or some of that kind would have been better but either way amazing game dude.
Thank you so much! I made it be a gear because the player is supposed to be some kind of robot, and the levels represent a factory.
Such a cool game! I kept wanting to try again and again!
Thank you so much!❤️
Never played that kind teleport + momentum-based puzzle before! Neat idea and a great fit for the jam!
Thank you!!
Very polished and fun game!
Thank you!!
This was absolutely one of the most polished games I've played through in the GMTK 2026. Congratulations on a job well done!
I would wish to revisit levels I've already completed to try and get the missing stars, rather than restarting the whole game. I ended missing one because I was accidentally propelled into the level-ending gear. :)
Reminded me a bit of Super Meat Boy, which is a great thing.
Thank you so so much!❤️. I agree, a level select screen would have been nice but my project started to become a mess and didn't want to add more things :]