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Lonely Launch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #712 | 4.160 | 4.160 |
| Audio | #2468 | 3.200 | 3.200 |
| Narrative | #3429 | 2.680 | 2.680 |
| Creativity | #3736 | 3.430 | 3.430 |
| Enjoyment | #4927 | 2.860 | 2.860 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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After the launch is started there is a countdown to finish the tasks.
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Comments
Visuals and music are great here, and I liked all the items available to use. Together with the floating hands it felt very White Knuckle.
I did eventually figure out how to get the timer started, but I think some more explicit instructions like some words straight to the HUD for a few seconds or a small objective tracker would've gone a long way in making it feel more focused. Also, this is potentially a skill issue, but I couldn't find a good "flow" through the level for the final rush.
Those issues aside, the visuals are really good, the music goes hard (especially the title theme), and the core idea is a good one, just needed a bit more direct information to make sure the player is aware of their objectives. Great work!
Yeah we were going to add something like that but in the end we ran out of time. If the game does well enough in ratings I might make a post-jam version.
Low poly space flight simulator 3d, nice. Pretty fun to mess stuff around
I liked the style and the theme of the game and it was fun to experiment with the different items to figure out what they did. The level design was a bit confusing though and I wasn't entirely sure what to do
I see the vision. Loved the aesthetics and it definitely had a bunch of cool mechanics. I just didn't find the core gameplay loop too appealing, but I have never been into speed running. That said, I do think this could make a very good friend slop game with some multiplayer coop mechanics similar to RV there yet.
This Game was definitely creative the audio was all static and everything was all pixilated I am looking at the pictures you provided, and I am noticing a great drop in quality. Another thing that I would like to say is that when i fell to the bottom I could not get back up, other than that I fell this game as good potential to be something great and some the issues could just be optimization I don't have a very good computer.
Theres a bounce pad at the bottom to get back up, its a little tricky though.
Love the art and movement felt like I was running in a rush! I did seem to miss the timer aspect that I can spot in your screenshots, so not sure where I went wrong (maybe it was me jumping down to the bottom of the rocket)
You had to do all of the tasks (marked in blue)
Cool idea! I love the white knuckle sort of graphics and there were some fun mechanics! I wish it was a little bit more clear what the tasks were but it was fun to experiment with the items! Well done!
Thank you! white knuckle was the reason why we chose 2D hands over modelled ones.
Cool idea! I love the white knuckle sort of graphics and there were some fun mechanics! I wish it was a little bit more clear what the tasks were but it was fun to experiment with the items! Well done!
This game is so much fun a polished! The movements are so nice and the graphics are too. Very nice submission!
I like the graphics a lot !! Had troubles to find levers, nonetheless I really enjoyed the experience, you had nice ideas for all those items too :)
Really polished movement and effects. Great work getting it finished!
Amazing art and gameplay mechanics (Especially the waking camera movement loved it). The music is great too. Very much tried to clear the objective but could not T-T, I will keep trying though. Great job guys!!
The visual style of this game is amazing, and the music absolutely slaps too!
I think there was a skill issue on my part when it came to the gameplay, because I kept falling underneath the rocket and not being able to get back up T-T. Other than that it seemed really cool, and from what the other comments are saying, its really fun too - so great job! :D
This game is awesome! I got so close to getting into that rocket. At first I was a bit confused but every time the mechanics of an item clicked for me, I loved the game even more. Well done!
This game feel crazy good to play, amazing visuals! Maybe give a better to see indicator of objectives when they are in line of sight, like a circle above them or something. The music in the menu was a bit strange, but ingame nice
We were going to implement something like that but we ran out of time (submitted 30 mins before the end, not including the time extension). If the game does well and people like it, I may do a post-jam version with a couple fixes; mainly the audio.
This game is pure tomfoolery and I love it.
I didnt have any issue and the control was smooth! Found all the items there is two it, did two try. first try was trying to understand the gist of it. second try almost succeeded! I tried pressing E to the last yellow box on the rocket entrance but didnt do anything. tried to jump but missed it! haha, was a fun game definitely! Love the puzzle
Wow, it's really rear to have such smooth controls for a hackathon game. Great job!
Got lost in the basements of a rocket, able to jump out of it, but just two planks were there in a room. Is there supposed to be some sort of task list?
There are serious issues with audio artifacts. There are also control problems when the game stops capturing the cursor. Visually, it's interesting and unique, but there are notable issues with both controls and sound.