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MaizeZ's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #19 | 3.720 | 3.720 |
| Graphics | #20 | 4.080 | 4.080 |
| Overall | #37 | 3.509 | 3.509 |
| Theme | #40 | 3.640 | 3.640 |
| Fun | #50 | 3.280 | 3.280 |
| Gwizziness | #55 | 3.480 | 3.480 |
| Originality | #77 | 3.360 | 3.360 |
| Controls | #86 | 3.000 | 3.000 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The graphics look really good!!
Credits to TurkishLokum.
Just a great game for 7 days!! The music and the art style are incredible! I can really feel the effort you put into this game
Thanks, maybe our next game will be about tomatoes.
I wish the corn's attacks was more powerful. Maybe if there was an upgrade system.
We didn't needed an upgrade system for 10 minute game.
I really love the music and art style! The corn guy seemed so goofy. Only thing for me is if we could see how much health the player has.
We did not wanted to add health counter as you can estimate the health from the corns.
Corny game(see what I did there?).
Oh...
I'm sorry.
Good corn game 👍.
👍
I wish there was a way to recover health (I only got a popcorn once and didn't understand where it came from :( )
But the gameplay is VERY NICE, the little fires are fun, I love how the more HP we loose the less corn we have left on ourselves, hehe
If you take too much damage in a second or you kill green flames by yourself you get popcorn to heal or blast nearby enemies. I appreciate your comment.
Nice game! I love that the player drops some corn when lower hp. Fun detail.
It drops when getting to much damage in a second or if you kill green flames by hand. Thank you for trying our game. I recommend you to try the game again as if you pass the 5th wave there is a boss fight.
The art is really impressive.
Thanks. Credits to Turkishlokum for arts and music.
The visuals are stunning. Well done mate. It could be a little faster gameplay for my liking. Great job, keep up the good work!
Thank you mate. We made the game to match a play style.
This is an interesting idea. I like the art and the music.
In my opinion, it would be better if the attack direction were determined by the cursor's position, rather than the character's line of sight, as in Survivors games.
I kinda wanted to make it like Castle Crashers on controls.
The graphics, animation, and sound design are absolutely amazing — you’ve really set a standard to aspire to. The gameplay is great too, and the theme is interpreted really well. With more responsive controls, this could easily feel like a full-fledged game!
Thanks for your compliments. With the time of 7 days we did our best.
This was great, loved the art and how the character visually took damage. The enemy variety was also a highlight, well done!
I would have liked to have seen a cooldown for my spin move but that's all. Great work!
We taught about adding a visual cooldown but, ended up with no visual distractions.
Amazing Arts, unique idea, good theme use, good visuals. I liked is so much:)
We appreciate you.
Looks good but does not run very good
Yeah its a little heavy on gpu.