A very nice little game. The overall art size should've been just a bit bigger, but otherwise, its perfect. Good game
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Room of Boom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2114 | 3.470 | 3.470 |
| Audio | #2949 | 3.097 | 3.097 |
| Creativity | #3547 | 3.470 | 3.470 |
| Artwork | #4197 | 3.157 | 3.157 |
| Narrative | #8242 | 1.799 | 1.799 |
Ranked from 134 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features time bombs, which count down before exploding
(Optional) Please credit all assets you've used
Font is Jersey 10 from Google Fonts
Music made with Bosca Ceoil
Sounds made with sfxr
Color palette is from PICO-8
Comments
I really like the concept and the art is nice. I think if the bombs were more clear on when they are about to explode it would make it easier and more fun. That way you can hold it and throw it at the right time better. Overall great work!
The artwork is great, and the loop is really enjoyable, also the music peak!
Nice take on the theme! Surprised I haven't seen many other games with timed bombs, its a good idea. To expand on the idea, there could be more enemy, bomb/weapon, and upgrades variations. The ui for the clocks should probably be a colored pie to make it easier to see. Great job!
An interesting take on the theme. The controls were intuitive, the game felt good. Tracking the bombs around was nice, but I think digital clock (rather than analog) on them would’ve better conveyed how much time is left before it explodes.
Also, the spikes being a wall was unintuitive. At first I was trying to avoid them, because usually step on spike = lose a life, but here they are just used as a wall.
Good job on the submission!
took me a little bit to figure out my optimal strategy but once i did i was hooked, music got me locked in too
I really love this game!
The music, the art, the movement, the gameplay it all feels really nice and smooth, very good job!
The only thing id like is a way to "remote detonate" bombs on command to strategically use them instead of always waiting for the timer to run out!
I really like the emergent gameplay that comes out of this game! The way bombs and enemies interact with eachother makes for some really cool split-second decision making! Also, that's some banger music
I like the way the title was chosen. It’s great that the time bomb doesn’t explode the moment it’s thrown. instead, it waits until the countdown hits zero.
with more powerups and different rooms and enemies, this could definitely be expanded to a full game and work very well in my opinion.
Great work!
Pretty neat concept and definitely could see myself playing this for hours. I do think there could be better feedback on whether you can pick up a bomb tho since it was hard to tell sometimes.





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